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bn880

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Everything posted by bn880

  1. bn880

    Please CM, honor to handbrake! It's a rally game!

    Depends which MC is used and what lever ratio.
  2. bn880

    Please CM, honor to handbrake! It's a rally game!

    That's not exactly how a hydraulic brake works. Your foot brake is also hydraulic. You can vary the pressure on the handle.
  3. bn880

    Please CM, honor to handbrake! It's a rally game!

    Yep, just a normal controller axis.
  4. bn880

    Please CM, honor to handbrake! It's a rally game!

    Yeah, I agree. The sensitivity/range needs to be fixed up.
  5. bn880

    The Codemasters Way

    Hi, I am bn880, I am sorry for being an apologist. But really I am just trying to make this game a better product and the world a slightly better place. 🖖🖖
  6. Damn, that's not a big difference from reality. I suggest reporting it in the bug thread though for sure.
  7. Yeah unfortunately it's all in one and no real filtering.
  8. So what are you guys saying, that even if you move the seat back in the car, the steering wheel looks larger than say 34cm in an R2 or R5? And you are SURE about this? (I don't have a VR set to check here)
  9. #yesVRyesBuy time has come 😉 Nice to see openVR support!
  10. Yeah but there are a lot of people used to circuit racing who can benefit from a ghost as they're still very slow in rallies.
  11. Yeah hmm. well. Not sure if CM want to show the ghosts there for fairness reasons, however I definitely see the benefit of being able to review each player's run in an event to check if they didn't cut etc. me personally, I always have RaceTrack Data Acquisition (RDA) running and that shows me how I'm doing compared to my best. So it's a similar thing to a ghost, just my own.
  12. Well you can in time trial. What are you after exactly?
  13. Re-reporting this: co-driver calls MANY pacenotes on the wrong channel when you select 5.1. So he will show up on left/right channels instead of center channel like for 95% of the calls. This is especially true for the longer custom call recording sequences over dangerous bits. @Riggs you may wish to add that
  14. bn880

    DiRT Rally 2.0 - Force Feedback

    @PJTierney Mostly agree with what Caer said, and to clarify when you lock up in reality on tarmac, you might feel a bit less force on the wheel depending on how much grip you lose and how much the front lifts up. You won't feel anything on the rear unless it starts to come around and do funny things. Tarmac smoothness might be accurate for Spain, probably not 100% accurate for DE if you see how rough that tarmac is IRL. But I would like to add a very critical point to this all, whatever stuff is added, if it's NOT a real 1:1 representation but additional aid/feedback, PLEASE put it on a new option/slider.
  15. bn880

    Pacenote editor

    Yeah a Pacenote Editor (really a recce mode even) would be an amazing improvement to the Dirt Rally series. The user made Dirty Pacenote app can work, but it's a LOT of work to import the samples/calls you need and then to mark out every stage and corner. if it was in the game, you could edit the pre made notes and make 2-5 corrections for a stage instead of redoing the whole thing (if you wanted).
  16. bn880

    DiRT Rally 2.0 - Force Feedback

    The FFB really feels quite good to me. The only thing I might be slightly interested in is having those "bump" rotations present in a much smaller scale for more road details (smaller bumps). But this is really extreme nitpicking and isn't even necessary for an authentic experience IMHO.
  17. bn880

    Let's talk hardcore damage

    I would tend to agree with the above, though at this point there are still other more serious things to look at. I'm a purist in terms of damage, so I'd like it to be as 1:1 as possible while not costing us much more CPU resources. (and I don't care about more visualizaiton, just simulation)
  18. The watersplash is meant to vary based on how deep you go in / where. AFAIK The auto wipers are just a bug IMO.
  19. Great fixes and improvements thus far, liking Wales a lot, BUT there is still a sad issue with the water splashes where the water insta evaporates like methyl hydrate: More severe with no mud left over:
  20. 02.07.2019: Even More good news Everyone Version 1.2 of RDA has been published. New: Support added for DR 2.0 Sweden Rally Event (all Stage Rally Events from 1.51 now supported) Support added for Lancia 037 Evo 2, Porsche 911 SC RS Group B RWD Stage Rally cars (all Stage Rally Cars from 1.51 Supported) PDF now features a change-log at bottom Planned: Support for RX is still planned but not scheduled, donations would speed it up. Check Discord if you wish to help with collecting data for RX RDA support. Support for Windows 7 and 8 is still planned as well, but also not scheduled. https://www.racedepartment.com/downloads/racetrack-data-acquisition-rda.26829/update?update=48907
  21. bn880

    DiRTy Gossip about DIRT Rally Games

    He means that the engine develops more power during nights which are cooler. Which is true for turbocharged engines. Though this is definitely not going to be part of the game simulation (as he also suspects).
  22. 27.05.2019: Good news Everyone Version 1.1 of RDA has been published. New: Support added for all DR 2.0 v1.41 Rally cars including 2000cc. Support added for Monaco and Germany Rally Events. RDA now renders on top of game windows so you can use Live Performance over windowed/borderless DiRT Rally (2.0). Planned: Support for RX is still planned, but donations would speed it up. Check Discord if you wish to help with collecting data for RX RDA support. Support for Windows 7 and 8 is still planned as well. Download Version 1.1 https://www.racedepartment.com/downloads/racetrack-data-acquisition-rda.26829/
  23. bn880

    DiRTy Gossip about DIRT Rally Games

    On PC yes.
  24. bn880

    DiRTy Gossip about DIRT Rally Games

    Close one, I also had one yesterday, was so excited I started looking for my horn, but couldn't find it and crashed!
  25. NOTICE: RDA will not work in Windows 7 or 8.1 until further notice. This is due to Microsoft improperly describing their Universal Runtime to developers. Significant time will need to be invested to adjust the project to support 7/8.1 and I can not guarantee when I will do this. Though any donations may speed that up.
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