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Everything posted by bn880
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What features do we want to see in a future DIRT Rally game?
bn880 replied to caerphoto's topic in DiRT Rally Series Suggestions
I know this isn't strictly a discussion thread, but just wanted to clarify: It looks like the max FOV you can get in the game is about 135 degrees currently with the slider at +5. You are saying the triple setup provides more than 135 degrees? (I think it is possible) -
Ahh no, I was being a bit funny/dramatic. 🙂 But we know the Eagle did in history put it a lot of work for his times. (not this time for sure, but in WS etc)
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There's no beef, DG already said he over reacted. The case is closed.
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he beat him by 7.5s approx. 🙂
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Ehh, this is just a thread with a bunch of videos though DG, and PJ has a right to just post his vid here as a driver, I think it might be his first WR and he's working the RWD's quite a bit. I see it as fair play. If it was pinned here or in reddit, I'd definitely raise an eyebrow. Now it seems Eagleizer got all worked up and took the WR. 😄
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Deceptive video, on purpose. The guy is running 2x the FOV he should to try and look faster than anyone else. Meanwhile we can do better times in Stage Rally cars on that stage, and we don't get 160k views without the deceptive FOV.
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What features do we want to see in a future DIRT Rally game?
bn880 replied to caerphoto's topic in DiRT Rally Series Suggestions
I don't disagree that it would be cool for a dedicated co-driver mode. -
What features do we want to see in a future DIRT Rally game?
bn880 replied to caerphoto's topic in DiRT Rally Series Suggestions
A dedicated codriver mode has been suggested here somewhere, who knows if it will happen (likely not for 3.0). But your ask for rendering actual notes on the notepad in VR as well, I think that's really far fetched. That sounds like something for a 4.0 if it ever happens. -
real life Codemasters DiRT Rally Team • Competing in the 2021 FIA Junior WRC
bn880 replied to PJTierney's topic in DiRT Rally 2.0
Great news, will be watching this closely. And ohh my, that livery! 10/10 -
Another vid of driving from me:
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What features do we want to see in a future DIRT Rally game?
bn880 replied to caerphoto's topic in DiRT Rally Series Suggestions
Brake bias adjustment from within the car/stage. Some of the vehicles in the game should have a dial to allow bias adjustment at any time (but do not currently), this is quite a relevant feature when you transition between degradation levels, and with tyre wear. -
😄 Guy was making his own notes way back then already! Meanwhile, I'm still making notes for DR2.0 (trollface) Edit: yeah seen the Spain comparison vid(s) a long time ago, and yes, I think everyone especially CM now knows the handling needs correction. So we're beating a bit of a dead horse on that one.
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That's exactly it, imagine creating a custom challenge class in your club for say all kinds of 2WD vehicles, so both RWD and FWD. Would be kinda neat I think. (just one example, but that is a real life scenario as well)
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Lancia Delta HF Integrale Differentials Correction
bn880 posted a topic in DiRT Rally Series Suggestions
It has become apparent to me after using the Delta in JRC that the front diff in the game should not be a LSD. The Delta had an open front diff, which online sources confirm as do homologation papers. So the diff should have a setting range from 0.0 to 0.0 😄 Perhaps in DR3.0 Obviously some other cars are similarly affected in terms of not even having a LSD. -
I agree with most of your post, and yes the ballast or restrictor would be very specific and have a narrow but perhaps necessary application. Overall I believe in the last couple days, we are all in agreement except perhaps DG. (class freedom/black/white list solves most issues, resolve narrow remaining issues with other means) @dgeesi0 I think making the times artificially close is not much better than artificially identical for the sake of this argument. It is Ok only in very specific scenarios in my opinion. I wouldn't want to see the cars permanently affected like this. no offense, and I realize you have a right to your POV.
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Having car X vs car Y struggle in another location doesn't solve the "balance" issue per say, and is another layer of complexity that existed to an extent IRL. The reason is not every rally/run consists of multiple events that would balance things. Also things did not completely balance out IRL with dominant cars between events either. So I think sticking with the black/white list solution, and if time permits a ballast/restrictor solution for eSports to better show off the game is probably the way to go. I disagree with DG on forcing vehicles to do basically the same times overall, unless it's a specific option chosen for a championship or eSports event. Even now in the car restricted dailies the problem of dominance magically disappears, that's white listing at play. I'm quite sure if there was a way to black/white list we wouldn't only get Citroen 2000CC and Lancia Delta club events, but instead the slower cars would get used.
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Sometimes moving closer to the monitor is quite expensive and time consuming. (literally some people don't have the spare money or time) I think this is why this member is asking for even more adjustment. I have to note though that DR2 has at least a decent amount of adjustment for FOV on PC. Most larger monitors can be set up correctly at -5 setting. On the other hand I find in a game like WRC 9 there is absolutely no way to get a real FOV even at lowest setting. *(just putting things in perspective, pun intended)
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Thanks for the clarification! Almost every swedish driver I've seen or known uses the Swedish co-driver and I just assumed it was in the game. 😄 Other than that there is DiRTY Pacenotes and Crew Chief where people can add their own notes with a lot of work obviously.
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There are so many people using the Swedish co-driver that I think it's actually in-game. 🤔 Correct me if I'm wrong. 😆
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Yes, 1 is definitely more beneficial if you're going after a sim and for realism though. So depends what you're developing, a fun simcade, or a sim. The gameplay and even esports can obviously be solved by other means, like a ballast penalty per car similar to whaty ou mentioned for GT Sport.
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I just said this. " Meanwhile, I'm slightly hopeful these classes will get a top down Design consideration to change the reliance on set hard coded groupings to this extreme like we have in DR2. " I've also said it in a previous message directly to flying tuga that got no likes 😄 Here (I'm just surprised sometimes how forums and people work TBH.)
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How fast can you drive on a flat tire before it explodes?
bn880 replied to BiggusThiccus's topic in DiRT Rally 2.0
In the game you get a bit of an "exploding tyre" action even if it was deflated previously. That is because often when these tyres fall apart after puncture at speed, they do some serious damage and the tread hits all kinds of things and rips them off. In the game they did go after a bursting tyre effect though, with small flames and stuff. 🙂 -
I really like taking one of the subis and seeing if I can be the fastest subi in a daily or whatnot. It's not the only subi that is out matched, there is a legacy in the group A class that has a similar issue, and one or two other Subis. However for me, it's more important that they are not butchered and are accurate than for them to be in the "correct class". Meanwhile, I'm slightly hopeful these classes will get a top down Design consideration to change the reliance on set hard coded groupings to this extreme like we have in DR2.
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Please enjoy some Greece World Record onboards and Replays in the Lancia Delta HF Integrale crazy box!
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The leagues/clubs system might be updated to allow better filtering/selection of cars though.