Jump to content


  • Content Count

  • Joined

  • Last visited

Posts posted by Protomorph

  1. I understand that making a co driver that suits everyone is impossible and it should be very difficult to develop, it depends a lot from the driving style and particulary how you exit the turns and your position on the track, but I'm having a hard time trying to figure out the picture of the trail in this game, I don't know why phill talks so much things that doesn't happen on the track, too many "longs", "opens", "tightens", that doesnt exist, "long opens" when it should be vice versa: "opens long". I am a lot slower because I have to give a huge margin of error from the calls. Those things doesnt matter how you drive

    • Agree 2

  2. 3 hours ago, MaXyMsrpl said:

    I found caution and keep in (do not widen, after apex there are obstacles outside) quite useful.

    What bothers me more are turns which are communicated too late. It's not like all of them - but one or two for the whole location. In Greece I found 2 critical places so far, where some thigh turn after very fast sequence is just too late. And it's in 2000's car. It could be even worse with more powerful/faster ones.

    But also I found a lot of notes have been corrected in locations taken from DR1.

    BTW have you seen retro-reflective elements on railings in Greece? Nice addition in comparison to DR1.

    Yes you re right. I also found a left 2 in usa that I crash every time because the co driver calls it when I'm right on top of the barriers.

    • Agree 1

  3. Hi there cm. First of all great job you're doing with your racing games i'm having a blast playing them. Don't get me wrong but the co driver in this game has a lot of errors. I mean a lot. I'm going to mention some of them so I hope you can do something because the co driver is a crucial part on a rally game:

    . Keep right/ left over crest makes the player hit the wall ( should be called a 6 or "gentle" turn)

    . Too many "opens", "tightens" and "long" calls where it doesnt happen. This happens constantly through the game.( in poland there is a 6 left where he says "opens" but it tightens, and take a look at the first turn at the zienki or something stage, a short 6 right where he calls long).

    .some "opens over crest" calls are wrong because at the moment of the crest the turn is already faded, but in others the call is correct, so I never know what happens. This one also happens frequently.

    . I think it was in australia that theres a call of a "5 left over crest" that the crest exists but the turn doesnt, its straight.

    . A lot of "6" calls should be called as "flats"

    . There are turns that should be called in the notes that "continuous over crest" ( and some times over two crests).

    At the moment I think thats all I think you should take your time to review the co driver because, in my opinion (I dont know about others) you should do it.




    • Like 2
    • Agree 4