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  1. ShadyBrady6

    Dirt Rally 2.0 Watermark

    Was going to bust this in technical issues, but I'm not even sure it's a bug. For whatever reason the ONLY button that doesn't work during the replay is the button to turn off the giant DIRT RALLY 2.0 watermark on the corner of the screen. I DO NOT want this watermark on my replays. When I click the button to turn this off, nothing happens. I can hear the click sound activate, but nothing happens. I'm assuming it's the button with the eye with a slash through it? I have to ask because nothing is labeled. It doesn't work when I use my mouse on the replay menu either. Everything else works except the eye with a slash through it. How do I turn off the watermark? Why am I not surprised that the ONLY button that doesn't work is the one that turns off the huge watermark?!?!?!?!?!?
  2. I have played video games since the late 90s. I've seen a lot of games over the last 20 years. Dirt Rally 2 is basically the "gold standard" for inappropriately priced games. I'm not posting this to complain about the price either. I want to know what's going on? Is this just Steam abusing a contract? Why are they still selling the game for $80 when 95% of the negative reviews are complaining about the price, and racenet mandate? There's just no way I would feel comfortable buying this game for $80 after reading the reviews. I would love to buy the game and at least give you guys some return on investment, but if you're just going to sell copies of the game to Steam, where they artificially inflate the price for 6 months, I'll just avoid your game all together, and then Steam wont even want to buy copies of your game, because nobody buys them. And don't tell me about grey-market sites either. I'm not buying a game code from some random seller online. The developers need to do a better job pricing their games appropriately, and putting them on enough market places to make sure competition is taking place. I would buy the $60 base game if there weren't so many people claiming most of the daily challenges and DLC content are behind that pay-wall. There's not enough new content in the base game to even justify the $60. Either way, this is the first time I have actually wanted to buy a game, and didn't, specifically because of the pricing. $80 for the full game would be the most expensive game I have ever purchased in over 20 years. I have never spent that much money on a video game. Typically I buy the base version of every game, which at the most is 50 to 60 dollars usd. Codemasters seems to have put a lot of desirable content behind the DLC paywall , which makes this an $80 game in my opinion. An $80 game with nearly 50% negative reviews. Swing it back full circle, and you realize that the negative reviews are constantly referring to the price tag. So I have to ask, what is this? My guess is, it's probably Steam inflating the price because they can. There's going to be a time within the next 12 months where Steam is selling this game for 20 dollars, and I know for a fact they're still making money on that. The price of games is going to continue rising as long as the developers continue engaging in contracts with individual market places.
  3. ShadyBrady6

    Cheats in F1 2018

    You're fighting a battle that can't be won. At least not until game developers grow some @#$# and start to take legal action on the retailers who sell the cheats. I know that sounds crazy, but we're talking about an actual tax paying business. I know in America we take things like this very seriously. A business pays taxes and employs people. If somebody develops malicious software that is created and used for the only purpose of attacking a private business network, it's already illegal. The problem is, game developers don't seem to want to take this fight into the legal realm. I have no idea why. Nobody is allowed to hack into your private home network at your house. Nobody is allowed to hack a private businesses network or servers. A game server should always be owned by the developer or publisher for this reason. I think part of the problem is, there's a difference between the kids who use the cheats, vs the people who sell them. The people who sell them are not often the same people who are using them. However, this is why we have a trial by jury in America. Just because the law is vague, doesn't mean you can get away with malicious behavior. A jury would definitely side with a tax paying business that employ's members of the community who also pay taxes, over some crooks who write up malicious software to destroy other peoples privately owned businesses. Once a game developer takes this into a court room, they will set precedent. Once it becomes illegal to do these things, in the same way it's illegal to hack somebody's house network, I think people will think twice about it. I would argue it's actually significantly more criminal to hack a private businesses network, because you're affecting the entire community. Cheating should be taken far more seriously than it is. I don't care what anybody says, it's wrong. You wouldn't hack into somebody's private network at their home and expect to get away with it, so why do they think they should be able to get away with destroying somebody's private business, as well as the lives of the people who work there?
  4. ShadyBrady6

    DIRT rally 2.0 is'nt a simulator !

