Jump to content

stcooza

Members
  • Content Count

    26
  • Joined

  • Last visited

Community Reputation

6 New Car Smell

Gaming Setup

  • Platforms
    Steam
  • Peripherals
    Steering Wheel
  1. @Maxiemwagenaar actually you upped me in third round with huge gap, keep it up ; ) guess what though in this week i come faster than ever but unlucky than ever as well 🙃 Not sure about that, I just don’t want to get punished for nothing..
  2. While I am doing my esports run I crashed an invisible rock cost me a puncture in front right wheel, however I recorded a video showing the accident replay in my esports run : Sorry for the bad quality.
  3. stcooza

    DiRT Rally 2.0 World Series

    The new level could be like as it’s 300 entrants had raced the stage a head or something similar. To be more specific and give more options i will focus on surface types beside the stage degradation, its the only effective tools could be useful to affect the entries performance, for surface types (dry\wet) the special effect could be more\less slippery, as for degradation just like I said before. so when announcing the stages (as decided) the given information will be (location\stage\time\whether\special wet effect +75%) that mean it 75% more slippery than in-game wet effect. as for dry if its more slippery then it will be the level what between dry and wet, and off course it will be only activated in-qualifiers\finales stages. so the entries have known the effect but didn’t feel it yet, they have to deal with it in their official run to identify the faster in form of racing.
  4. stcooza

    DiRT Rally 2.0 World Series

    Whoo.. easy I said “in literally one stage” which mean they visible to each other, over take and defending against each other, it’s just a joke.🙂 I never ask for making the 99% in top to be fair.
  5. stcooza

    DiRT Rally 2.0 World Series

    In my opinion the issue lies more on the current race model itself, the race is lacks to the factors that affect the entries results. the participants are posting their official runs facing the same situations that they face in their practices which gives a practice results rather than a race results, the racing fields is pale (repeat blindly what you practiced) the racing fields should hide a lot of factors that could affect your result to make the racing more exiting. Hence the only factors that I can think about right now: 1- put the whole entries around the world in literally one stage at the same time to race each other (which i called it an intelligence suggestion) 2-add a new hiding degradation level, disallowed in-game, activated in-(qualifiers\finals) stages, for example The new level could be like as it’s 300 entrants had raced the stage a head or something similar, hopefully CM look after that.
  6. stcooza

    Track Limits in DiRT World Series

    A very logical thinking right there, i think its fair enough as make use of the current available data, but doesn’t mean should stick with it. re-employment the current data is required to move step forward, when building the database, should be considering there is an upcoming official competition to divide the stages data to: 1) gaming stages. 2) pro series stages. The gaming stages are for playing and having fun of course. As for Pro series stages are for applying the strictest rules you want on it, (the fia “banned testing” rule is one of the strictest rule that you can apply). We already have a “series” so Use the same stages every season and whenever new Dirt game upcoming, bring it’s features to these “pro series stages”.(as we see in including DR1 stages into DR2 content) Imagining the players trying hard to push into the “pro series stages” without even testing it once, makes my head explode.
  7. stcooza

    DiRT Rally 2.0 World Series

    Stage degradation in qualifiers is full not optimal like we see in poland and argentina am I wrong guys? I am so confused right now #|
  8. stcooza

    DiRT Rally 2.0 World Series

    In fact there is a rule that we ignore in rally which is: 66.3 BANNED TESTING For Manufacturers registered in the WRC Championship, testing (as defined in Art. 2.23) is banned: 66.3.1 In the country of any World Rally Championship round from the start of reconnaissance until the end of the rally. 66.3.2 On any road which is used as a special stage of any current Championship rally. ———————- So how many times WC competitors test the stage before the entry? once this rule is ignored and the players are able to test the stages before the event, then what we are expecting? A fair racing or even a rally racing? I don’t think so... so yeah you are right the rally rules will never rescue us in this situation.
  9. stcooza

    DiRT Rally 2.0 World Series

    Is it able to know what stage degradation level will be in the next qualifying stages?
  10. But they are may not be able to practice and set their flawless runs in any how before the finales, so one of the players who can’t setup could/couldn’t smash one of the players who can setup because they are racing below the stage time limit. That’s what i’m try to say.
  11. stcooza

    world championship player numbers

    I like where is this conversation goes its totally out of topic lol. Talking about hiding the stage\class i thought about it before and i think its good but the problems is that stage/class informations could be rumored or something, one thing I thought about to resolve it, that is just throw all the stages (from one location) and make the entry time one day, and the point of that is to not have time for practicing they are barely post their times, but that day may not be suitable for all the players around the world, and i am just stuck there.
  12. I think you confirmed that is something wrong with reaching the peak stages time like its something shouldn’t happen in first place if i am not mistaken, we all want a real rally competition, if the organizer make the stages not able to practice in any how, I would never be here to argue about setup changes. How can you tell?! the finals stages aren’t yet announced! If the organizer didn’t give them enough time to fit their car setup to destroy who can’t setting, then no you can’t tell! Otherwise if they did, then yes I would agree.
  13. In real rally the drivers will not reach the stage time limit as we do in-game, that’s a part you should consider. a lot of players had pure driving skills to reach a stage time limit with stock setup, but they can’t tune their car to beyond the stage time limit as the players who can beyond it by changing the car setup, that’s not fair as its not your fault. car setup is part of real rally but not inside the rally stage as well.
  14. Of course i can’t, I said it as (let’s say WC applying car tune as he want). I completely happy with these 2 rules: 1- fixed car setup. 2- one shot for qualifiers. What i am not happy with is the one thing you mention: What if you can’t post any time after zero restart in TT (if we say so for everyone), let’s see you do it in a one-shot with the WC on the line 😉
  15. God I wish if its like wrc, but here in WC its completely different, no pro driver in wrc given the rally stages and the car to practice all the month to find the correct tune, that’s the nonsense actually, the difference here thats we practicing the stage until we reach it’s limit, so the players with stock setup whatever they do will not reach the players with a tuned setup, so the stage limit time in DR2 WC is depend 100% on car setting, other than WRC it doesn’t depend 100% on car setting, one of the WRC drivers can get the best setting than the other but still at the bottom of leadboard, and the driver with not that perfect setting can win the rally, simply because they never practicing the stages.
×