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TurboNitroFlame

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3 New Car Smell

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  1. TurboNitroFlame

    Premium Cars

    It is interesting also for me... actually i Own a williams, and performance do not seems different from the custom car in the Past it was.
  2. TurboNitroFlame

    Game stuck on loading screen

    With new update now it works correctly on my iphone
  3. TurboNitroFlame

    Game stuck on loading screen

    I also have this problem
  4. TurboNitroFlame

    Car setup

    Also for me, full aero is the best. I Made 3 setups lightely different, but always with aero near max value i can
  5. TurboNitroFlame

    Post Update 5 Topics to Address

    I also found a different problem, inverse of that one... at the end of a very fast qualifing lap, i look at the time, thinking “i was a beast, surely is my personal record!” But the time appear not in purple color. So, i go to my profile, and I find the exact time in the track record. It happened 3 times... too strange... seems that the game do not recognize best lap time, but it write it as record. probabilly the 2 issue are connetted
  6. TurboNitroFlame

    Post Update 5 Topics to Address

    IMPROVEMENTS OF CAR CONTROLS - Control of the car: controlling the vehicle is difficulty, especially when approaching a turn. It is not realistic that a car go often to inner grass of the turn. But it happens often. Game steering assist should be improved to allow players to enter into a turn more smoothly and easyly. If you look at Real Racing 3, you should understand what I am saying. That game have a good player steering assist (IMHO), but a boring and not realistic behaviour when you pass the grip limits, because real world cars braking have a lot of initial understeer, but in RR3 car are always oversteering, and I stopped to play with it because it is boring. So, for me, control of the car should be assisted more on “rotation” and less on “position”. I try to explain well: if a user in a straigt turn the phone, his intention is for “translate, offset” from its trajectory. In this game you manage it quite well (rotation) , but there is a magnetism to the assisted trajectory that is annoying on straighs (position). In turns there should be a “rotation” assist that drive user to NOT TURN TOO MUCH. Instead, inside the turn a little increase of tilt angle of the phone should produce an higher rotation of the car, tring to stay parallel to the ideal line (rotation). It’s hard to explain, but driving real go-kart I do not have problems turning steering wheel to take the internal line, until I go under the tires grip limits...
  7. TurboNitroFlame

    Technical issues such as framerate drop

    high framerates is essential to have a good experience on this game. Should work to optimize it as possible.
  8. TurboNitroFlame

    Post Update 5 Topics to Address

    there is also a problem with best lap time. Seems they were not recorded correctly on driver profile. Here attached another example. It happens on my Iphone 7. Only to me? I think it's strange, should affect all ios devices...
  9. TurboNitroFlame

    Spain Grand Prix

    @Norrin78 also use a max aero setting. Your setup point will decrease, but you will be 1 secondi faster
  10. TurboNitroFlame

    Spain Grand Prix

    My best lap is 1:12.7 with full aero setup on iphone 7 it is interesting what with different device the same user Made different lap times. i am evaluating to buy a new tablet... I would like to know what is your best lap Here in spain And in what device ? thank you
  11. TurboNitroFlame

    Spain Grand Prix

    @Norrin78 you should disabile brake Assist to be faster
  12. Hello, after update 5 I experienced sometimes that my best lap was not recorded on my profile. So, i decided to reproduce the problem, as you can see in attached picture (taken 9 may 2019, about 9:00 AM UTC).
  13. Mmm... i am not so sure that zero performance are bots... for me, real players are Who: - starts with a lag from grid - moves glitching , do not have a stable position - try to ram you instead, for me, bots are Who: - smoothly start from grid - have a stable position on track - do not try to kill you So for me there is a lot of real players in League 1 , and in lower leagues there are a lot of bots. @StKnowhere is it also your opinion?
  14. TurboNitroFlame

    2019 Season Update Announcement!

    My opinion for the game after Update 5 is: GOOD THINGS: - Grapics and level of detail has improved form previous version; - It is still free, no purcheses needed to play with it. If an user want to be faster without spending time, he can spend money. I like it. - Chassis and helmets customization. I love it! I suggest to allow a “custom color palette” where user can choose a precise color, or a wider palette of colors. Also more realistic sponsor logos will be good. - 3 different setup to choose, very nice! - A lot of other thing, I should write pages of good things. Let’s pass to things to be enhanced, for me: THINGS SHOULD IMPROVE: - Control of the car: controlling the vehicle is difficulty, especially when approaching a turn. It is not realistic that a car go often to inner grass of the turn. But it happens often. Game steering assist should be improved to allow players to enter into a turn more smoothly and easyly. If you look at Real Racing 3, you should understand what I am saying. That game have a good player steering assist (IMHO), but a boring and not realistic behaviour when you pass the grip limits, because real world cars braking have a lot of initial understeer, but in RR3 car are always oversteering, and I stopped to play with it because it is boring. So, for me, control of the car should be assisted more on “rotation” and less on “position”. I try to explain well: if a user in a straigt turn the phone, his intention is for “translate, offset” from its trajectory. In this game you manage it quite well (rotation) , but there is a magnetism to the assisted trajectory that is annoying on straighs (position). In turns there should be a “rotation” assist that drive user to NOT TURN TOO MUCH. Instead, inside the turn a little increase of tilt angle of the phone should produce an higher rotation of the car, tring to stay parallel to the ideal line (rotation). It’s hard to explain, but driving real go-kart I do not have problems turning steering wheel to take the internal line, until I go under the tires grip limits... -power penalization for ramming players is a good idea, but should be impreved. The algrithm should be based on “unexpected trajectory change” mixed to “unexpected brake point”, and not on who is behind is penalized. Needs more time penalization for cutting chicanes after Monaco tunnel, every player cut it because it takes advantage. - Actually it is not clear for users that offical cars have different performances. Thinking it’s only an estetic thing, users is buying less official cars than you coud sell. Probabilly you will sell a lot fo Mecedes when all will know that they will race faster.
  15. TurboNitroFlame

    Well, that´s it for me I guess

    Dear morten h, this is the new 2019 season, cars are different! Faster and more nervous... i like it!
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