Jump to content

bn880

Members
  • Content Count

    484
  • Joined

  • Last visited

Everything posted by bn880

  1. So what are you guys saying, that even if you move the seat back in the car, the steering wheel looks larger than say 34cm in an R2 or R5? And you are SURE about this? (I don't have a VR set to check here)
  2. #yesVRyesBuy time has come 😉 Nice to see openVR support!
  3. Yeah but there are a lot of people used to circuit racing who can benefit from a ghost as they're still very slow in rallies.
  4. Yeah hmm. well. Not sure if CM want to show the ghosts there for fairness reasons, however I definitely see the benefit of being able to review each player's run in an event to check if they didn't cut etc. me personally, I always have RaceTrack Data Acquisition (RDA) running and that shows me how I'm doing compared to my best. So it's a similar thing to a ghost, just my own.
  5. Well you can in time trial. What are you after exactly?
  6. Re-reporting this: co-driver calls MANY pacenotes on the wrong channel when you select 5.1. So he will show up on left/right channels instead of center channel like for 95% of the calls. This is especially true for the longer custom call recording sequences over dangerous bits. @Riggs you may wish to add that
  7. Absolutely, missing cautions as well. Another one is a drop 4 left at the end of one of the polish stages. You always end up in the trees there if you don't remember it.
  8. There definitely are some BAD calls. For example, the keep center in the call here: It's only keep center if you take a sharp right at the very very end, if you're looking at the roadway at speed, it's a keep right. And it should be called as such. There are other problematic calls on that stage listed in the video description. One is essentially a 2 left called as a 3. where previous 3's were much wider and faster. There are more scary/bad calls on other stages/events, you just have to know how to look for them without using your memory of the stage (good luck on that). But yes there are many incomplete calls as well not mentioning not to cut, or to cut where one should. It just needs an editor to customize it to each drivers needs.
  9. With how many bad pacenote calls there are, 12 would be a minimum restart number for 12 stages so that you can remind yourself of them once. That's the whole issue that gets people into a restart frenzy, even people who have good car control skills get caught out by bad notes, which exist.
  10. bn880

    DiRT Rally 2.0 - Force Feedback

    @PJTierney Mostly agree with what Caer said, and to clarify when you lock up in reality on tarmac, you might feel a bit less force on the wheel depending on how much grip you lose and how much the front lifts up. You won't feel anything on the rear unless it starts to come around and do funny things. Tarmac smoothness might be accurate for Spain, probably not 100% accurate for DE if you see how rough that tarmac is IRL. But I would like to add a very critical point to this all, whatever stuff is added, if it's NOT a real 1:1 representation but additional aid/feedback, PLEASE put it on a new option/slider.
  11. bn880

    Pacenote editor

    Yeah a Pacenote Editor (really a recce mode even) would be an amazing improvement to the Dirt Rally series. The user made Dirty Pacenote app can work, but it's a LOT of work to import the samples/calls you need and then to mark out every stage and corner. if it was in the game, you could edit the pre made notes and make 2-5 corrections for a stage instead of redoing the whole thing (if you wanted).
  12. At least in MyTeam Championship the tyres keep being reset to mediums when you rejoin the Championship. I think at times you even get slammed on Mediums if it's an even stage number without service, and there's nothing you can do about that. (it's kind of regression but posting it here for @PJTierney as requested) Edit: Actually the issue is also that when you finish every even stage, the tyre used shown is also Medium, when you were on Softs.
  13. bn880

    Updated Rain effects

    It's a nice effect, but the accumulation without using wipers is important. (as you also saw for water splashes) Hope you manage to find some time eventually. 🙂
  14. bn880

    DiRT Rally 2.0 - Force Feedback

    The FFB really feels quite good to me. The only thing I might be slightly interested in is having those "bump" rotations present in a much smaller scale for more road details (smaller bumps). But this is really extreme nitpicking and isn't even necessary for an authentic experience IMHO.
  15. bn880

