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bn880

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Everything posted by bn880

  1. bn880

    A small request to devs: "Lock to Horizon" option

    Set it to maximum not minimum.
  2. bn880

    A small request to devs: "Lock to Horizon" option

    the one that moves the seat is the correct one, it wont fully lock to horizon, but it will compensate some.
  3. bn880

    A small request to devs: "Lock to Horizon" option

    In head camera the camera does not move the same in both solutions. You must be using a different camera or are not noticing the difference. [this should be in the suggestion box]
  4. bn880

    DiRT Rally 2.0 - Force Feedback

    Yeah it's well done for sure. The dead wheel feeling. (okay not that it's extremely hard to do, but everything takes work and testing!)
  5. I think it would be a neat career feature to have rocks get pulled up on some parts of the stage , on the line with degradation. Ones that can potentially cause some damage / punctures if not avoided. Argentina would be a good location for the larger rocks. (just a suggestion, but definitely happens quite a bit IRL)
  6. By the way, I think this feature already exists in the engine for fully manual cars (could be wrong, but according from what I heard from people who drive H patterns in the game)
  7. Hello CM, the request is to enable an option/feature so that when using at minimum "Manual" Sequential gearbox there is a way to disable any computer assisted clutch usage to prevent stalling. So that the clutch is automated only as in real life if required (for gear shifts) but not during launch (or at least not during non HB launch mode), not during slowing or hairpins/lockups. This should cause the engine to stall if you do things incorrectly or don't clutch in some cases. The option could be "Manual Sequential with Clutch" as one solution. Or another option under assists called "Clutch Stall and Launch Assist" could be added with default ON. --- This request has been made a few times over the months from different users in the DR Discord (random link https://discordapp.com/channels/539778417911005186/547916290833252376/629664815534702622 ) I'd like to enter it here so it has a better chance of actually materializing. It seems to have overwhelming support from people who have anything to say about it from my observation. Some reasons/justifications to add this: Realism - Major part of real life rallying, an important skill that catches even the best off guard at times People who play DR2 and later wish to try the real thing on a training course or as amateur rally will likely find themselves stalling the car a lot Not super difficult to add considering it mostly exists for H pattern mode AFAIK ------------------------------------------- A side suggestion is to remove "Clutch Override" option and have it on all the time (as the clutch override being off doesn't make any sense?). Or at least don't call it an assist. But it's just icing.
  8. bn880

    DiRT Rally 2.0 - Force Feedback

    They didn't fail. The FFB is closer to real life than it was in DR1 IMO and based on the discussions above probably also according to SME's. There is some % of players complaining about it, but as Apple would say, "a small percentage of users". It's just not so easy to say with FFB that someone failed without providing some actual data (anything concrete) or expert opinion to back it up. Edit: I think what you can claim is that the decision to make more realistic FFB rather than traditional FFB with extra assists and exaggerated effects is not something you like as a gamer.
  9. bn880

    DiRT Rally 2.0 - Force Feedback

    They might be monitoring it to see how many more different people request specific changes, and what people note in continuing reviews. Stuff like this often changes priority in dev houses. I can't really say more on it as I don't know the details of their plans/scheduling.
  10. bn880

    DiRT Rally 2.0 - Force Feedback

    You shouldn't, because I am talking about FFB not steering lock. Asking for feedback and then doing absolutely nothing after analyzing it is also common in various industries and government, and is not implicitly wrong. It's just analysis and decision making. You might disagree if they do nothing, but that doesn't mean they shouldn't have looked at people's opinions.
  11. bn880

    DiRT Rally 2.0 - Force Feedback

    You listed a lot of track sims there. And one of the reasons CM is asking for feedback is to know what exactly people think/feel is missing. From a general perspective I think they have enough feedback from their SME's (drivers) to know the current FFB is in a reasonable enough shape to be considered good enough. Another point is that just because the market has been doing X for 10 years, doesn't mean it's 100% correct. Even if people got used to it. Anyway, blaming a company for asking for constructive feedback about a feature is really not reasonable at all.
  12. bn880

    Upcoming dash cam?

    It is interesting @danielofifi to me as well. But where is the truth? It's hard to judge this but for sure one side is more right than the other. What I will say though that at least when Jon A. was asked about the realism at the end of the eSports WRC8 championship, you could see he didn't really feel it was that realistic to his R5 and older WRC car experience, as he had to hold his tongue and then say in the end it's fairly realistic. So unless you can have data logs to compare to on same stages, you kind of have to rely on people who have the real life experience. And then, you have to appreciate whether you are getting an honest opinion as well...
  13. bn880

    Upcoming dash cam?

