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bn880

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Everything posted by bn880

  1. Yes, so what? You don't think you will have shaking if you drive on extremely rough roads in real life?
  2. What?... I don't know what you mean I suggested means to mitigate the shaking.
  3. Hmm, I thought the cure for that is suspension adjustment, higher framerate, and lowering camera shake if needed in Preferences? I mean, you are supposed to shake like crazy on some roads AFAIK.
  4. bn880

    Darkness and rain all the time

    Yep, I'm not sure how this was rationalized. I guess having some variation makes it interesting but this is complete overkill. 🙂 Hey Codies, why not transfer the extreme weather frequency into the damage simulation instead, and then you will have it right. 🙂
  5. bn880

    Remove Always Online for the Career!

    I saw that they are working on the stability of it through a few tweets or posts. Nothing on making it sensible and offline though.
  6. I can answer that: for performance reasons. Consoles struggle to run such high fidelity scenes. What's more important, the driving or the icing? 🙂
  7. Then why are you divided? It is single player. And how many games delete your progress in case of a failed internet connection, or stop you playing SP mid game when your internet cuts out? It's a VERY clear cut case.
  8. bn880

    Speedcar test / DiRT Rally 2.0

    You think easier because you feel exact G forces IRL, or more than that?
  9. bn880

    So, to sum up...

    " @bn880 <shrug> I think the very same Codemasters whom you expect to do the above, would also be able to see that this is one of many threads. So I don't really see your point - should I not have made this thread? Personally, I think the list I wrote would make a fantastic first major patch notes. You are free to disagree. " @Jake Cushing Yes you shouldn't have made this list, because it is incomplete and if one person makes a list like this, they are acting as if they are speaking for everyone else. So then everyone should make a list as to what they perceive the community wants the most. Other reports generally state : my issue, or things I'd like to get fixed. Your thread is trying to A) speak for the community and B) project a sense of professional analysis of the data. When neither is fully true. (just being honest in my reply) They already have a 1.1 bug thread, they have lots of activity in the forums with other threads reporting an issue, and reddit etc.
  10. bn880

    So, to sum up...

    You skipped over the hardcore damage option missing from career. And really, it's hard to be objective with such a post (without a lot of work to go through all reports and actually counting and rating them). I think this is up to Codemasters to tally and decide what is most reported, what is most valid, and what should be fixed a a result.
  11. I think the answer is very simple though as to what the point is: society seems to be valuing being at the top and very few people care how you got there. So it doesn't matter to people for example watching YT vids of world record times that 90% of the time the driver would have absolutely destroyed a car in real life and probably inured themselves. They just see the win and don't even know the risk. And to be frank, Codemasters is playing to this exact wreckless driving trend as well, with the almost non existent damage for example in Career mode (you can plow into rock faces so hard you'd be a pancake IRL but nothing more than 10k of repairs in the game). How lame.
  12. bn880

    Fiesta R2 cockpit view

    Yes, but switch to the first livery, it has a normal sun strip.
  13. I can't believe that the only person with a reasonable answer to the problem was @dgeesi0 . You only need to add a time penalty for major infractions. Don't destroy a car if there are no obstacles there IRL, and no need to reset a car (unless you really are super worried about people seeing your unfinished stage design). Anyway, in real life they now also issue penalties for such extreme cutting so it seems to make sense to add it in the game. However, it is a lot of work to make it fair. As a sidenote I've had my car reset once or twice where I was just making a turn around to get back on the road safely and easily, its an infuriating nanny system. Let me deal with it, I have the button if I need help. 😉 Thank you
  14. I would expect it, since this is their thread on their forums and their customers are having issues. They also put out a LOT of social media stuff on how they made the game etc etc advertizing all the time, so they should now follow through with information people are asking about after release. I also have seen many occasions where Christina clarifies things and their devs explain stuff, most recent was FOV settings where the dev tried to clarify.
  15. I seem to get the point as you are continuing to state opinions and expanding answers based on my reply? I did not see you write about the weekly challenge leader until now. If I am missing a point, perhaps it is because you aren't phrasing it very clearly? Now I have a better idea of what you are complaining about, but I can say with certainty that there is a chance still everything is mostly as intended, because we are missing someone from the conversation: Codemasters and their SME's. Edit: I think basing AI times for a game simulating professional rally driving on a professional rally driver is a good idea in principle. However when you put a pro rally driver on the game for months, maybe those times are too fast for a game reference.
  16. You may have a point there, maybe the steps up in competition are excessive. Also I wonder if the overall times aren't based on too much repetitive driving over the same stages by Jon and others. So compared to reality the times will be too fast. However, if we factor in that people spend hundreds of hours in the game over time, at that point it may even out for "gaming" reasons. It's not a simple question, do you scale it to real world levels (as in , top level is at Loeb/Ogier time) or do you scale it on gaming levels (much more diverse talent and many times more practice allowed).
  17. bn880

    Tyre life and Running order

    Ugh , miles... I just cant 😄
  18. But most likely the times in masters etc are not a bug... I mean, do you think everyone playing DR2.0 can become a master rally driver in 6 days? Fix it only if its a bug, thanks.
  19. Yeah @Buckwilder , it's really problematic for me as well and I get so distracted from it I lose my rhythm all the time. Costs a lot of stage time. (just because I was , like you, used to the nice analog HB in DR1)
  20. By the way anyone who has their handbrake put out even 1% on during a stage will lose about 20-30s a stage, AND will not be able to launch at all. Happened to me, wasted half an hour solving it. (didn't know why I couldn't launch intermittently)
  21. By the way, this really is more of a bug IMO, as anyone who has their handbrake put out even 1% on during a stage wil lose about 20-30s a stage, AND will not be able to launch at all. Happened to me, wasted half an hour solving it.
  22. Here is a detailed test I did for the HB using Fanatec, as you can see, it locks way too quick. (the white numbers are FL, FR, RL, RR wheel speeds)
  23. bn880

    DR2.0 UDP Telemetry

    How about adding handbrake status how about adding a game status flag (can be bitwise) (menu, pre stage, countdown, stage, post stage, shakedown etc) tire wear data? engine temp engine load tire temps? etc
  24. I believe / is used as a menu navigation cue. If there are more sub menus you'd have / Menu1 / Menu2 (assuming this is what it is)
  25. bn880

    career data wiped.... AGAIN

    Yes- I bloody wish we could.
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