    Let's talk hardcore damage

    I would tend to agree with the above, though at this point there are still other more serious things to look at. I'm a purist in terms of damage, so I'd like it to be as 1:1 as possible while not costing us much more CPU resources. (and I don't care about more visualizaiton, just simulation)
  16. The watersplash is meant to vary based on how deep you go in / where. AFAIK The auto wipers are just a bug IMO.
  17. Great fixes and improvements thus far, liking Wales a lot, BUT there is still a sad issue with the water splashes where the water insta evaporates like methyl hydrate: More severe with no mud left over:
  18. 02.07.2019: Even More good news Everyone Version 1.2 of RDA has been published. New: Support added for DR 2.0 Sweden Rally Event (all Stage Rally Events from 1.51 now supported) Support added for Lancia 037 Evo 2, Porsche 911 SC RS Group B RWD Stage Rally cars (all Stage Rally Cars from 1.51 Supported) PDF now features a change-log at bottom Planned: Support for RX is still planned but not scheduled, donations would speed it up. Check Discord if you wish to help with collecting data for RX RDA support. Support for Windows 7 and 8 is still planned as well, but also not scheduled. https://www.racedepartment.com/downloads/racetrack-data-acquisition-rda.26829/update?update=48907
  19. bn880

    What are "titans" in DIRT?

    I want to know why it tells me 'to Tanak' all the time. Terrifying. 😉
  20. bn880

    FFB things still to be fixed (Wheel)

    Yeah definitely locking a wheel IRL doesn't really generate steering feedback (that is usable). You're listening (if you can), you're watching which end unloads if it's front. You're checking if you're drifting to one side, and other wonderful things not including the steering (except that you may notice if you locked a front as your steering inputs don't match as tightly to what the front end is doing). And it can be quite difficult to know for sure which one you've locked (left or right if you're going straight)! I would prefer personally an on screen UI similar to AC to show a locked wheel rather than fake input on my steering (definitely turning the wheel on main axis is a no-no). So if it's added to the FFB it should be a separate NEW slider.
  21. bn880

    DiRTy Gossip

    He means that the engine develops more power during nights which are cooler. Which is true for turbocharged engines. Though this is definitely not going to be part of the game simulation (as he also suspects).
  22. bn880

    End of bug fixes

    There is no indication of a direct change in bug fixing efforts. I think one can draw almost an infinite number of conclusions from Christina leaving, so without more details it's best to take it at face value (an employee left). They are hiring a new community person.
  23. 27.05.2019: Good news Everyone Version 1.1 of RDA has been published. New: Support added for all DR 2.0 v1.41 Rally cars including 2000cc. Support added for Monaco and Germany Rally Events. RDA now renders on top of game windows so you can use Live Performance over windowed/borderless DiRT Rally (2.0). Planned: Support for RX is still planned, but donations would speed it up. Check Discord if you wish to help with collecting data for RX RDA support. Support for Windows 7 and 8 is still planned as well. Download Version 1.1 https://www.racedepartment.com/downloads/racetrack-data-acquisition-rda.26829/
  24. I actually once did this IRL, by about 2.5kRPM, bent the torque plate a little. But putting down ~400HP back through it magically resolved the grinding/rubbing in a Km or so.. It was not your usual setup though, I think with a straight cut and clutch dump it would be a different story either for the transmission or the engine. (I don't think the clutch would give a banana to be honest)
  25. I'm going to go out on a limb (pun intended) and say that yes, many rally car pedals will be stiffer than some daily driver, but not to an extreme level. You should be able to get by on ~100lbs of pressure (maybe 200lbs for a stiffer brake setup and on tarmac). It's a bit different to F1 cars which are known to have very stiff pedals. If you look at rally car onboards, you can see also that there is a lot of pedal movement JUST like many regular road cars. The idea that a rally car pedal doesn't move much is a bit nuts because they still need a long lever to generate the force required for 4 brake calipers without a booster. So basically: just like with steering, it's not insane forces.
×