    I have no doubt the reviews are from independent agents, just that people are influenced very very easily by seeing real WRC drivers try the game etc.
  14. bn880

    Upcoming dash cam?

    Yeah, not how it's supposed to work. It's one of those absolutely unacceptable things to me.
  15. bn880

    Upcoming dash cam?

    And when you lock the cabin FOV to an artificial value no matter what the external FOV is.
  16. For anyone else reading: This is because a new XML is created for VR in this folder Documents/My Games/Dirt Rally 2.0/hardwaresettings/hardware_settings_config_vr.xml (same as the other config) Which requires setting up the UDP output same as the regular XML.
  17. 16.08.2019: Good news is good news. Version 1.3 of RDA has been published. New: Support added for DR 2.0 Wales Event Support added for all DR 2.0 v1.7 RX Venues Support added for all DR 2.0 v1.7 RX Vehicles (note “VW Polo R Supercar” is detected as the Audi Supercar) Support added for DR 2.0 Ford Focus RS Rally 2001 Fixed fastest lap timing display when swapping RX vehicles on same RX Event Planned: Support for Windows 7 and 8 is still planned. Special Thanks: Special thanks to Malkael for collecting the data required to make this update happen. Special thanks to Mike Dee and Cortextual for their previous contributions. 02.07.2019: Even More good news Everyone Version 1.2 of RDA has been published. New: Support added for DR 2.0 Sweden Rally Event (all Stage Rally Events from 1.51 now supported) Support added for Lancia 037 Evo 2, Porsche 911 SC RS Group B RWD Stage Rally cars (all Stage Rally Cars from 1.51 Supported) PDF now features a change-log at bottom Planned: Support for RX is still planned but not scheduled, donations would speed it up. Check Discord if you wish to help with collecting data for RX RDA support. Support for Windows 7 and 8 is still planned as well, but also not scheduled. https://www.racedepartment.com/downloads/racetrack-data-acquisition-rda.26829/update?update=48907 27.05.2019: Good news Everyone Version 1.1 of RDA has been published. New: Support added for all DR 2.0 v1.41 Rally cars including 2000cc. Support added for Monaco and Germany Rally Events. RDA now renders on top of game windows so you can use Live Performance over windowed/borderless DiRT Rally (2.0). Planned: Support for RX is still planned, but donations would speed it up. Check Discord if you wish to help with collecting data for RX RDA support. Support for Windows 7 and 8 is still planned as well. Download Version 1.1 https://www.racedepartment.com/downloads/racetrack-data-acquisition-rda.26829/ Hi all, my data logging tool that I should have released 2 months ago , has finally hit the shelves: https://www.racedepartment.com/downloads/racetrack-data-acquisition-rda.26829/ RDA Represents several weeks of full time software development which is released to you for free but with ability to donate if you find it useful and wish to support further enhancements. What is RDA? RDA is an application that can log telemetry from DiRT Rally (all stages/courses/vehicles) and DiRT Rally 2.0 (base release Cars/Stages and may work for DLC stages) to CSV, BIN, or MoTeC LD files. RDA also allows you to compare instantaneous and live Delta T and Delta V if you have already completed a stage/lap in the same vehicle. Your best stage/lap is saved on completion. Currently the live deltas are rendered only on a secondary monitor or beside the game windowed. Sample Videos ALL THE INFORMATION BELOW AND MORE IS AVAILABLE INSIDE THE PACKAGED PDF WHICH INCLUDES AN EULA Key Performance and Features RDA is very light weight; written in C++17 (importantly not Java or scripts) and does not utilize any extensive libraries such as boost, .NET, QT/wx and other UI libs to keep the data logging and loading performance impact completely negligible. You should not notice even a 0.1FPS drop when logging. In addition to using minimalist C++17, the application logs LD data to a temporary BIN file format instead of text/XML for ultimate performance and data safety in case of a system crash. (Recovering such data from BIN to LD currently can only be performed by the author “bn880” due to possible licensing issues.) Data and Frequency Precision RDA uses a comprehensive algorithm to save LD logs in maximum precision for all data channels without significant processing overhead. This is unlike any previous LD file data logger for other simulations. The frequency of the channels is also precisely calculated and saved based on an extrapolation algorithm and full passes of the collected data points. It is however crucial that you log at less than the full sim render FPS (about 80% or less of the FPS) or that your render FPS remains constant with Vsync if you want to have precise timing in logs. See PDF for more features... Quick Start / Installation Extract zip Extract the ZIP package into a folder where you have full privileges (read/write/full control), usually this simply means NOT in ProgramFiles (x86). Setup DiRT Rally UDP Set up DiRT Rally UDP output to your desired unique RDA port as per the How to set up DiRT Rally and DiRT Rally 2.0 UDP ports section. (inside PDF in package) Run RDA Run ./RDA/RaceTrack Data Acquisition.exe alongside your game to capture data logs and to view live Deltas once you complete a lap/stage once. (you can make yourself a shortcut to the exe for future use) Live Delta viewing is shown on the RDA main panel, and requires a secondary monitor or running the game in windowed mode with RDA visible on the same monitor. See Delta T and Delta V display. *** NOTE *** If you try to use RDA to log cars OR stages/tracks that are not supported no files will be generated, there will be no deltas shown, and you will need to restart RDA to resume logging. When data logging is working and live recording a stage/lap the Record button turns red. See Figure 6 RECORD and STOP (+SAVE) Button states. (inside PDF) You can find your logs with the File>Open Log Folder file menu entry. Install MoTeC i2 Pro v1.0.21.30 (not included in this package, you need to get it yourself) In MoTeC i2 Pro go to "File">"Project">"Open Project..." and open the supplied project: <RDA Install dir>\MoTeC Projects\DiRT Rally\Project.mtcprj Open Log File in MoTeC Pro You can now open your recorded LD log file in MoTeC. As of version 1.0 detailed GPS track maps (inner/drive/outer lines) are provided for Fourketa Kourva and Waldabstieg from DR. However you can generate these GPS maps in about 15-30 minutes with the correct procedure, and any stage you have driven will always be visible as a drive line with heading anyway. See Track / stage map generation procedure. Final Notes/Discord Enjoy, and remember to join Discord https://discord.gg/GKhwAcN if you have questions/comments/suggestions, and that you can Paypal bn880@hotmail.com if you wish to support further feature enhancements. (shameless plug) NOTICE: RDA will not work in Windows 7 or 8.1 until further notice. This is due to Microsoft improperly describing their Universal Runtime to developers.
  18. bn880

