Jump to content

sirio994

Members
  • Content Count

    625
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by sirio994

  1. sirio994

    ERS Deployment - F1 2020

    I suggested mode 0 very slow, 5 limited to qualify. Overtake with a deployment so high to prevent people from using it in non overtaking situations. Mode 1, 2, 3 compressed a bit to a point where micromanaging them doesn't make that much difference. The problem of having 3 compressed modes is that it is equal to 1 mode. It is essentially f1 2020 with a bit of control added to situational racing. But it's always the same. We can suggest whatever we want but there will always be exploits.... I won't be surprised we'll see exploits in 2020 too. I don't know maybe with overtake button or some fuel combination...who knows...
  2. sirio994

    ERS Deployment - F1 2020

    This is what I'm trying to demonstrate. The ERS wasn't that bad by design. It was bad because of exploits. They don't change fuel from corner to corner in real life but it became the norm in the game because of exploits...
  3. sirio994

    ERS Deployment - F1 2020

    I keep reading that the old system was bad because of the micromanagement. Can you guys please found me where it is stated that the ERS was meant to be micromanaged? Are you sure the ERS was supposed to be managed that way? I don't know...mode 4 'overtake' and mode 5 'hotlap' according to their names I don't think are modes that we were supposed to use regularly in the race. The same with mode 0. I can guarantee that you could do multiple laps with the same ers mode. Even more than 90% ofvrhe race with mode 2. Can we please judge the old system not for what it ended up being with exploits but for what it could have been and probably was supposed to be? I'm still waiting for a user that does my test and tells me that this ers management/concept is unrealistic. Who did describe the ERS system to drivers? Who told them they had to micromanage it?
  4. sirio994

    ERS Deployment - F1 2020

    I was doing a video myself. But then I found this: around 50:00, Stefano Casillo explains how they made the ERS system for the 2017 Ferrari and its profiles combined with MGUH and MGUK settings.
  5. sirio994

    ERS Deployment - F1 2020

    THANKS. I was thinking about creating a post and show different interactions between the team and the driver in which clearly the driver is changing ers preset. Thoughtout the day I was trying to explain that drivers said it was unrealistic referring to the crazy micromanaging. The actual system could have been a great starting point. And this is the reason why 3 companies (kunos, SMS and codemasters) came with different solutions: Kunos brought presets and harvesting settings SMS essentially said you can't map it and set as you want so we give you the ability to control the deployment through a button Codemasters came up with the old system Iracing went for the closest reproduction They were all formally correct. Cause they are simplified versions and philosophies of the same exact complex thing...
  6. sirio994

    ERS Deployment - F1 2020

    @BarryBL What I'm trying to say is that competitive gaming is the best showcase of talent and skill but esports are not the best simulation or showcase of realism. It happens every time with sports gaming. No problem for me, it has to be that way. Competitive gaming is like real f1 you try to find every possible advantage at the cost of realism. World record laps are crazy fast but some of them are not the best showcase of the game handling, not the best looking laps to say it that way. Drivers were criticizing the mid corner downshift using all possible bad words but...the moment after they were downshifting mid corner and using first gear. Essentially in sports gaming you have to compromise. If you want to play, in this case drive, realistically you won't be the best/the fastest. The history is full of good features that have been removed from sports game cause they were used unrealistically and as exploits. But it hurts badly the experience of those who want to compromise to have the most realistic experience...
  7. sirio994

    ERS Deployment - F1 2020

    I fully agree. Drivers obviously did say that the ERS was more realistic on AUTO cause they have been instructed that the system implied a constant live mapping/micromanaging. Is it more realistic micromanaging or have it on auto? Absolutely auto But is it more realistic having it on auto without control than having a system with presets? The current ERS system and its eventual variations and upgrades were badly described to drivers. À question badly posed can change the answer...
  8. sirio994

    ERS Deployment - F1 2020

    The solution theoretically would be simple. Considering the old system, they could make: Mode 0 so slow to discourage users from using it unless they are in recharge situation (qualify/race going for the fastest lap) Mode 4 converted into the overtake button with a deployment so high that would prevent users from micromanaging it and force them to use it when it's really needed (like in real life) Mode 5 as hotlap (only available in qualifying like fuel 4 Max) Eventually mode 1, 2 and 3 compressed a bit to a point that would make micromanaging of the three modes in a single lap useless or not a big advantage and it would also allow users who wants to play with auto ERS to be competive. Maybe situationally weak but competitive enough overall. In theory it's not that hard to make it realistic and functional. The problem is that it so easy to theorize and so hard to code it without the risk of leaving grey areas.... EDIT: If I worked for Codemasters, that is what I would do with the idea in mind of implementing a specific mapping in the future (an option in the setup menu with 2 settings) Something like two options): Deployment balance during the lap: Straights/balanced deployment Straight line speed deployment: Acceleration/top speed
  9. sirio994

    ERS Deployment - F1 2020

    Exacly. The ERS management i was talking about was what we could have with the three modes adjustable manually. I don't want the old system. I was actually answering to those who said that AUTO is realistic. I was inviting them to test the old system with with a realistic management/approach to understand how real life ers management could look like. The old system isn't accurate but using it that way can give people an idea of what a further development in that direction could make the ERS look like...
  10. sirio994

