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sirio994

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Everything posted by sirio994

  1. Thanks guys for these detailed explanations. Talking about the game specifically it's safe to assume that it might result in either: -Mode 4 (max) removed from qualifying if a range of modes is allowed -Mode 2 (standard) as the only mode available The future of the overtake button might be tricky because in the game it is simplified and it only affects the ERS. In game the "engine" and the "battery" are as much separeted as they could be. It will be interesting to see if it's only just one mode. Currently mode 2 (standard) burns so much fuel that would make it hard to finish the race. Codemasters should adjust fuel consumption rates too at that point or create a new mode that is between the current lean and standard. Obviously if they want to patch it later instead of waiting till 2021...
  2. sirio994

    Toe and differential

    Camber to the right and toe to the left should give you minimum tyre wear. If it's not the case it's due to other parts of the setup/bad combinations...
  3. sirio994

    AI setup (Straight line speed)

    The AI uses default setups (as shown by telemetry apps). David Greco mentioned 4-5 wings in the Q&A thread. In theory default setups should work but from my experience on high difficulty levels they are programmed to be fast regardless. I feel like they have to hit a certain lap time target no matter how...
  4. sirio994

    Patch 1.06 | ALL PLATFORMS | Patch Notes

    Is the strategy bug fixed (Jeff giving you the current strategy as suggested)?
  5. sirio994

    David Greco's Handling, Driving and Setup Q&A

    Against the AI it's pretty normal you start on warming up tyres and they start with stable and perfect temperatures. Plus they use a lot of ERS after the start. That's why they drop off a bit after 2-3 laps. It's not as evident as it was in the past but they clearly use more ERS than an experienced user would...
  6. sirio994

    Difficulty

    The test is really good I think. If you want a difficulty level that allows you to be competitive or a bit safe/faster everywhere Catalunya is the track. Generically you don't want a level that brings you to overdriving. So if you want a single number for the entire season this is a solid way. Probably a mix of Spain and Australia does the trick. The only misleading thing in the video is about setups and settings. I'd say if you want to use default setups, do the test with them. If you'll use setups from site x, test with them and so on with youtubers...
  7. sirio994

    The effect of a full tank on car setup

    I hate it but at the same time I love it. I think starting compounds are very well balanced. And with dirty air is hard to overtake. So this year when you choose to start on mediums you have to take track position into account. Those on softs will have better grip and it won't be easy to get positions back once they'll start to drop off...
  8. sirio994

    How do you build your setups?

    The estimated tyre life is longer on average by 2 up to 4 laps compared to the AI, estimated tyre life intended as wear around 40%. So essentially with a minimum toe and reduced camber with low but not too low pressures this is what you can gain against the AI in terms of wear over the full distance (100%). I have to compare it with more aggressive setups or even TT setups to see a full user vs user comparison. But I think all of those numbers show why preset 4 is having so much success expecially between offline players...
  9. sirio994

    Telemetry Software: PXG F1 Telemetry

    As I wrote before I'm loving this app. Probably you already know it but I just wanted to report that if you do a single race in gp mode it shows you Melbourne as track instead of the correct one. I was wandering. Are you planning to extend the app to other sims?
  10. sirio994

    How do you build your setups?

    Preset 4 is great because of its suspension geometry and tyre pressures. It is nothing crazy but it shares those two things with many online and TT setups (while being tyre wear friendly too). I've checked through telemetry: with preset 4's toe and camber you can extend stints by 2/4 laps in 100% distance. So it is very solid for longer races and doesn't overheat. Guys, I gave F1 2019 to a friend who recently started following F1. I can't remember if 2019 had the same exact preset 4 or if it was different...
  11. sirio994

    The effect of a full tank on car setup

    Adjusting the setup just for the full fuel tank isn't good. You want your car to feel the best mid race. Not at the beginning and not at the end. Practically speaking there are no great setups for the start of the race. The car will almost always feel bad. It also depends on your strategy. If you want to push at the start you need a setup that is decent with full fuel tank. But there are also races in which you start on mediums and the first few laps are just "survival mode" by nature. For the first part of the race you don't want a car that wins you the race, you just want a car that doesn't lose you the race. This is why I'd say focus on stability issues and adjust your driving style to the understeer caused by weight and fuel...
  12. sirio994

    Setups (what to use at each track?)

