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Akkan74

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264 Pit Crew

Gaming Setup

  • Platforms
    Steam
  • Peripherals
    Steering Wheel
  • Steering Wheel
    Simucube 2 Pro

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  1. Akkan74

    F1 2021

    My wishes: - I hope they will start to have some real laser scanned tracks - better force feedback system, should be more sim like. rumble strips feel always the same it doesn't matter if you change suspension or tyre pressure - analog clutch - story is always fine for me, should be a bit polished to not reach the cap to early in a ten season game - practice mode for all tracks (with track acclimatisation programm) without starting a gp weekend. - more possibilities to adjust the camera - mouse implementation My fears: - none of the above will be in
  2. Akkan74

    When will back markers be allowed to overtake safety car?

    For 100% races it would be nice to have different lap times for safety car. For 50% and 25% races they could port the lapped cars to the end of the queue and could make it like time trial if you go on a flying lap and got the lights to take control.
  3. Akkan74

    Possible rebalancing update

    I noticed this behaviour in many vids. It's a bit weird. The AI behind you immediately attacks you if they see a little chance which is fine. But if they made a stop for example the drive 10 laps behind clearly slower cars without attacking them. This is a reason why 50% races with a one stop vs AI two stop is so much overpowered.
  4. Akkan74

    75% race distance

    That would be a weird reason. If we had 100% only in the game, because F1 want the game to reflect the real world it would be imaginable. But with 25% and 50% already in the game, it seems more like nobody ask them for 75%.
  5. Akkan74

    When will back markers be allowed to overtake safety car?

    It is discussed since 2017 i think. I don't know what's the matter to not fix it. Maybe the couldn't find a way without breaking some other things. What's really annoying from my point of view is that we got no answer from Codemasters since 2017 about it. If it's not possible with the actual game engine or code they should state it and we doesn't need to ask again and again. Has anyone ever made a bug report about it, because it's not reflecting the actual F1 rules? Should be a way to get an answer. Even if it is "by design".
  6. Akkan74

    Analogue Clutch Bite Point in PS4

    I have seen a post that you have to use the same paddles for the normal clutch and for the classic analog clutch (didn't know the right name) to use this features. I haven't tested it yet and can't say if it's really true. Normally the typical clutch is on/off only. But for classic cars there should be an option to use it as analog clutch.
  7. Akkan74

    So, I went throught the 10 seasons of "My Team"...

    This is a workaraound, but i don't like it. Would be the same as to say we drive a bit slower to be not the best. This isn't the spirit of the sport in my opinion. Best way would be a difficulty slider in the options as claimed the last two years.
  8. Akkan74

    Will ever ever see player mechanical failures?

    Who says that? I never said something like this. Don't no where you have it from.
  9. Akkan74

    Will ever ever see player mechanical failures?

    I don't say i'm against DNF's. I only said there should be an option. The failures you described have little to no outcome. - Loss of gears will only occur if you drive a gearbox with very high wear on it. It never happened at the beginning of a season for example. - DRS won't open is a random failure which can occur but it never result in a different style of driving to prevent more damage like i described above - loss of power shall be there by overheating the engine. Haven't experienced it yet. What i have seen in some YT videos, many player drive most of the time in rich fuel mix without overheating the engine. So, it seems to be not really present at the time I would say i described above a different handling of failures during racing as the game actually do.
  10. Akkan74

    Will ever ever see player mechanical failures?

    Random failures for the player could be heaven or hell. If they ever implement failures, there should be an option to toggle it on or off. For myself i'm not so much interested in failures which cause an DNF, more like small failures which gets you noticeable loss of speed, different handling etc. Maybe only partly. - Think about your engineer calls you in the middle of the race that they found some heat problems. You shall switch to lean fuel mode, try to avoid slipstream/dirty air and you loose an decent amount of power. After random count of laps your engineer say it should be solved and you shall try to push. - Or your box say they found a drop in tyre pressure on e.g. front left and after two laps they decide to bring you back in for another stop. - Or you will get elctric problems during a race and you have to stay away from the curbs to survive. Same should be possible for AI. This would bring in much more fun. If you have only 5 laps to go, you are 10 sec. behind and you notice some problems on the car in front. You would push like hell and if you are lucky you get him or his problems are gone after 3 laps.
  11. Akkan74

    Cockpit VS TV Pod

    There is no better or beneficial. It all depends on your personal feeling. Try both a few rounds and decide whats best for you. Don't believe the "this is faster..." story. You are fast, if it feels good for you. I raced in both views and i nearly have the same speed. Each view has it's pros and cons.
  12. Akkan74

    Different race length

    What i have seen from other videos it looks like the AI is less aggressiv with other AI cars. If it is against you the AI immediately tries to overtake, but with other AI cars they stay behind for 15 laps.
  13. Akkan74

    F1 2021 TRACKS

    Agree. The option to replace some races for next year with already existing tracks (Hockenheim, Malaysia...) would be really great.
  14. Akkan74

    2 things, different stories

    Another Point in real life is that all drivers have a "set mark" button on their wheels. This is to set a marker in all the telemetrie data to find it afterwards when discussing with the engineers, e.g. loosing grip in a specific corner. With the marker they can check afterwards if it's something suspiscious in the data which could cause the grip loss.
  15. Akkan74

    Always Slowest Car on Straights

    I don't think it's setup related, maybe a high ICE wear could cause some problems. But not getting faster than 270km/h on straights, where aou hit 320km/h in qualifying seems more like a controller issue. I would first check if the controller/throttle pedal reaches 100% in the settings. Maybe i would try to delete the steering setting and would make a new one from scratch. Maybe it helps. To loose 50km/h on straight it can't be not using overtake or rear wing at 7 instead of 4.
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