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  1. I know a lot of the hardcore DR1 fans wanted smaller roads for DR2, but there was a reason why DR1 was so popular. I have never in my entire life heard somebody say "you know what? If Dirt Rally 1 wasn't so easy, I would have enjoyed it". It was only the people who spent 2000 hours in the game, who mastered every location. I am watching incredibly experienced sim racers play DR2, and they are smashing the car off of obstacles every single run. I can link you to 100 videos of this. If they can barley make it to the finish line, how do you think new sim racers are faring? The roads are not much wider than the vehicles in most places. Perhaps for DR3, we can make the roads even smaller, and just have a competition to see who can keep at least 2 wheels on the road at all times? Probably not the greatest idea for DR3, since we're pretty much already doing that now. If you make a game for hardcore fans of the first title, you will find very few people playing the second title, and even fewer playing the third. I don't really know any new sim racers who are playing DR2. The only people I know who play it, are again, the people who spent 1000+ hours in DR1. Not very many to say the least.
  2. ShadyBrady6

    DIRT rally 2.0 is'nt a simulator !

    The phrase "racing simulator" is a marketing scheme in the video game industry. It's a marketing gimmick that convinces 13 year old boys who want to drive a Mclaren 720s it only costs $59.99. Game publishers also have working contracts with actual motorsport drivers who are payed to say things like "this is the closest thing I've felt to my actual car!!". Get over it guys. These are videos games.
  3. ShadyBrady6

    DIRT rally 2.0 is'nt a simulator !

    Please define simulator, and don't use words like "kind of, like, sort of", or use some sort of tournament to justify whether or not something is a simulator. If we're being technical, none of the games you just mentioned are "simulators". It depends on how far you're willing to destroy the definition of the word "simulation". Some people are content with completely mauling the word, while others seem to be obsessed with finger wagging while never actually defining the word. So, define it. I want a real definition. Not something that can be subjectively determined or interpreted. If you can't define it, please stop talking about what is or isn't a simulator. It's one of the most boring tropes in the sim racing community. Not to mention pointless. Definition of simulator : one that simulates especially : a device that enables the operator to reproduce or represent under test conditions phenomena likely to occur in actual performance Given the fact that there isn't a video game on the planet that can actually do this, I'm pretty sure this conversation is over. The only reason professional drivers use games for practice is because the tracks are laser scanned and they're refreshing their memory so they can pick up the pace in actual practice. I don't care how good force feedback is, it's never going to simulate a car because it takes all of the information a driver would respond to, and puts it in the steering column of the vehicle. This is not how cars operate. I hate to break it to everybody.