    Eau Rouge struggles are usually connected to differential, suspensions, ride height or tyre pressures. Your car is either too stiff, too low or can't handle what the sudden elevation change and kerbs do to the wheels....
  13. They use the same setup both in dry and wet. They do have tyre temperatures but are like stable in a certain range. Telemetry apps confirm that. Wet is in general hard to judge. It can be easier, harder and it all depends on tracks and setups. In a stable full wet race the user benefits from full wet setups and clearly has an edge on the AI. In a dry with a touch of wet race in particular tracks the AI has a big edge due to tyre temperatures. Obviously it has a lot to do with distance too. For example 100% distance users are more exposed to the variance. In a full distance race that is 3/4 dry there's not a lot that you can do since you have to go with a dry setup (otherwise you'd lose too much) and that final quarter of the race is still the equivalent of a 25% race that you have to face in uncomfortable position. Plus I don't if the transition is quicker in shorter distances. It also could be a factor. This is probably the biggest change the game has to make in the future in the offline department. AI drivers feel like humans but there are those situations that remind you that they're not actually on your same track and in your same condition if you know what I mean...
  14. sirio994

    Setups (what to use at each track?)

    Yes same presets and values are absolute. So 11 at Monaco is 11 at Monza in terms of wings and so on...
  15. sirio994

    AI at Hanoi Circuit

    I honestly see something. The AI is divebombing with an unrealistic angle in the third video. And shows lack of awareness of those in front of the overtaken car. Car A, Car B and Car C. C dives on the inside of B hitting A while it's turning or in the middle of the turn. It's classic F1 2020 AI, it also happens in Brazil, USA, Bahrain. It happens so regularly that now I'm expecting it. Hanoi makes it even worse but sadly it is what it is. I doubt there is a fix for it. The AI can clearly see only who's in front and who's behind. The problem is that there are too many things the AI should take into account. In that instance the AI should have thought "I'm overtaking the user with an aggressive angle, so I have to slow down even more, there's not a lot of room on the exit and the inside kerb is high so it could cause instability and understeer, plus there are other cars in front that are turning". For as much as I hate those kind of moments, but it's too much to ask...
  16. sirio994

    Setups (what to use at each track?)

    This is a good compromise to use presets (eventually even preset 4 but with wings at 5-5 or 6-6 if you feel that the car is hard to drive with 4-4). Or eventually real sport as suggested. It is perfectly fine. The problem is that if you blindly suggest presets as they are to a beginner apparently you're helping him but in reality you're bringing him into more trouble. Preset 3 has temperature problems that a beginner could not be able to recognize and fix with his driving and preset 5 you should be aware of what those numbers mean (it is a preset that is there to have some causal gaming fun in the straights of Monza).
  17. sirio994

    Setups (what to use at each track?)

    Start from a preset you like and then adjust wings, suspensions, antiroll bar and ride height. In the past presets were similar with differences in terms of downforce, straight line speed and stability. Now they are completely different. Preset 3 is undestery with simplified traction but can easily lead to overheating. Preset 4 is a more aggressive baseline with no rear toe so very fast but can be unstable. Preset 2 is stable, slower but at the same time less understeery than preset 3. Preset 5 with maximum tyre pressures has no sense. Preset 1 is good at Monaco but too slow for other tracks.
  18. sirio994

    Setups (what to use at each track?)

    Which default setup? Balance 3 is overheating friendly to a point that doesn't make sense. It has been reported since the Beta. It's unnecessary understeery. At Suzuka there's not a lot to do. It was already a low pressure track last year...
  19. sirio994

    Telemetry Software: PXG F1 Telemetry

    This app is amazing. I'm using it on PS4. Love how it works with the AI. It's literally perfect. I haven't found an option to print so I guess there isn't but it's not a problem since you can screenshot the graphs you want and then print them...
  20. sirio994

    Setups (what to use at each track?)

    Values are pretty accurate in game too. I think in the game you can come away with less downforce at Mexico, Russia, Brazil and Australia (Britain too) compared to downforce 4 of Pirelli. But it has a lot to do with how parts of those tracks are built in the game. Mexico is the first example that comes to my mind: S2's esses are way more difficult in real life and altidute is a factor...
  21. sirio994

    Acceleration out of Corners

    Yes they do have better acceleration and better straight line speed. The acceleration is clearly there in high difficulty levels. And the straight line speed is due to the fact that they run low downforce without having to compromise. However it depends on the track. At Austria out of turn 3 the user gets better traction. In low grip aspshals the AI is advantaged cause they seem to be less affected...
  22. sirio994

    David Greco's Handling, Driving and Setup Q&A

    @David Greco CM I have a question after my first full season. Is track rubbering scaled? For example if I go into single race and set free practices at none. Do I get the same grip in qualifying? At the end of a 25%, 50% and 100% race is the track in the same condition? I'm wandering if the game is scaling it and/or eventually simulating it with no practice sessions and shorter sessions.
  23. sirio994

    Setups (what to use at each track?)

