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499 Race Steward

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  1. Version 1.5 has been released. Update Notes at top of first post.
  2. This is mostly true, however for TimeTrial you need a system that discourages un-sensible cuts that is not risk based as that implies a chance you might get through fine. You do absolutely need something that is 100% guaranteed to cause trouble. like a penalty or slowing you down. So for the rest of the game I agree with you, but remember that TT people will take all risks until one out of every 50 runs they make it through.
  3. bn880

    Remove Always Online for the Career!

    There is not. We are suggesting it for DR 3.0 here:
  4. bn880

    Starting from Zero

    Yeah I agree, but that is what they decided to do. (there would be a lot of upset DLC users back when the cars/stages came out if they didn't get them in MyTeam I guess... <shrug>)
  5. bn880

    Starting from Zero

    So apparently this is intended as you paid real money for the DLC stuff so they grant you the cars and the DLC credits. IMO it's overall also an issue that you can only have this one MyTeam career. I'd like to start a few and one from a big fat zero.
  6. Hear hear, this is true. I had the same issue in eSports qualifiers with the UI being guesswork.
  7. Adding a few more things that I missed, they've been on my mind for a long time and also many have been included in my points Based DR 2.0 Steam review: - (not sure if mentioned yet) Complete offline career with all bells and whistles beside the online one, ideally ability to create several offline careers. - Add ability to have more than 12 stages per championship event, and more than 6 events in a championship. - Introduce power steering failure (optional feature with injury/damage warning that must be accepted) - Rutts that show clearer lines made by professionals, sometimes it looks like there are 50 different lines all over the place. - UDP output that includes ID's for cars and tracks, as well as manifold pressure info, coolant temperature, and tyre/brake info. All necessities for proper data display and logging. - Ability to create Events/Championships/Clubs/Compeititions based on cherry picking vehicle classes and individual vehicles for them. For example to be able to throw some 2WD compeititions together. - Snow and mud/terrain realism: ability to get stuck in snow banks and precarious ditches, with all vehicles including R5. Just like real life. - Force Clutch Override on, and remove the option. Makes no sense to have this option, and especially as an assist. It's an anti assist if anything. - Add more setup saving slots. Only 8 setups can be saved per car per surface type. Grossly insufficient. - Please fix the cut areas somehow, progressive penalties based on distance / time and a gradient of drag off the road would be welcome. Resets only in emergencies (going off the map) - Inconsistent and late pace notes. Number one there needs to be a method to advance the pacenote calls even more. Two - if possible then from within the car during the ride a button to slow or speed up the co driver. Lastly correct some of the incorrect calls. - Finland clear/day stages are covered with thick forest fire smoke limiting visibiliy. Photo realistic rendering is very important to a sim, and I hope this is addressed in rev 3. - Montecarlo ice sections need to be more slippy if it's meant to be proper ice sections with winter tyres (not studded). - "wash" mode on windshield wipers (would be nice to wash away some of the late stage grime etc). - Feature to render and simulate pulled up rocks on the stages, which can cause punctures/damage.
  8. bn880

    Starting from Zero

    Let us know if you find a decent workaround (like buying several of the same R5 car and not using them or something) or another reset option (which I guess won't work). I also was planning on starting from scratch when I get the time, without resets except for 1 recce per stage.
  9. Agree with the initial list totally. Adding a few more that I noticed. Option to disable clutch nanny - to permit stalls and usage of clutch in sequential cars. Currently there is a computer saving you from using the clutch as an assist and you can't turn it off. Jump physics revision - to consider spinning masses on the vehicle, and changes of rates of spin and how they should affect the vehicle mid air. Tyre allocation, and utilization revision - ability to check tyres at end of each stage and swap them between corners. Ability to pull out your rear spare(s) and throw them on the car. Along with longer rally events the soft tyre would actually wear out more and people could use mediums / hards. To be honest we need a much better visual representation of the tyres, ideally while on the car to be able to judge the wear. Improvements in handling simulation on gravel when extreme (TT pace) driving takes place; there are exploits especially with riding at full lock (much worse on tarmac) exploit with being able to change steering too quickly left/right to full lock to be physically possible IRL (promoting and rewarding extremely low DOR settings for unimaginably fast large movements of the steering. For example you get rewarded for 180DOR) exploit where locking up wheels or pinning throttle does not lose you time in many situations where you should (most problematic on tarmac but issue is there on gravel IMO as well) performance overall on gravel is too good for many vehicles, I have not checked if it's a power issue, or just overall too much grip Downshifting Exploit - You can down shift way too fast , which won't even blow up an engine or gearbox with the over rev, but will add additional braking performance and won't even lock all your wheels and send you anywhere. This is one of the worst offenders at the top levels and eSports I think.
  10. Maybe you meant to say to make the self aligning torque linearly proportional to the speed?
  11. What do you mean by linear here? Linear to what?
  12. " You don’t need the locking screw if you are using the quick release so you can just pop the rims off and on as needed. " That's not true, the locking screw should be tightened pretty hard to prevent the rim from moving on the contacts/shaft. You can damage your wheel and base over time by not keeping the screw tight when using substantial FFB forces.
  13. I think your method is a bit lacking. Rain introduces other computational heavy algorithms , namely reflections and the rain particles. This is not a conclusive performance comparison and you guess wrong.
  14. Well that is odd, because if you do tune some of the effects in the different events you can get rid of a lot of the fog, and not have performance issues. If anything the effect seems to hide some LOD transitions, but at a price that should really be deemed too high. I do call some ******** on what you've been told in it being related to performance, in the sense that running without the fog there isn't really decreased performance ,but maybe something isn't as polished and appears so without it. In any case, as I said, a lot of this smoke can be mitigated by turning down settings.
  15. bn880

    Codemasters, what are you doing?

    Well that's up to the developer as to how many accessibility options they want to add. Especially important to note is that checking stats in this forum for how often something is mentioned is basically the opposite of proper polling/statistical data. There are going to be many multiples of "this one user" who don't even play the game (due to the issue) or aren't on the forum that have these issues. You just can't get a realistic picture on the forum unless it's something massively obvious like when we had Oculus + Steam VR issues etc.