Jump to content Jump to content
F1 2021 | Online Services Down For Maintenance | 26/07/2021 ×


  • Content Count

  • Joined

  • Last visited

Community Reputation

266 Pit Crew

Gaming Setup

  • Platforms
  • Peripherals
    Steering Wheel
  • Steering Wheel
    Simucube 2 Pro

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Just asking. If it’s not your PC, why can thousands of PC players enjoy the game without crashes?
  2. Akkan74

    Tyres management

    I don't think the tyre model is really simulated. Maybe partly. Sometimes you can drive carefully some laps and get e.g. 10% wear and the you drive like hell the same amount of laps and you get 10% wear. Something isn't really right. Same for some setup parts. There were parts last year where you found a good value and left it for all courses. Handling of tyres is a core element of F1 racing. Without it, it will be enough fuel and full push through the race, like it was in the last games. There is no strategic element.
  3. Akkan74

    F1 2021

    My wishes: - I hope they will start to have some real laser scanned tracks - better force feedback system, should be more sim like. rumble strips feel always the same it doesn't matter if you change suspension or tyre pressure - analog clutch - story is always fine for me, should be a bit polished to not reach the cap to early in a ten season game - practice mode for all tracks (with track acclimatisation programm) without starting a gp weekend. - more possibilities to adjust the camera - mouse implementation My fears: - none of the above wil
  4. For 100% races it would be nice to have different lap times for safety car. For 50% and 25% races they could port the lapped cars to the end of the queue and could make it like time trial if you go on a flying lap and got the lights to take control.
  5. I noticed this behaviour in many vids. It's a bit weird. The AI behind you immediately attacks you if they see a little chance which is fine. But if they made a stop for example the drive 10 laps behind clearly slower cars without attacking them. This is a reason why 50% races with a one stop vs AI two stop is so much overpowered.
  6. That would be a weird reason. If we had 100% only in the game, because F1 want the game to reflect the real world it would be imaginable. But with 25% and 50% already in the game, it seems more like nobody ask them for 75%.
  7. It is discussed since 2017 i think. I don't know what's the matter to not fix it. Maybe the couldn't find a way without breaking some other things. What's really annoying from my point of view is that we got no answer from Codemasters since 2017 about it. If it's not possible with the actual game engine or code they should state it and we doesn't need to ask again and again. Has anyone ever made a bug report about it, because it's not reflecting the actual F1 rules? Should be a way to get an answer. Even if it is "by design".
  8. I have seen a post that you have to use the same paddles for the normal clutch and for the classic analog clutch (didn't know the right name) to use this features. I haven't tested it yet and can't say if it's really true. Normally the typical clutch is on/off only. But for classic cars there should be an option to use it as analog clutch.
  9. This is a workaraound, but i don't like it. Would be the same as to say we drive a bit slower to be not the best. This isn't the spirit of the sport in my opinion. Best way would be a difficulty slider in the options as claimed the last two years.
  10. Who says that? I never said something like this. Don't no where you have it from.
  11. I don't say i'm against DNF's. I only said there should be an option. The failures you described have little to no outcome. - Loss of gears will only occur if you drive a gearbox with very high wear on it. It never happened at the beginning of a season for example. - DRS won't open is a random failure which can occur but it never result in a different style of driving to prevent more damage like i described above - loss of power shall be there by overheating the engine. Haven't experienced it yet. What i have seen in some YT videos, many player drive most of the time in ric
  12. Random failures for the player could be heaven or hell. If they ever implement failures, there should be an option to toggle it on or off. For myself i'm not so much interested in failures which cause an DNF, more like small failures which gets you noticeable loss of speed, different handling etc. Maybe only partly. - Think about your engineer calls you in the middle of the race that they found some heat problems. You shall switch to lean fuel mode, try to avoid slipstream/dirty air and you loose an decent amount of power. After random count of laps your engineer say it should be sol
  13. There is no better or beneficial. It all depends on your personal feeling. Try both a few rounds and decide whats best for you. Don't believe the "this is faster..." story. You are fast, if it feels good for you. I raced in both views and i nearly have the same speed. Each view has it's pros and cons.
  14. What i have seen from other videos it looks like the AI is less aggressiv with other AI cars. If it is against you the AI immediately tries to overtake, but with other AI cars they stay behind for 15 laps.
  15. Agree. The option to replace some races for next year with already existing tracks (Hockenheim, Malaysia...) would be really great.
  • Create New...