    This is so true. I've used many of their setups. Sometimes I'm shocked by the combinations they come up with. Numbers that I would never even consider...that make no sense...but work in the game. For example last year you could use 1-3 ride height at Monaco, something that I would have never tested or thought about if it wasn't for esports youtubers and streamers. Didn't use it offline because I go for realism there but online some of their concepts helped. If you want a performance based setup YouTube is a good place to go (along with TT and leaderboards). But it is important to remember their starting point. They do come close to world records with default or almost default setups. I would say once you know your style is easy to filter setups even online and on TT.
  24. sirio994

    Setups (what to use at each track?)

    It is correct that you have to find a balance but low pressures are the starting point. You can go with higher pressures in many tracks but it's the definition of high pressures that has to be clarified. In 100% distance races you'll never go over certain numbers unless it's very safe. With low pressures the biggest problem you'll encounter is in wet weather. Medium/low numbers struggle a lot with temperatures in wet tracks. But in the dry you should be able to keep them in the window. The problem in this game is that when we talk about setups it's all relative stiffer suspensions isn't 8-11, higher ride height isn't 8-10, the same with pressures...
  25. sirio994

    Setups (what to use at each track?)

    I've always played 100% distance and mainly offline. TT can be good at times with its setuos. Some of them give you so much pace that you are ok with having to do one stop more. At the end of the day 100% distance allows you to do 2-3 stops and be competitive. Different strategies will balance out. But...in my opinion tyre wear is crucial. This is the way to beat the AI. Tyre wear and confidence. Since early 2019 I'm going extreme with tyre wear friendly setups. They can cost you a bit in qualyfing and early in stints but remember that if you are 0.3 slower on fresh tyres and then 0.5/0.7 faster at the end of stints you're doing great and you have more flexibility in terms of strategy. You can compensate tyre wear with pace and compensate pace with tyre wear. People tend to forget the second scenario. As said if at the beginning of the race you're slower by 0.3 and then at the end of the first stint you're faster you can pit later and have fresher tyres for the rest of the race. In that moment you'll have both (adjusted) pace and tyre wear in your corners. There are areas of the setup you'll have to touch from time trial: suspensions, suspensions geometry and tyre pressures. Geometry to reduce mainly wear and pressures to avoid overheating. Tyre pressures are the true key. As said in theory you could eat tyres for breakfast but If you overheat, it's over. The last thing you want is being forced to harder compounds by default. Expecially because harder compounds in many cases aren't a choice. If you enter Q3 with a midfield team, for example, you do it with soft tyres so you don't have choice. The biggest difference between 50% races and 100% races is full fuel load. This is why pressures play a big role. Full fuel load is something that usually users who don't play the full distance tend to forget. As said the last thing you want to experience is being on soft tyres and overheat them in lap 3 or 4 while being passed by cars left and right. Lower pressures, less aggressive suspensions, less toe and camber (don't be afraid to remove toe and camber, even if the car feels sluggish it'll pay off long term), more downforce. In free practice test your car with half fuel load and medium compound. This where the car should be comfortable to drive (this is how you test feeling). Then you can test qualifying speed. Don't forget to test soft+full fuel load. This is crucial for the race and the strategy. I've lost count of all the races I've started in the past with setups that felt good with half tank and became a nightmare with full tank and softs... Preset 4 gives you a good starting point for 100% races (in terms of geometry and pressures). It has camber one click from the lowest and minimum rear toe and just a touch of front toe. Pressures three clicks at the rear and two at the front. With close wings and suspensions you won't overheat anywhere (literally). I've used it as the starting point of my base setup. I've mentioned it to give you an idea of what won't overheat for sure (even in Spain/Hungary/Zandvoort with soft and full tank). With reduced camber, reduce toe and tyre pressures at 2/3 clicks you won't overheat. So pay attention to which TT setup to start with. If it has aggressive/extreme suspensions, a lot of camber/toe/high pressures it won't be always bad but it should alarm you...
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