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bn880

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Everything posted by bn880

  1. browse to C:\Program Files (x86)\Steam\userdata\ <your ID #>\690790\remote and delete the @ghost files there, not the profile files. may be worth a shot
  2. Hello, this may have already been suggested, but if not: Would be great if F1 2021 was able to import controller/video and other settings as appropriate from a previous F1 version if installed (for example F1 2020 or 2019), behind a prompt or behind a dedicated option. Would definitely make setting up the game faster, and would leave more time for people to try the game in the free weekends etc. Thanks for listening
  3. I have heard they were considering this already for 2.0 internally. And they have also heard about support for this from me and other members on a discord server. I think its a no brainer that they need to add a bit more friction off road, but this does have to be coupled with time penalties for a smart overall solution to all the possibilities. It is actually possible for them to determine in a very coarse way if you are just having a huge moment/crashing or are cutting. They can analyze the time loss which you would have from a big crash and not apply a time penalty (in general). If you
  4. It seems that the homologation papers available from the FIA do not include revisions later posted/submitted and approved. So, actually the 1992 Delta group A MAY HAVE HAD a front LSD after all. To be continued...
  5. Yeah, obviously no one is paying you to do the research 🙂 Anything more will be welcome and toe/setup wear is another interesting topic. Experience suggests your views of compound wear are correct, but as mentioned, full data would provide new insights into WHEN it even makes sense to use mediums or hards.
  6. Great use case for RDA. 👍 I think this is a good scratch of the surface (with no offense intended); the real meat and what will get most people curious is going to be quantitative comparisons of compounds over several stages. To help people make a choice on which compound to choose when. (of course driving style may matter) The other thing that would be interesting is whether making setup adjustments can compensate for worn rubber or harder compounds at all. Either way, keep up the analysis. 🙂
  7. Poor Mike, I also did this to his time (finally after slacking off for a month) I'm sure he will give it another go someday though. (the time definitely hasn't peaked)
  8. I know this isn't strictly a discussion thread, but just wanted to clarify: It looks like the max FOV you can get in the game is about 135 degrees currently with the slider at +5. You are saying the triple setup provides more than 135 degrees? (I think it is possible)
  9. Ahh no, I was being a bit funny/dramatic. 🙂 But we know the Eagle did in history put it a lot of work for his times. (not this time for sure, but in WS etc)
  10. There's no beef, DG already said he over reacted. The case is closed.
  11. he beat him by 7.5s approx. 🙂
  12. Ehh, this is just a thread with a bunch of videos though DG, and PJ has a right to just post his vid here as a driver, I think it might be his first WR and he's working the RWD's quite a bit. I see it as fair play. If it was pinned here or in reddit, I'd definitely raise an eyebrow. Now it seems Eagleizer got all worked up and took the WR. 😄
  13. Deceptive video, on purpose. The guy is running 2x the FOV he should to try and look faster than anyone else. Meanwhile we can do better times in Stage Rally cars on that stage, and we don't get 160k views without the deceptive FOV.
  14. I don't disagree that it would be cool for a dedicated co-driver mode.
  15. A dedicated codriver mode has been suggested here somewhere, who knows if it will happen (likely not for 3.0). But your ask for rendering actual notes on the notepad in VR as well, I think that's really far fetched. That sounds like something for a 4.0 if it ever happens.
  16. Great news, will be watching this closely. And ohh my, that livery! 10/10
  17. Another vid of driving from me:
  18. Brake bias adjustment from within the car/stage. Some of the vehicles in the game should have a dial to allow bias adjustment at any time (but do not currently), this is quite a relevant feature when you transition between degradation levels, and with tyre wear.
  19. 😄 Guy was making his own notes way back then already! Meanwhile, I'm still making notes for DR2.0 (trollface) Edit: yeah seen the Spain comparison vid(s) a long time ago, and yes, I think everyone especially CM now knows the handling needs correction. So we're beating a bit of a dead horse on that one.
  20. That's exactly it, imagine creating a custom challenge class in your club for say all kinds of 2WD vehicles, so both RWD and FWD. Would be kinda neat I think. (just one example, but that is a real life scenario as well)
  21. It has become apparent to me after using the Delta in JRC that the front diff in the game should not be a LSD. The Delta had an open front diff, which online sources confirm as do homologation papers. So the diff should have a setting range from 0.0 to 0.0 😄 Perhaps in DR3.0 Obviously some other cars are similarly affected in terms of not even having a LSD.
  22. I agree with most of your post, and yes the ballast or restrictor would be very specific and have a narrow but perhaps necessary application. Overall I believe in the last couple days, we are all in agreement except perhaps DG. (class freedom/black/white list solves most issues, resolve narrow remaining issues with other means) @dgeesi0 I think making the times artificially close is not much better than artificially identical for the sake of this argument. It is Ok only in very specific scenarios in my opinion. I wouldn't want to see the cars permanently affected like this.
  23. Having car X vs car Y struggle in another location doesn't solve the "balance" issue per say, and is another layer of complexity that existed to an extent IRL. The reason is not every rally/run consists of multiple events that would balance things. Also things did not completely balance out IRL with dominant cars between events either. So I think sticking with the black/white list solution, and if time permits a ballast/restrictor solution for eSports to better show off the game is probably the way to go. I disagree with DG on forcing vehicles to do basically the same times overall, unle
  24. Sometimes moving closer to the monitor is quite expensive and time consuming. (literally some people don't have the spare money or time) I think this is why this member is asking for even more adjustment. I have to note though that DR2 has at least a decent amount of adjustment for FOV on PC. Most larger monitors can be set up correctly at -5 setting. On the other hand I find in a game like WRC 9 there is absolutely no way to get a real FOV even at lowest setting. *(just putting things in perspective, pun intended)
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