    The phrase "racing simulator" is a marketing scheme in the video game industry. It's a marketing gimmick that convinces 13 year old boys who want to drive a Mclaren 720s it only costs $59.99. Game publishers also have working contracts with actual motorsport drivers who are payed to say things like "this is the closest thing I've felt to my actual car!!". Get over it guys. These are videos games.
  5. ShadyBrady6

    DIRT rally 2.0 is'nt a simulator !

    Please define simulator, and don't use words like "kind of, like, sort of", or use some sort of tournament to justify whether or not something is a simulator. If we're being technical, none of the games you just mentioned are "simulators". It depends on how far you're willing to destroy the definition of the word "simulation". Some people are content with completely mauling the word, while others seem to be obsessed with finger wagging while never actually defining the word. So, define it. I want a real definition. Not something that can be subjectively determined or interpreted. If you can't define it, please stop talking about what is or isn't a simulator. It's one of the most boring tropes in the sim racing community. Not to mention pointless. Definition of simulator : one that simulates especially : a device that enables the operator to reproduce or represent under test conditions phenomena likely to occur in actual performance Given the fact that there isn't a video game on the planet that can actually do this, I'm pretty sure this conversation is over. The only reason professional drivers use games for practice is because the tracks are laser scanned and they're refreshing their memory so they can pick up the pace in actual practice. I don't care how good force feedback is, it's never going to simulate a car because it takes all of the information a driver would respond to, and puts it in the steering column of the vehicle. This is not how cars operate. I hate to break it to everybody.
  6. ShadyBrady6

    Screenshots Sessions

    Nice screens. Question though, is there a reason why some of them have the Dirt Rally 2.0 watermark while others don't? Please don't tell me you just cropped out the watermark? If codemasters still forces you to have a giant Dirt Rally 2.0 watermark on the replay I'm not even going to buy the game just on principle lol. It's so obnoxious. The replay was one of my favorite features of Dirt Rally, and I never ended up using it in Dirt 4 because of the watermark. I hope there's an option to delete it.
  7. The problem with this is, you do actually feel lots of information in sports cars, rally cars, race cars, etc. It's not just the steering column, it's the culmination of everything. You don't have suspension, tires, etc on your sim rig. You're losing all of that data. This is why all of the other information in the FFB is important in sim racing, and will later become more important in cars that continue to move away from analog and more into computers. You need some kind of information to react to. Having a very linear/flat force feedback does not provide enough information to be able to race on the red line. You can surely have fun and enjoy the game. But you're not going to be able to reach your potential. You're going to be limited by the lack of information required to drive the cars around the circuit at your potential. Your potential is a combination of visual input and reaction. All of the people who want a realistic "steering column" feel in the force feedback are really neglecting to take this into consideration. However, that's completely understandable. Most people who play video games are not engineers, or drivers. I would like to preface this and say that there are probably some motorsports where a very linear/simplistic force feedback would work. Mostly tarmac driving. I don't seem to mind it in F1 2018, but I dislike it in Dirt Rally. Dirt Rally 1 was the same way for me. There's not enough information in Codemasters FFB for me to reach my potential in Dirt Rally. That doesn't mean I couldn't keep playing it and get better. I just would have got better with a handicap. That's fine, it's just annoying because newer games are starting to implement more informative FFB. Even Turn10 rolled out a major patch to Forza Motorsport 7 that added a ton of new information in the force feedback, and would make the game quite compelling if they fixed the AI or multiplayer. There's so many issues with motorsports games it never ends. At the very least, the information needs to be in the FFB by default, with the option to remove. Not the other way around. The data needs to be there for simracers who are looking to reach their potential. If you don't like it, turn it off.