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Posts posted by bn880

  1. 40 minutes ago, virgism said:

    A developer also told, that Project immersion calculator is showing correct values - and it shows 57 for me, not 29 or -5, like Andyf calculator.

    It's not showing correct values for vFOV for DR 2.0.  All you have to do is check how wide the road is on your monitor versus in your real car... its so blatantly obvious it's not funny.

  2. 1 hour ago, virgism said:

    I think calculator is wrong - in Dirt games FOV must be vFOV*2 - 82 in your case, or +5 clicks.

    In my case it shows -5 and vFOV - 29. If I set -5, i can't play - it's like slow motion movie. But if i set +1 (vFOV*2 = 60 ) - it looks perfect.


    This calc looks better: https://dinex86.github.io/FOV-Calculator/

    No - The calculator is totally right.  You are using a double FOV from what it should be with the other calculators.  If you can't play, raise it knowing it's not realistic, or upgrade your setup.

    • Agree 2

  3. 19 hours ago, TheNorwegianPhantom said:

    oh, does the marshall have a collision box? I thought the game reset you to stationary when you are about to run him over.

    It was a joke. I don't know why you have the bug if you're sure you're not hitting anything in the timing area.


    @Pieman99  They improved the water splash effects in the patch, it's a really nice effect now.

    6 locations per championship is definitely a design choice.  I also agree it is not a good design choice though.   I want to run 2 of the same event in a custom championship in a row to make up for the super short events (12 short stages),  I just start to get into a rally at stage 10 as they're so short and it's nearly over. 😛

    They did fix a lot of smaller things in the patch, even the thing with not renaming setups when saving is welcome, showing vehicle damage on info screens, and showing the Leaderboards for career races is an awesome improvement.  Many more things were fixed/changed that aren't noted.

    • Thanks 1
    • Agree 2

  4. The differences you are seeing are from people memorizing the stages like tracks basically.  For the most part.  Also lots of those people have been attempting time trials and that gives you a boost of speed (and hence also the memorization)


    Your crew chief does tuning?  wow.  Please explain as I don't know how that works.  (the default setups are just default AFAIK) 

    • Like 1
    • Agree 1

  5. Just an update on this, because now I can view the Career Leaderboard.  R2 Masters: I am regularly placing top 10 or top 5 in Spain and NE stages on the leaderboards, in the wet often #1 or 2, and I am still placing around 10th versus the AI.


    Edit: To clarify, on the human Career Leader boards the people at the top 10 usually are not the same people, it's a huge inconsistency.  Versus the Ai where the top 3 at an even are generally the top 3 in most stages.  So while I am about 5 places average higher or more versus the humans, the AI are also much more consistent.  So this is a problem .  I think this requires strict world record times on all stages of the Masters championship, and those times are not Rally times, those are Time Trial times.

    • Agree 2

  6. 46 minutes ago, JesseDeya said:

    I'm on PC so this doesn't affect me per se, but my understanding is that most console users want the ability to REDUCE FoV, to correct for cockpit view when close to the TV.

    Given that can only improve performance is it not possible to implement sooner rather than later?

    That's not true, reducing the FOV may actually reduce performance depending on the LOD system of the sim.  It really may be extra work to reconfigure everything.   As an example at least on PC when I use a proper FOV of 30 degs (which is proper for most home setups) already you can see there is a LOD restriciton in place and the road looks blurred too early. They should bump that up, but not sure what the performance impact would be.

    • Disagree 1

  7. 1 hour ago, nbates66 said:

    The handbrake is analog, it doesn't appear to bind as an axis but it definitely behaves as one, I plugged in and tested with a Logitech Joystick to confirm this.

    It definitely does not behave as proper analog, at least not before 1.3.  There are numerous threads about it, the analog range is only the first 5 or 10% of movement which is usually just play/slack on most HB/s.  


  8. 39 minutes ago, JesseDeya said:

    It's a valid request, but it it did not poll as high as you claim. It was 8th out of 13 options on RallyStu2's poll, and did not get bumped with issues being fix - not a single issue above 13th was rectified in patch 1.3.          No single list can be completely comprehensive, but I think you specific issue is adequately represented by "enhanced difficulty options" so feel free to use that to add your vote.


    You are forgetting the reddit vote:




    I consider the Audio issue something not really necessary to count because it is always being looked at and WAS supposed to be fixed.  So I count that as positoin 5 and position 7 for hardcore damage.

    And no, you're out of your mind if you think that "enhanced difficulty options" means hardcore damage IN career.  You basically just skipped over a major gripe for many people there.

  9. Interestingly some users are reporting (now) that the leaderboard is accepting new times. it may be specific to the vehicle, or stage, or cuts.  or maybe the issue is just now fixed, they did mention Racenet issues due to patch.   So lets see how that bug #39 develops.  I will post here if I see my times posted or not in the future.




    Edit: So, my championship got reset, and now my TT times are showing up on the leaderboard. This must have been the cause of the leaderboard times not showing up , some kind of discrepancy due to the patch. All good now

    •  The Leaderboard is now available from Career mode (Great news!)
    • BUG The Leaderboard, even in TT isn't accepting new times (very bad news)  

    The Personal Best time is updated as you can see there with 3:45.519, but it won't get posted on the Leaderboard.  Same thing happens for Career leaderboard.


    Edit: So, my championship got reset, and now my TT times are showing up on the leaderboard. This must have been the cause of the leaderboard times not showing up , some kind of discrepancy due to the patch. All good now

  10. 19 minutes ago, SkiddyMcCrash said:

    It will be the same reason we didn't have hardcore damage in D:R, licencing. Some car makers don't want their cars to be smashed up in games, no matter how much we want it.

    Actually no.  This is only restricted Career mode, we already have this damage outside career mode, also in career mode you can cause this very serious damage as well just with more force/hits.   Also , not the best thread to discuss this.

    • Agree 1