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Everything posted by bn880

  1. The answer is yes. 😄 (To clarify, a career and MyTeam should be available to use only for single player if someone desires. And that should not require building and configuring the entire thing or faking it so that it doesnt affect your multiplayer (online) experience. I focus mostly on offline stuff and that's what a career should be first, any MP stuff IMO is 2nd priority. (so the two should be possible to separate) )
  2. bn880

    Please bring back analogue handbrake support.

    Note I posted about this in the suggestion section feel free to support that thread as well. Maybe we will get some traction there. Pun, as usual, intended.
  3. (Approaching this is like a support group ala AAA): Hi, my name is bn880. The first things that I noticed which are welcome improvements (more will come later ) 1. It is possible to assign more menu options and more menu options are auto assigned to various wheels/controllers. This is really good to avoid having to use the mouse on something like a Fanatec setup for example. (and the menus are just easier to navigate with a controller of your choice) 2. Stopping by the marshal at the end of a stage is very welcome, makes you accountable for what happens after the timing beacon. 3. Hardcore damage (where available) is a step up in realism. 4. The game seems reasonably well optimized, it's not much more demanding than DR1 even though the fidelity is increased. 5. UDP output is still present (yay)
  4. The lack of hardcore damage in the career is.. totally astounding to me. That is one of the main reasons for hardcore damage as it affects repair costs. If the repair system is a problem there should be a version of the career aimed at hardcore damage to somehow make it realistic.
  5. I agree with AustinB on this one for the most part. In reality tuning a car (for some single non expert) is a huge PITA. You need to keep good data, and do a lot of research. Testing time is limited as it's expensive, it's basically limited in the professional series as well to limit the cost of the sport. Shakedowns are a bit short I will give you that, but you get 10 attempts. The fact that you pay to repair your car after shakedown disasters is marvelous and immersive (to me and I am sure many). If it's a career/campaign/championship, honestly, you need to treat your car like an egg as you're the team owner too and are paying the bills. if you don't want to deal with the challenges of running a rallying career you basically can freeplay etc. (not sure if a custom career can resolve this, I suppose giving players an option to configure this aspect would be good for custom careers/championships) That's my personal view on this, I am not bashing anyone over theirs and yes I know it can be frustrating.
  6. bn880

    It's Release Day,is FFB still broken?

    I think because most FFB has been overdone in many games, and this is a big step in the other direction and towards realism for a modern rally car, but I really have to say what I am feeling now seems a little bit too lacking. (I mean, even if you take a regular road car on the limit you can tell there is a little bit of a difference)
  7. ^ I would like to add that the Hardcore damage is actually a big improvement over DR1. Still not quite real though for really doing serious damage to your suspension at least.
  8. I as using this setup and it's working fine except for the HB which is now sadly digital/binary (but this is independent of the model)
  9. bn880

    It's Release Day,is FFB still broken?

    Possibly true, I'm with a Fanatec CSW 2.5 here and there is something a little bit off with lack of feedback if I am quite honest. (I guess one expects a bit more feel from all the weight transfer etc) Hitting stuff though provides excellent feel 😄
  10. I had a quick go at tarmac without your fix and yes something is slightly off with the self aligning torque (and lack of feedback from suspension movement). On tarmac your SAT or forces in general should be larger than on gravel, specifically due to the increased grip and lower tyre sidewalls. I guess this is a little broken or reversed. On default settings without a fix the SAT on Fanatec CSW 2.5 is too strong and yet bland, it's like you are just fighting it for no reason.
  11. bn880

    Dirt 2.0 UDP data out specs

    It seems at first test the UDP packet is identical to DR 1.0 (and structure is identical to F1).
  12. Just curious, is the game releasing at 0001h February 26th in each location, or is it 0001h UTC/GMT? OR 1600h in each timezone?
  13. bn880

    When exactly is DR 2.0 Releasing?

    Seems like it is released now. 🙂
  14. I would only support 1 restart per stage as minimum (not 0). Because you should be able to do a virtual recce run of every stage before you go full speed on it. (and all this should be an option anyway)
  15. bn880

    Car handling physics suggestion

    Przemek I think you may find that each engine's physics implementation is vastly different and they already spent a lot of man hours developing theirs and testing it. So what you created would most likely take Codies an entire overhaul of their physics engine to integrate and the game is already out on the market. Maybe they can find some useful algorithm here or there though who knows. I'm just saying don't hold your breath.
  16. Agreed, I've been seeking hardcore damage since DR 1 and it still doesn't exist it seems. Why? It's an option, so... let us have the real deal please.
  17. Well since Jon put in many hours at the wheel we can reasonably assume it basically passed his feedback. Pun untended. (yes you are right, having actual confirmation would be more scientific, but we can be 95% sure)
  18. This may be true, but that isn't a really realistic feature that hasn't returned. It's an aide to make up for the fact that you aren't in a physical car. Anyway I do respect everyone who complains that a feature is removed from any software, so I don't want to appear one sided here. Before removing, put it in as an option if possible.
  19. The problem could be they had too much FFB force. I can tell you for example that DR1 with a Fanatec CSW2.5 is several times too powerful FFB compared to a real car when we're talking about non-major impacts. You literally can injure yourself if you spend enough time at the wheel at 100% settings in DR1 + Fanatec (depending on your seating position too). It's not like this at all in reality as another user stated above. Nobody wants to put more force on the driver than necessary in a modern rally car and they also don't want to require large amounts of energy/force from the driver as they'd just tire out. They get as little force back to them as possible while still being able to have full control and sufficient feeling.
  20. bn880

    Dirt 2.0 UDP data out specs

    Unfortunately it doesn't answer our UDP data format question, but thanks 🙂
  21. bn880

    Please bring back analogue handbrake support.

    Yeah this is a very important feature for me as well with a Fanatec HB. It's also at the core of professional rally driving.
  22. bn880

    DiRTy Gossip

    Oh sure, blame the tester. 😛 I prefer to blame the upper management fur such large debacles. 😄
  23. bn880

    DiRTy Gossip

    Hehe, It seems like this is probably the best system, as long as there is a process people understand and can follow. (at least until AI is crazy good to judge such things)
  24. bn880

    I'm DONE!! ...already. Rally 2.0

    Pedantic, obviously your life experiences must be limited to not see the possibilities. You come across as ignorant with such statements. I guess everyone in the world is the same with the same body and no injuries, same experiences... okaaay.
  25. bn880

    DiRTy Gossip

    Racenet: "I'm sorry to inform you that you drove at ludicrous speed and your time has been rejected by the system."