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aartstyle

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Posts posted by aartstyle


  1. It would be very helpfull if it was possible to set the player cars performance to equal and the AI Preformance to realistic in the same session.

    Driving against AI with equal perfomance gives a long train. No space between those cars. But if we choose realistic perfomance with more than 2 players or players in a different team you will get car performance differences between the players.

    Maybe it's even better to add an option to choose which car perfomance to use for all the players. 

    The menu would look like this:

    Player car perfomance = equal/realistic        Choose  player perfomance level when selecting equal =  <team name>

    Ai car perfomance = Equal/realistic              Choose  AI performance level when selecting equal = <team name>

     

     

     


  2. 31 minutes ago, PJTierney said:

    An FYI regarding mods and F1 Esports qualifiers by the way:

     

    https://www.formula1game.com/2020/news/f1esports_qualifier_november

     

     

    tldr: using any mods at all will invalidate all your qualifier attempts.

    No. Using any mods at all should invalidate all your qualifier attempts. Have a look al the TT leaderboards or the multiplayer sessions. A lot of cheaters out there en CM is not willing or is not able to stop it.


  3. Started a 25% GP mode race at Baku without qualifying. Vettel on pole position!!! Did you forget to change the ferrari engine performance when simulating a session or when the player skips a session? He finished 7th in the race......

    • Agree 1

  4. Even the F1 game itself is controlled by the politics of the big F1 teams. More randomness in team/driver performances would be great for the game. And to be honest, I don’t want the new team performances with Mercedes at p1 and p2 almost every race. 

    Several sliders to adjust team/driver/randomness settings would be great (for solo game mode). It was already possible in the Grand Prix series of early 2000’s. Maybe it was mod (not sure)but it was easy to adjust the settings yourself. 

    • Agree 2

  5. 10 minutes ago, HybridGamer1878 said:

     

    There is a difference?

    I noticed all of the top times were done in a Mercedes but I didn't think there would be a difference in car performance for TT?

     

    Appreciate the comments Kris and Mario, will be sure to check those out now.

    Yes there is a difference in TT.


  6. same problem for me with t150. In the first session the ffb is great. But after starting using a new session or even restart lap in TT the force feedback becomes weak. Sometimes in multiplayer the FFB is completely gone. I've to unplug the wheel and put it back in. Sometimes the ffb comes back when reconnecting the wheel.

     

     


  7. I Really don't get it. Beta version worked almost perfect. Even online. Yesterday evening I did some unranked lobbies.... ***. Communicating errors, game crashes, desyncs. screen freezes etc.

    Yes I can make a bug report. But if you have a look in the reports of the last 4 years you can see the same reports. And no it's not my connection or the connection of the other participants in the lobby. Because when we play Assetto Corsa with the same people we have no problems at all. And with the Beta it was also ok.

    What's happening between the BETA and the FInal version. Is it the DRM? I assume it's in the Beta as well. 

    Please CM fix this! I'm not a very critical user but this is ridicilous.

     

     

     

    • Agree 1
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