    ERS Deployment - F1 2020

    Guys, do a test. Try a race offline against the AI for a distance of 50%/100%. During the race use mode 2 as your base mode. Mode 1 when the state of charge is low. Mode 3 to catch the car ahead or to perform a undercut/overcut. Mode 4 for overtake. Don not use 0 or 5 cause they are ers off/recharge and hot lap. Use each mode for multiple laps. Use fuel modes the same way. Then come back and quote me to say that it's unrealistic or not enough to keep pace. You will probably quote me to say that it is realistic, fun, it allows you to focus on the driving...BUT IT MAKES YOU SLOWER AND IT'S NOT ENOUGH TO COMPETE ONLINE WHIT DRIVERS WHO MICROMANAGE ERS. At that point it will be clear where the actual problem lies. But please stop telling me that micromanaging was required. It wasn't. Offline in a realistic/simulation type of career/race it isn't. This is the closest experience you can have with ERS to real life...
  11. sirio994

    ERS Deployment - F1 2020

    I understand it. The ERS in 2019 was incorrect in the way it was used. But who said that ERS modes should be micromanaged and not used as presets (which would have been one of the closest option if developed). The ERS was just incorrect in its performances but not unrealistic. For the same logic drivers do not change fuel from corner to corner or put higher mode just for a straight. So fuel should be automatic too and the user should focus more on lifting and coasting to save fuel. The ERS system is complicated but look at the other companies. Assetto Corsa had a recharge mode, low mode, aggressive mode, overtake mode and hot lap with options to set parameters of the harvesting phase. It is not far away from how Codemasters brought ERS into the game (before the compatitive gaming made it micromanaging). Project Cars made the ERS controllable through a button to let the user decide the deployment. I think codemasters was on the right track and was unfairly criticized. Barry, yours ERS system was not far away from the ERS of assetto corsa which has been always reguarded as the best recreation of hybrids.... The old era system was attacked unfairly....
  12. sirio994

    ERS Deployment - F1 2020

    I've tested the auto ERS a lot in 2019. It went with 0 for the out lap then 5 till there was energy left. So I guess the out lap will be fine then I'm afraid it will work the same way. That's why I was asking about qualify. We don't have answers at the moment but the "old answer"/closest system we have seen in f1 games is the auto ERS and it created that sort of problem... EDIT: plus in the wet it's a common thing going out with more fuel to attempt multiple laps (the same happens at Monaco). And also studying closely the AI and its behavior the game/the AI thinks you're always in a flying lap even if you're 4 seconds over on the delta they let you pass and slow down (which is good but it reveals how the system tends to read the user in qualify). Also it impacts tyre wear. Cause if I'm happy with my time in Q2/short qualify the in lap used to be slow and with ERS off to preserve the tyres on which I'll start the race from the unnecessary wheel spin of high deployment modes...
  13. sirio994

    ERS Deployment - F1 2020

    In qualify the most natural and realistic solution would be turning the overtake button into the recharge/deployment switch that drivers use in real life. Going after the fastest lap will be gone too. It will be possible only by playing with fuel...
  14. sirio994

    ERS Deployment - F1 2020

    I'm honestly curious to see its behavior. I mean if in qualify I want to abort a lap. There must be a way to do it. Auto ERS in F12019 was decent but very bad situationally (not good enough to be auto by default). I don't like the idea of attacking defending the position. The overtaking car and the car ahead both with overtake on and then...it up to whose AI has saved more energy. I play mainly offline but without specific answers it's hard not to imagine drivers complaining about a last lap overtake and loss because of the AI. And what about the DRS? Which instruments will the driver have to break out of the DRS zone? I'm for the old system as sain hundred times in different threads but I'm not against the auto ERS but we need an answer about all of the situations I mentioned and others that I'm not thinking right now...
  15. sirio994

    Jeff!

    I had the same impression about Jeff. I can understand if he's been replaced. I mean after a decade as a track engineer maybe he has moved up. It would be funny if he was my team's technical director...
  16. sirio994

    Too much arcade physics this year

    Kerbs and traction were the two things drivers unanimously criticized about the game. In real life they do tend to run wider on corners exit. Anyway I would wait till the beta (if selected) and the final game. TRL Limitless was struggling with traction while others weren't. The same with wet weather: Tiametmarduk looked on rails while Jimmy Broadbend was sliding and countersteering left and right...
  17. sirio994

    ERS Deployment - F1 2020

    I'm dissapointed to see the ERS changed. Mode 2 as pace mode, 3 for quick laps overcut/undercut, mode 1 to save energy, 4 to overtake, and 0 and 5 for recharge and hotlap. Modes as presets were more than fine. It's the competitive gaming that spread the philosophy of micromanaging (same happened with fuel). I'm afraid the overtake button will be the new micromanaging (considering that in real life they are reminded to use it well and for a limited amount of time). At the moment we are only speculating but the answer given to aarva makes me think that we won't able to change ers modes manually. That's what I've understood watching youtubers content today... EDIT: I forgot to mention that the auto/manual ERS options has disappared too from the assists menu...
  18. sirio994

    Upshifting early causes a spin in 2020?