    Window whipers is too big

    They seem normal sized to me, pictures comparing in game to real cars would be useful here.
  19. It is slightly more analog with the saturation setting at 100%, but Codies are still working on it, hopefully for 1.10 we will see it improved.
  20. It seems that the analog HB feature from DR1 was removed for DR2.0 for some reason, it is now binary/digital on/off. Maybe Jon doesn't use his handbrake this way but especially on FWD rally cars you would use the HB in an analog manner to vary the rear under rotation to induce oversteer or just a bit of turn in. This is especially true on very low traction surfaces like snow. Please bring it back.
  21. bn880

    Real Rally times an Dirt Rally 2 times

    AFAIK from the few comparisons I have seen DR2.0 is a little faster, it has more grip, better acceleration etc. But, I don't personally have any data to present on it. TBH I haven't spent time checking this as it's more fun to drive.
  22. But there are water physics at least in the water splashes. Your car gets dragged around, slowed down, you lose steering etc.
  23. bn880

    Upcoming dash cam?

    Who do you call that, whatever it means? The people who invented cars and computers? (this is the last thing I am saying to you)
  24. bn880

    Upcoming dash cam?

    2. There is a close relationship between the developer and gamers. They post here reasonably often, they review important issues and PJ passes on most relevant things to the team(s). And it's getting better not worse. (have you not seen the last patch, it was addressing most things that the community told them about here?) 3. The tarmac issue actually something they looked at even though it was subjective, and they identified factual things that could be improved and are not correct. The way to solve the subjective opinionated problem pieces is to fall back on science/data/SME's wherever possible. And in case of handling it can for the most part be done that way. So that's fine, it's a matter of resource investment to get it changed. 4. FOV changes aren't really getting eclipsed. Co-driver calls have been addressed where the feedback has made obvious sense. To revise ALL notes for ALL stages as some people suggest is another huge expenditure which is why it isn't happening. This is something you can know without working inside CM. EDIT 5. The only real thing you are actually complaining about is that the number of resources allocated to improving the game has been lower than you would like. If there were 3x as many "man" hours assigned to improvements/fixes, we'd just see a lot more stuff fixed. But anyway, the way the Steam Oculus thing was resolved says they aren't exactly a skeleton crew. Cheers.
  25. bn880

    Dirt Rally 2.0 Setup Analyzer

    Yeah, check RaceDepartment for it 🙂
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