Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

7 New Car Smell

Gaming Setup

  • Platforms

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. TurboNitroFlame

    2020 start situation

    In "f1 mobile 2019 " cars have too much grip in turns, compared to real F1. Turns that in TV drivers needs to brake, here can be done full throttle! Not possible! I hope that in 2020 version will be: -reduced grip in turns -resetted best personal laps - introduced some new duel modes
  2. TurboNitroFlame

    2020 start situation

    I think f1 mobile have a more realistic behaviour of the car when passing grip limits... RR3 is always oversteering, it is not real... also, in RR3 there are NOT all circuits. So I will continue to stay here, hoping some enhancements...
  3. hello, what do you discover about setup parameters in the last release? is still better a full aero setup? Here my opinion: -brakes: let your car brake faster, allowing easiest overtakes for sprint and grd races -power: acccelerate faster from low speed to top speed. -aero: accelerate faster at high speed, and reach higher top speed -weight reduction: more grip on turns, at all speed -handling: car seems more smooth, takes more time to understeer and lose control. You opinion is similar to mine?, or your tests brings you to different conclusions? thank you
  4. TurboNitroFlame

    Device Goes Hot

    I think it is normal, also my iphone7 became a grill
  5. TurboNitroFlame

    Device Goes Hot

    Fon me, CPU and gpu is working much more on f1 game. Probabilly in asphalt not all Cores/functionalities are used.
  6. TurboNitroFlame

    Can someone explain this?

    i think this is their working Method:
  7. TurboNitroFlame

    Duels Leaderboards...

    @RosAlfonz i agree with you, probabilly should be first of the list the player with the highest percentage of Wins , but manufacturers of the game probabilly wants to reward Who is online (less bots for other players)
  8. Yes, but this will be a bigger difficult only for me, not for my opponent... i am not so sadic to hammer my fingers my self! 🤕
  9. Hello, i think should be more challenging if top players will be ALL forced automatically to not use trajectories. This aids should be Grayed out reacing Ă©lite 1 (maybe also for elite2?) and automatically reappear when decrese to lower level... what do you think about it?
  10. TurboNitroFlame

    Premium Cars

    It is interesting also for me... actually i Own a williams, and performance do not seems different from the custom car in the Past it was.
  11. TurboNitroFlame

    Game stuck on loading screen

    With new update now it works correctly on my iphone
  12. TurboNitroFlame

    Game stuck on loading screen

    I also have this problem
  13. TurboNitroFlame

    Car setup

    Also for me, full aero is the best. I Made 3 setups lightely different, but always with aero near max value i can
  14. TurboNitroFlame

    Post Update 5 Topics to Address

    I also found a different problem, inverse of that one... at the end of a very fast qualifing lap, i look at the time, thinking “i was a beast, surely is my personal record!” But the time appear not in purple color. So, i go to my profile, and I find the exact time in the track record. It happened 3 times... too strange... seems that the game do not recognize best lap time, but it write it as record. probabilly the 2 issue are connetted
  15. TurboNitroFlame

    Post Update 5 Topics to Address

    IMPROVEMENTS OF CAR CONTROLS - Control of the car: controlling the vehicle is difficulty, especially when approaching a turn. It is not realistic that a car go often to inner grass of the turn. But it happens often. Game steering assist should be improved to allow players to enter into a turn more smoothly and easyly. If you look at Real Racing 3, you should understand what I am saying. That game have a good player steering assist (IMHO), but a boring and not realistic behaviour when you pass the grip limits, because real world cars braking have a lot of initial understeer, but in RR3 car are always oversteering, and I stopped to play with it because it is boring. So, for me, control of the car should be assisted more on “rotation” and less on “position”. I try to explain well: if a user in a straigt turn the phone, his intention is for “translate, offset” from its trajectory. In this game you manage it quite well (rotation) , but there is a magnetism to the assisted trajectory that is annoying on straighs (position). In turns there should be a “rotation” assist that drive user to NOT TURN TOO MUCH. Instead, inside the turn a little increase of tilt angle of the phone should produce an higher rotation of the car, tring to stay parallel to the ideal line (rotation). It’s hard to explain, but driving real go-kart I do not have problems turning steering wheel to take the internal line, until I go under the tires grip limits...