    Exacly. It's the aggressive downshift that makes you spin and the early upshift should make the engine bog down. And the late/none upshifting (keeping a lower gear) should cause damage (the famous 7th gear instead of 8th). Braking while downshifting too quickly should cause instability under braking. I'm not the biggest fan of PC2's handling but they got all those things right...
  19. sirio994

    F1 2020 BETA - Process Closed

    I took part last year (my first beta). It was a great experience and I think the testers did a great job (at the end of the second/third phase I remember that finding new bugs was almost impossible). Everything was already reported. But as Steve said reporting is easy, fixing is hard and F12019 had so many new modes, contents and features with a depth that went beyond the beta. I guess even a full game beta wouldn't have been enough to get everything right...
  20. sirio994

    Dropping from 100% to 50% Races

    Exacly. It is more relaxing. The nature of the race changes the mindset. You can wait for the right opportunity to pass without forcing a move that could cost you the race. If you start at the back with a strong car you can work your way up the field without having to do a crazy first lap. Plus the majority of my races ends without pressure in a position where the car in front is faster and the car behind is slower. No trains to overachive with small teams and no dive bombing. Against the AI it changes everything. 100% users have less problems with the AI being too aggressive cause they wait for the right opportunity and they pass cleanly....
  21. sirio994

    Dropping from 100% to 50% Races

    I started doing that based on few things. The full distance user is usually plug and play and doesn't need a lot of practice. I literally can go with one shot and get a decent lap right away. The way you learn the tracks racing the full distance is unbelievable. With full qualify you have enough time to get ready. Usually I do 1-2 runs per session and never skip out and in laps, so it's a total of 12-18 laps if you reach Q3. More than enough to be ready for the race, considering that as sloppy said with 100% you usually find your best pace as the race goes on. Qualify is less decisive too. Parc ferme i used to have it on. It's the only option that I currently use that is not "realistic". The fact is that you have your setups already and they could require a couple of small tweaks here and there. This habit came from GP mode. Never used the Racing Point until 2 weeks ago. Loaded my setup and find out that the car felt bad and I had to adjust things but I couldn't. Even in career mode with upgrades the setup may require adjustments that are so small that losing time in a practice session doesn't make sense. A full gp takes 2 hours. With many tracks you can stay even under 2 hours if you use the return to garage option or go to flying lap. I record every race and my average lenght is around 2 hours and 5/15 minutes. Practice programs and parc ferme off are part of the compromise to maximize playing time...
  22. sirio994

    Dropping from 100% to 50% Races

    Recently I have been using default setups with small adjustments and to improve the experience I've turned off parc ferme to be able to tune the car directly in qualify without having to trust the setup and race the full distance with a bad car. The mindset plays its part too. In my gaming life I've crashed at Monaco last time with 5 laps to go, thrown away a win at Monaco in full wet with 3 laps to go. Crashed at Spa once in F12018 in sector 3 of lap 44/44. But I've also won races defending the position or overtaking in the final lap or after crazy comebacks. Highs and lows can be amazing racing the full distance...
  23. sirio994

    Dropping from 100% to 50% Races

    I'm a 100% distance user. Started with 50% for the first 3-4 races and immediately jumped to 100% at the time. It's a different world and against the AI it allows you to respect the AI instead of dive bombing or leading the train. It's all about pace. But as someone said it requires time. I never do practice sessions and even in career mode I jump all practice programs. A full 50% weekend with detailed tuning and setup adjustments, practice sessions and programs takes the exact same time of a quick full qualify and 100% race. I think it has a lot to do with the experience you are looking for. I think the majority of 100% users are driving 99% of the time. At least it was for me. I made the choice of giving away practice and well made setups to just drive...
  24. sirio994

    Wheel Upgrade - How Far to Go??

    The Podium/PS5 situation is getting really ridiculous. There's a special edition for PS4 and it could last less than 2 years. No updates yet. Really bad for both Sony and Fanatec. Currently I have the CSL Elite and I would buy the Podium today if it was guaranteed as PS5 compatibile. The workaround would be changing the future plan and going from PS to Xbox. Xbox products are already compatibile. It has been stated. And i'm not the only one in this situation. Essentially Fanatec could lose a podium user that would be happy to buy today or either Sony could lose a future PS5 user. I think Sony has to speak or decide quickly. If they cut the CSL and/or the Podium out of PS5, it would mean that the new Xbox is the console to buy for sim racers. I'm actually scared. Having the TGT as the only compatibile wheel at launch would look bad and sound like "we're only here for Gran Turismo and its wheel". I hope they have clear that GT alone is not enough... I think even the average sim racer would say "**** Gran Turismo, i go with Microsoft"
  25. sirio994

    (Suggestion) Extra down shift

    Extra downshift, changing of the fuel map from corner to corner and micromanaging/mapping in real time of the ERS. Three things I've never used that are unrealistic but make you faster...
×