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Protomorph

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Posts posted by Protomorph


  1. I understand that making a co driver that suits everyone is impossible and it should be very difficult to develop, it depends a lot from the driving style and particulary how you exit the turns and your position on the track, but I'm having a hard time trying to figure out the picture of the trail in this game, I don't know why phill talks so much things that doesn't happen on the track, too many "longs", "opens", "tightens", that doesnt exist, "long opens" when it should be vice versa: "opens long". I am a lot slower because I have to give a huge margin of error from the calls. Those things doesnt matter how you drive

    • Agree 1

  2. 3 hours ago, MaXyMsrpl said:

    I found caution and keep in (do not widen, after apex there are obstacles outside) quite useful.

    What bothers me more are turns which are communicated too late. It's not like all of them - but one or two for the whole location. In Greece I found 2 critical places so far, where some thigh turn after very fast sequence is just too late. And it's in 2000's car. It could be even worse with more powerful/faster ones.

    But also I found a lot of notes have been corrected in locations taken from DR1.

    BTW have you seen retro-reflective elements on railings in Greece? Nice addition in comparison to DR1.

    Yes you re right. I also found a left 2 in usa that I crash every time because the co driver calls it when I'm right on top of the barriers.


  3. Hi there cm. First of all great job you're doing with your racing games i'm having a blast playing them. Don't get me wrong but the co driver in this game has a lot of errors. I mean a lot. I'm going to mention some of them so I hope you can do something because the co driver is a crucial part on a rally game:

    . Keep right/ left over crest makes the player hit the wall ( should be called a 6 or "gentle" turn)

    . Too many "opens", "tightens" and "long" calls where it doesnt happen. This happens constantly through the game.( in poland there is a 6 left where he says "opens" but it tightens, and take a look at the first turn at the zienki or something stage, a short 6 right where he calls long).

    .some "opens over crest" calls are wrong because at the moment of the crest the turn is already faded, but in others the call is correct, so I never know what happens. This one also happens frequently.

    . I think it was in australia that theres a call of a "5 left over crest" that the crest exists but the turn doesnt, its straight.

    . A lot of "6" calls should be called as "flats"

    . There are turns that should be called in the notes that "continuous over crest" ( and some times over two crests).

    At the moment I think thats all I think you should take your time to review the co driver because, in my opinion (I dont know about others) you should do it.

    Thanks

     

     

    • Like 2
    • Agree 1

  4. On 4/24/2019 at 12:42 PM, elrojodp8 said:

    example 

     

     

    Thanks I see now the co driver has been updated with a new patch so once I have access to an internet connection I'll update the game and give it shot. Still running 1.06


  5. On 4/24/2019 at 9:07 AM, Flens07 said:

    You can switch your videos  at the YT-videomanager from public to non-public (unlisted), so the video is only seen, when you have a link of it...

    Thanks for the reply very helpful


  6. Hi there. I ve found some wrong "keep left/right" calls on dirt rally 2.0 (same issue occured on dirt4) where there is a turn instead of just staying in the correct side of the track. If you do what the co driver says, you crash or loose valuable time. I have some videos to support my statement I just dont know how to post them without showing them in youtube, can someone tell me how? Thanks

    • Agree 1

  7. martbloke said:
    Honestly buying second hand is not a problem, might buy later. I’ve bought every single F1 game since 2010 and this will be the first time that I don’t buy on release day. Unchanged handling, graphics, and career mode  and a few new classic cars won’t convince me. Especially as everyone considers the interviews as a new feature. You seriously need to stop saying it’s a new feature...it’s not. We’ve had interviews in 2010 and 2011 and they worked well then, I really don’t know why they removed it. Also the handling isn’t brilliant compared to an Asseto Corsa or Automobilista...people will say it’s more arcade but it’s the official F1 game for heaven’s sake. We need settings for everyone. I can have as much fun playing F1 2015 in my opinion the worst game in the franchise as I can on F1 2017. I love Codemasters and the way they treat their fans is getting better but they really need to revolutionize the game as F1 2018 seems for the time being to be like F1 2017 with features which were removed in previous games and nothing particularly new. Oh and one last thing I know it’s due to licensing issues that we can’t remove the Halo but I absolutely detest it
    Can't say it's arcade now. Codies have acknowledged in their gameplay trailer that it's a simulation!

    "The most authentic F1 car simulation" - around 1min 50secs mark.
    Yap I saw that too. The true is we can't speak too much about that for a reason: we never raced f1 cars. It was my first guess too that it was more like a simcade. Indeed oversteer and understeer are easy to control when compared for exemple with assetto corsa but hey, is it like that in real life? But there's the weight transfer, tires blocking and overloading, suspension attitude, etc. Is it 'forgiving' or it's how these prototypes handle? We don't know (unfortunatly lol).
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