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bn880

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Everything posted by bn880

  1. bn880

    Fanaleds working ?

    Yes they work fine you just need to trick Fanaleds Rename a simple exe to drt.exe and run it to let fanaleds think DR1 is running.
  2. @ShodanCat this is actually basically what DR 2.0 has, the maximum camera shake setting locks it almost fully to the horizon, it's not 100% locked because that's utter BS and it doesnt happen even IRL. At 0% camera shake it is 100% locked to car chassis.
  3. I don't need to be invited, I have a right to post here to let people know just how absurd this is. Where is the third option: I want a realistic visual from the driver's eyes simulating the brain's image stabilization more than is currently done? Or fourth: Please increase the image stabilization even more, even if it's not realistic it is a needed feature for the sim for people to have more options. grow up!
  4. This poll is outright laughable. It is written in a biased format , like a rigged poll. You should be ashamed of yourself @teknoid85 . If you want to hear people's opinions you have to present honest questions so that they can give you honest responses. You clearly are incapable of processing the truth and scientific information. As I know (having worked in the simulation industry for years) that when I presented a real question of balance in simulation to the head shaking you immediately disagreed with my totally reasonable and open minded approach. Please stop setting people back, don't be so dishonest. @ChristinaMcI hope you can see just how simplistic and dishonest this poll is and ignore the results. The problem is obviously more complex than this user makes it out to be.
  5. bn880

    Cars grip after patch?

    Well, maybe I can put some of this to rest tomorrow: I have very precise logs of my laps in an R2 FWD for all the stages from 1.1 (from the little software that I have yet to release), and since i saw this thread i will keep an eye on whether either cornering or acceleration has changed at all in that class. It would show me visually as a delta d&t even if there was a 1% difference in any of the aspects. Hope to provide feedback later tomorrow.
  6. bn880

    Ghost of friends car in rally

    Right, in time attack open the profile of a Leaderboard person, and then select to use the Ghost. Sadly again not for Championship use. (very strange decisions by Codies this time around)
  7. bn880

    Tyre life and Running order

    Yeah, IMO the real solution is to re-format the championship format to proper lengths. Then the tyre wear might be a proper "game" factor. Tyre allocation is also not fully implemented and could be a proper fun game factor if the championships were of correct length/distance (even if they are custom championships)
  8. ^ The terminal damage sounds good though. I hope that part isn't your bug report 😄
  9. bn880

    Dirt Rally 2.0 - Telemetry Tool

    Yeah thanks to @TheCulac for this more versatile dash for live observation, because not having window borders etc is definitely a step forward. I just wanted to make sure people know the options out there and that I didn't miss something myself too. 🙂
  10. bn880

    Dirt Rally 2.0 - Telemetry Tool

    Yep, I wonder if this preserves full screen FPS 🙂
  11. bn880

    Dirt Rally 2.0 - Telemetry Tool

    Well not true, actually for live display/dash there is a tool for this already and it is called SimHUB, however it does not allow you to overlay in full screen mode and that's the only difference. You need to either have it on a side monitor or have your game in windowed (possibly borderless if you go that far) mode. You can see some of it here, you can just edit the dash panel to your desire: Anyway, that's certainly an improvement if you can overlay in full screen, but also the real deal for setups is in reviewing data logs after a run, which is something I need to release which fully supports MoTeC exporting. (nearly done, just plugging in some DR 2.0 tracks/vehicles as I go)
  12. bn880

    too little car movement

    Look at all the body roll here at 2:04 for example And there have been times where i even rolled over from the body roll under high G and being possibly in some ruts. So yeah, its FULLY there but the guy's head (Camera Shake) compensates for it.
  13. Aha so yes, Codies already mitigated this fact and that is what "Camera Shake" does , actually enabling Camera Shake clearly moves the camera with a virtual driver's head and mitigates most of the shaking even in Argentina. NICE JOB CODIES! Maybe some people just had this off as the name is a bit ambiguous, it sounds like it does the opposite to people. 0:00 No Head Shake 1:20 Maximum Head Shake So anyway IMO there is no bug, just unclear feature name and no tooltip. It could be called "Head Camera Shake" and tooltip needs to exist.
  14. I just wanted to second (or 100) this, in R2 Elite level, in Poland the AI are monsters about 10s ahead of a really good run on a stage with decent setup. I don't think there is more than one or two drivers that can maybe make it into the Masters in R2? And I consider myself a little bit of a FWD specialist... Edit: In New Zealand the AI seem more managable and well, at least I can beat them in R2 so not sure if they are too fast or too slow there. Edit2: In most of the other venues the AI is brutal again in Elite, they seem to do top 20 world record times pretty consistently. I'm pretty sure this isn't a good thing, it will probably limit the number of people who can get to Masters without serious restarts to 50 in the world. Since it's a sim that number should probably be higher. IMO at least 500 people should be able to get into masters in the world with practice, if not more over longer periods of time. Just my 2c
  15. bn880

    too little car movement

    Yes, if you're in regular cockpit view, there are buttons you can assign for this.
  16. Says the guy who is discussing things in the bug report thread. You don't make the rules and certainly are not qualified to judge what is a relevant contribution and what isn't so mind your own business sir.
  17. Yes this second offline "team"/"career" has actually been suggested a few times, by myself included. That's what people want, but what will people get? 🙂
  18. bn880

    Erease car stands from the scene

    It doesn't matter, they will use other stands if they have no choice, even if you turn blue in the face. Otherwise they have to put wheels under the car or use the floor jack. Lastly this is an extremely nitpicky request. You may be right that they should use the pin stands, but whatever else is thrown around on the side is irrelevant. Maybe it's for putting equipment on, maybe it's for a historical car, who the hell cares? (and I am VERY sympathetic to most requests people make, this is only partly a valid request)
  19. bn880

    Test Footage of the Patch Beta Leaked!!!

    Well, it is true that one should lower the FOV to drive with even a 30" display. (if you want 1:1 correlation to reality) I do say that RBR update is looking great, but yes, hoping very much that DR 2.0 will be fixed up properly. Again it is not too far away from a really good rally sim, a few fixes, a few changes. (IMO anyway)
  20. It's just another strange "user experience" decision. Someone was "learned well" at a University for sure to make these decisions for us. 🙂
  21. bn880

    Erease car stands from the scene

    If the correct stands are used for the class of car, why do you bother talking about extra stands on the side? You think they are not allowed to have other equipment around for whatever reason? Just sounds too OCD to me. I mean, do you ever see an R5 car lifted on regular stands? And what if they need to service the pin stand mount points after a crash, they will need some other stand in place or something under the wheels.
  22. bn880

    We Want Money in Free Mode!

    Yes and some of us are tired of the arcade damage in MyTeam. (yes I sound like a broken record, broken by the lack of damage)
  23. bn880

    Hazard/obstruction events

    Agree. Would be nice icing on the cake.
  24. Yes that was exactly what I was saying in my last post. So there should be a little bit of unrealistic countering to the fact that we are not in a motion sim.
  25. Might be, I haven't really looked into it in extreme detail. So far it seemed to be more less shaking with the car chassis and not more. I guess the problem is also we are sitting on immobile chairs and not in the car to compensate, so I guess there has to be some UNrealism for that reason to mitigate some shake as an option.
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