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Everything posted by bn880

  1. bn880

    DiRT Rally 2.0 - Force Feedback

    @PJTierney Mostly agree with what Caer said, and to clarify when you lock up in reality on tarmac, you might feel a bit less force on the wheel depending on how much grip you lose and how much the front lifts up. You won't feel anything on the rear unless it starts to come around and do funny things. Tarmac smoothness might be accurate for Spain, probably not 100% accurate for DE if you see how rough that tarmac is IRL. But I would like to add a very critical point to this all, whatever stuff is added, if it's NOT a real 1:1 representation but additional aid/feedback, PLEASE put it on a new option/slider.
  2. bn880

    Pacenote editor

    Yeah a Pacenote Editor (really a recce mode even) would be an amazing improvement to the Dirt Rally series. The user made Dirty Pacenote app can work, but it's a LOT of work to import the samples/calls you need and then to mark out every stage and corner. if it was in the game, you could edit the pre made notes and make 2-5 corrections for a stage instead of redoing the whole thing (if you wanted).
  3. At least in MyTeam Championship the tyres keep being reset to mediums when you rejoin the Championship. I think at times you even get slammed on Mediums if it's an even stage number without service, and there's nothing you can do about that. (it's kind of regression but posting it here for @PJTierney as requested) Edit: Actually the issue is also that when you finish every even stage, the tyre used shown is also Medium, when you were on Softs.
  4. bn880

    Updated Rain effects

    It's a nice effect, but the accumulation without using wipers is important. (as you also saw for water splashes) Hope you manage to find some time eventually. 🙂
  5. bn880

    DiRT Rally 2.0 - Force Feedback

    The FFB really feels quite good to me. The only thing I might be slightly interested in is having those "bump" rotations present in a much smaller scale for more road details (smaller bumps). But this is really extreme nitpicking and isn't even necessary for an authentic experience IMHO.
  6. bn880

    Let's talk hardcore damage

    I would tend to agree with the above, though at this point there are still other more serious things to look at. I'm a purist in terms of damage, so I'd like it to be as 1:1 as possible while not costing us much more CPU resources. (and I don't care about more visualizaiton, just simulation)
  7. The watersplash is meant to vary based on how deep you go in / where. AFAIK The auto wipers are just a bug IMO.
  8. Great fixes and improvements thus far, liking Wales a lot, BUT there is still a sad issue with the water splashes where the water insta evaporates like methyl hydrate: More severe with no mud left over:
  9. 02.07.2019: Even More good news Everyone Version 1.2 of RDA has been published. New: Support added for DR 2.0 Sweden Rally Event (all Stage Rally Events from 1.51 now supported) Support added for Lancia 037 Evo 2, Porsche 911 SC RS Group B RWD Stage Rally cars (all Stage Rally Cars from 1.51 Supported) PDF now features a change-log at bottom Planned: Support for RX is still planned but not scheduled, donations would speed it up. Check Discord if you wish to help with collecting data for RX RDA support. Support for Windows 7 and 8 is still planned as well, but also not scheduled. https://www.racedepartment.com/downloads/racetrack-data-acquisition-rda.26829/update?update=48907
  10. bn880

    What are "titans" in DIRT?

    I want to know why it tells me 'to Tanak' all the time. Terrifying. 😉
  11. bn880

    FFB things still to be fixed (Wheel)

    Yeah definitely locking a wheel IRL doesn't really generate steering feedback (that is usable). You're listening (if you can), you're watching which end unloads if it's front. You're checking if you're drifting to one side, and other wonderful things not including the steering (except that you may notice if you locked a front as your steering inputs don't match as tightly to what the front end is doing). And it can be quite difficult to know for sure which one you've locked (left or right if you're going straight)! I would prefer personally an on screen UI similar to AC to show a locked wheel rather than fake input on my steering (definitely turning the wheel on main axis is a no-no). So if it's added to the FFB it should be a separate NEW slider.
  12. bn880

    DiRTy Gossip

    He means that the engine develops more power during nights which are cooler. Which is true for turbocharged engines. Though this is definitely not going to be part of the game simulation (as he also suspects).
  13. bn880

    End of bug fixes

    There is no indication of a direct change in bug fixing efforts. I think one can draw almost an infinite number of conclusions from Christina leaving, so without more details it's best to take it at face value (an employee left). They are hiring a new community person.
  14. 27.05.2019: Good news Everyone Version 1.1 of RDA has been published. New: Support added for all DR 2.0 v1.41 Rally cars including 2000cc. Support added for Monaco and Germany Rally Events. RDA now renders on top of game windows so you can use Live Performance over windowed/borderless DiRT Rally (2.0). Planned: Support for RX is still planned, but donations would speed it up. Check Discord if you wish to help with collecting data for RX RDA support. Support for Windows 7 and 8 is still planned as well. Download Version 1.1 https://www.racedepartment.com/downloads/racetrack-data-acquisition-rda.26829/
  15. I actually once did this IRL, by about 2.5kRPM, bent the torque plate a little. But putting down ~400HP back through it magically resolved the grinding/rubbing in a Km or so.. It was not your usual setup though, I think with a straight cut and clutch dump it would be a different story either for the transmission or the engine. (I don't think the clutch would give a banana to be honest)
  16. I'm going to go out on a limb (pun intended) and say that yes, many rally car pedals will be stiffer than some daily driver, but not to an extreme level. You should be able to get by on ~100lbs of pressure (maybe 200lbs for a stiffer brake setup and on tarmac). It's a bit different to F1 cars which are known to have very stiff pedals. If you look at rally car onboards, you can see also that there is a lot of pedal movement JUST like many regular road cars. The idea that a rally car pedal doesn't move much is a bit nuts because they still need a long lever to generate the force required for 4 brake calipers without a booster. So basically: just like with steering, it's not insane forces.
  17. Isn't that just the engine cover being removed while in service?
  18. bn880

    How do engine upgrades work?

    @ZbP I would agree with you, but the Power curve is faster for users/drivers than Torque curve. Definitely we do need the power curves or equations to pick proper shift points.
  19. bn880

    DiRTy Gossip

    On PC yes.
  20. bn880

    DiRTy Gossip

    Close one, I also had one yesterday, was so excited I started looking for my horn, but couldn't find it and crashed!
  21. Perhaps you bought them used?
  22. I also get this in a monthly event (haven't tried others). No indication of overall rally time either.
  23. bn880


    They use usually 85% RPM to show you the shift indication based on the 2 numbers I mentioned. For example in SimHUB you can adjust this during driving. In FanaLED's you can configure it with a custom car profile.
  24. bn880


    Dirt Rally sends information on maximum RPM and current RPM. Nothing else for shifting.
  25. NOTICE: RDA will not work in Windows 7 or 8.1 until further notice. This is due to Microsoft improperly describing their Universal Runtime to developers. Significant time will need to be invested to adjust the project to support 7/8.1 and I can not guarantee when I will do this. Though any donations may speed that up.