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Everything posted by stcooza

  1. stcooza

    DiRTy Gossip about DIRT Rally Games

    Pj watching us when we trying to guess that thing..
  2. stcooza

    How To Create True Rally Game

    I don’t see the game applying that rules anyway.
  3. stcooza

    DiRT Rally 2.0 World Series

    The new level could be like as it’s 300 entrants had raced the stage a head or something similar. To be more specific and give more options i will focus on surface types beside the stage degradation, its the only effective tools could be useful to affect the entries performance, for surface types (dry\wet) the special effect could be more\less slippery, as for degradation just like I said before. so when announcing the stages (as decided) the given information will be (location\stage\time\whether\special wet effect +75%) that mean it 75% more slippery than in-game wet effect. as for dry if its more slippery then it will be the level what between dry and wet, and off course it will be only activated in-qualifiers\finales stages. so the entries have known the effect but didn’t feel it yet, they have to deal with it in their official run to identify the faster in form of racing.
  4. stcooza

    DiRT Rally 2.0 World Series

    Whoo.. easy I said “in literally one stage” which mean they visible to each other, over take and defending against each other, it’s just a joke.🙂 I never ask for making the 99% in top to be fair.
  5. stcooza

    DiRT Rally 2.0 World Series

    In my opinion the issue lies more on the current race model itself, the race is lacks to the factors that affect the entries results. the participants are posting their official runs facing the same situations that they face in their practices which gives a practice results rather than a race results, the racing fields is pale (repeat blindly what you practiced) the racing fields should hide a lot of factors that could affect your result to make the racing more exiting. Hence the only factors that I can think about right now: 1- put the whole entries around the world in literally one stage at the same time to race each other (which i called it an intelligence suggestion) 2-add a new hiding degradation level, disallowed in-game, activated in-(qualifiers\finals) stages, for example The new level could be like as it’s 300 entrants had raced the stage a head or something similar, hopefully CM look after that.
  6. stcooza

    DiRT Rally 2.0 World Series

    Stage degradation in qualifiers is full not optimal like we see in poland and argentina am I wrong guys? I am so confused right now #|
  7. stcooza

    DiRT Rally 2.0 World Series

    In fact there is a rule that we ignore in rally which is: 66.3 BANNED TESTING For Manufacturers registered in the WRC Championship, testing (as defined in Art. 2.23) is banned: 66.3.1 In the country of any World Rally Championship round from the start of reconnaissance until the end of the rally. 66.3.2 On any road which is used as a special stage of any current Championship rally. ———————- So how many times WC competitors test the stage before the entry? once this rule is ignored and the players are able to test the stages before the event, then what we are expecting? A fair racing or even a rally racing? I don’t think so... so yeah you are right the rally rules will never rescue us in this situation.
  8. stcooza

    DiRT Rally 2.0 World Series

    Is it able to know what stage degradation level will be in the next qualifying stages?