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Everything posted by bn880

  1. Definitely not working here even after various setup attempts. The HB is configured properly in windows etc and is working fine in other titles. Even moving the HB a few mm is locking the wheels of a totally stable R5 car on tarmac. It is recognized as an axis in DR 2.0 and can be utilized for launch control but no analog feature can be detected when driving.
  2. Yes that's exactly the problem.
  3. It's like this for everyone. welcome to the club. Two other threads on this (one a suggestion, one general discussion):
  4. Please see this vid for some further explanation.
  5. bn880

    Setting Up Cars Really Stinks

    Yes, and I didn't bash your suggestion or you. And I said it may be a good idea to make that an option to users. You are becoming rude to people who have not done anything to you. Your suggestion also asks for a CHANGE of a system that others like, this is why you are getting opinions. People are worried that things will change for the worse in their opinion. If you asked for an OPTION then it would be a slightly different discussion.
  6. bn880

    Setting Up Cars Really Stinks

    You are dangerously rude my friend. If you really don't want people's opinions then posting on a community forum may not be a great idea.
  7. bn880

    Own Pacenotes?

    Yep, love this idea and I would pay a DLC fee for it. (it's not a small task though and would be a lot of work to make the notes and tweak them yourself)
  8. bn880

    This can't be happening...

    I suppose the threads could be merged. Needs a mod though. I'm sure they will address the FFB issues but as was said, these things are NEVER fixed in 8 hours. Even if, you need testing and publishing time... so... yeah. Patience needed just due to reality.
  9. Well you are actually proving my point: I don't want to MAKE a custom championship. I WANT to have progression, money system, team, the grind AND real hardcore damage and without having to custom build this or fake it which is the only way to get that with Freeplay right? So your last sentence basically acknowledges the problem but diminishes it's importance. My point is exactly that it is more important to many people than eSports. Not to mention that eSports have a perverted amount of arcade stuff already so the (not 100% hardcore) hardcore damage should/could be turned on.
  10. The answer is yes. 😄 (To clarify, a career and MyTeam should be available to use only for single player if someone desires. And that should not require building and configuring the entire thing or faking it so that it doesnt affect your multiplayer (online) experience. I focus mostly on offline stuff and that's what a career should be first, any MP stuff IMO is 2nd priority. (so the two should be possible to separate) )
  11. Note I posted about this in the suggestion section feel free to support that thread as well. Maybe we will get some traction there. Pun, as usual, intended.
  12. (Approaching this is like a support group ala AAA): Hi, my name is bn880. The first things that I noticed which are welcome improvements (more will come later ) 1. It is possible to assign more menu options and more menu options are auto assigned to various wheels/controllers. This is really good to avoid having to use the mouse on something like a Fanatec setup for example. (and the menus are just easier to navigate with a controller of your choice) 2. Stopping by the marshal at the end of a stage is very welcome, makes you accountable for what happens after the timing beacon. 3. Hardcore damage (where available) is a step up in realism. 4. The game seems reasonably well optimized, it's not much more demanding than DR1 even though the fidelity is increased. 5. UDP output is still present (yay)
  13. The lack of hardcore damage in the career is.. totally astounding to me. That is one of the main reasons for hardcore damage as it affects repair costs. If the repair system is a problem there should be a version of the career aimed at hardcore damage to somehow make it realistic.
  14. bn880

    Setting Up Cars Really Stinks

    I agree with AustinB on this one for the most part. In reality tuning a car (for some single non expert) is a huge PITA. You need to keep good data, and do a lot of research. Testing time is limited as it's expensive, it's basically limited in the professional series as well to limit the cost of the sport. Shakedowns are a bit short I will give you that, but you get 10 attempts. The fact that you pay to repair your car after shakedown disasters is marvelous and immersive (to me and I am sure many). If it's a career/campaign/championship, honestly, you need to treat your car like an egg as you're the team owner too and are paying the bills. if you don't want to deal with the challenges of running a rallying career you basically can freeplay etc. (not sure if a custom career can resolve this, I suppose giving players an option to configure this aspect would be good for custom careers/championships) That's my personal view on this, I am not bashing anyone over theirs and yes I know it can be frustrating.
  15. bn880

    It's Release Day,is FFB still broken?

    I think because most FFB has been overdone in many games, and this is a big step in the other direction and towards realism for a modern rally car, but I really have to say what I am feeling now seems a little bit too lacking. (I mean, even if you take a regular road car on the limit you can tell there is a little bit of a difference)
  16. bn880

    Hardcore damage - not hardcore at all

    ^ I would like to add that the Hardcore damage is actually a big improvement over DR1. Still not quite real though for really doing serious damage to your suspension at least.
  17. bn880

    Fix DirtRally for FANATEC CSW V.2.5

    I as using this setup and it's working fine except for the HB which is now sadly digital/binary (but this is independent of the model)
  18. bn880

    It's Release Day,is FFB still broken?

    Possibly true, I'm with a Fanatec CSW 2.5 here and there is something a little bit off with lack of feedback if I am quite honest. (I guess one expects a bit more feel from all the weight transfer etc) Hitting stuff though provides excellent feel 😄
  19. I had a quick go at tarmac without your fix and yes something is slightly off with the self aligning torque (and lack of feedback from suspension movement). On tarmac your SAT or forces in general should be larger than on gravel, specifically due to the increased grip and lower tyre sidewalls. I guess this is a little broken or reversed. On default settings without a fix the SAT on Fanatec CSW 2.5 is too strong and yet bland, it's like you are just fighting it for no reason.
  20. bn880

    Dirt 2.0 UDP data out specs

    It seems at first test the UDP packet is identical to DR 1.0 (and structure is identical to F1).
  21. Just curious, is the game releasing at 0001h February 26th in each location, or is it 0001h UTC/GMT? OR 1600h in each timezone?
  22. bn880

    When exactly is DR 2.0 Releasing?

    Seems like it is released now. 🙂
  23. I would only support 1 restart per stage as minimum (not 0). Because you should be able to do a virtual recce run of every stage before you go full speed on it. (and all this should be an option anyway)
  24. bn880

    Car handling physics suggestion

    Przemek I think you may find that each engine's physics implementation is vastly different and they already spent a lot of man hours developing theirs and testing it. So what you created would most likely take Codies an entire overhaul of their physics engine to integrate and the game is already out on the market. Maybe they can find some useful algorithm here or there though who knows. I'm just saying don't hold your breath.
  25. bn880

    Hardcore damage - not hardcore at all

    Agreed, I've been seeking hardcore damage since DR 1 and it still doesn't exist it seems. Why? It's an option, so... let us have the real deal please.