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SkiddyMcCrash

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  1. SkiddyMcCrash

    DiRTy Gossip

    Make sarcastic posts, whiny posts, abusive posts, insulting posts, repetitive posts, accusatory posts, demanding posts, argumentative posts, post in the wrong section. Any, some or all of the above, will do the trick.
  2. SkiddyMcCrash

    DiRTy Gossip

    How about the burnt to a crisp paint job? I wanna see that one
  3. SkiddyMcCrash

    DiRT Rally 2.0 - Force Feedback

    100% No, I'm saying that every developer handles ffb differently, which leads to people having differing ideas on what the best implementation of ffb. No I didn't, you made the mistake when you misread what I wrote and made your own conclusions about what I was saying. Two wrongs. First wrong, the DiRT Rally games were actually made for a minority. A minority that were members of this forum when Codies asked forum members what they wanted in their long asked for rally sim. While those wanting a rally sim where the majority of forum users, forum users were the minority of DiRT players. Second wrong, if the game is developed for the majority then ffb development is unimportant as the majority of gamers use pads not ffb steering wheels. As I said above, wheel users are not the majority of players, pad users are. Thanks for agreeing with the idea that the majority isn't always right, that was the point of my original post. That information is actually already out there, but I'll name a couple of the top of my head... Jon Armstrong, who is both rally driver and a sim rally driver, and Oliver Solberg, a rally driver, rallycross driver, sim racing driver and son of Petter Solberg, a WRC champion and rallycross driver. If the ffb was better in older games, why did so many people ask for it to be changed? I guess you never read any of Codies comments on the forum about the idea behind the original ffb that was released with the game, they explained their approach and the thought process behind it. They tried to emulate the actual feelings you get through the wheel, not add in synthetic feelings that you find in other sims ffb. Because not everything is felt through the wheel, which is why different companies handle ffb differently, which leads to differing expectations on what the ideal ffb settings are, which leads straight back to my original comment that everybody has a different idea of what ffb should be.
  4. SkiddyMcCrash

    DiRT Rally 2.0 - Force Feedback

    The problem is the phrase (or at least different than expected by the majority). The majority in this case being house bound sim racers with little to no experience in a real world rally/rallycross car, everyone of whom came to the game with their own idea of what realistic ffb should be. Which is why Codies asked for as much information as possible from those particular people.
  5. Actually, as you're the one complaining and he's the one who doesn't understand what you're talking about, it would be far better if you were the one to post video footage showing what you're complaining about.
  6. SkiddyMcCrash

    Greece SS DR1 vs DR2.0

    Yes, it was.
  7. SkiddyMcCrash

    Upcoming dash cam?

    Thread cleaned, keep the insults and slurs out of it please.
  8. SkiddyMcCrash

    Greece SS DR1 vs DR2.0

    Question. If I banned you, how come you are still able to post on the forum? Answer. Because I didn't ban you, I gave you a temporary posting restriction for being rude to other members of the forum. I am willing and able to do it again, so think carefully before you answer this post. Question, what game, that I have played "multiple times and is still playable", did you beta test?
  9. SkiddyMcCrash

    Greece SS DR1 vs DR2.0

    What game was that then?
  10. SkiddyMcCrash

    DiRTy Gossip

    The DiRT engine got a reworking between DiRT and DiRT2 which meant that Codies are unable to re-use tracks from earlier games in the series
  11. SkiddyMcCrash

    Community workshop Tuning presets

    There isn't a steam workshop for DiRT Rally 2.0
  12. SkiddyMcCrash

    Upcoming dash cam?

    Correct
  13. SkiddyMcCrash

    DiRTy Gossip

    thread cleaned
  14. SkiddyMcCrash

    DiRTy Gossip

    Thread cleaned.
  15. My bad. He is right in saying that Codies tried to create the full length stages but were unable to do so due to the limitations of the EGO engine which is not only getting rather old now, but wasn't originally created purely for racing games. As I said in my last post, it was discussed in great detail before work began on DR1 and during the Early Access phase of it's release on the old forums. Unfortunately we can't give you links to those conversations as the old forums no longer exist.
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