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bn880

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Posts posted by bn880


  1. Nobody faked anything with the 5.1 solution, it's used because the games (DR1/2) specifically are designed with this in mind.  They output the co-driver on the center channel and if you want you can use headphones for that.  Not sure to be honest why you're investing time in this if this is the "limitation" you have identified.

     

    Sorry. just telling it like it is.

    Edit: But ok, it will provide another option to people, and you can say in some ways it will be cleaner and more flexible, so that's cool.  Also the fact that it will be directly in stereo will help.


  2. 2 hours ago, PetSild said:

    My advice to better the appearance and performance. Method TAA only blurs the picture and kills the details, it is better to only turn on MSAA 4x activate ReShade filter SMAA, the result is better antialiasing without performance loss.

    Yes ok of course. But I mean if you want to repro the "bug"/issue.


  3. 5 hours ago, SquadBruce said:

    Oh balls..

    Do bottom 3 not get dropped?

    Looking at a lifetime of disappointment now 🤣

    Yes you will get dropped eventually if you keep finishing at the bottom or Abandon a championship a few times.

    I'm kind of hoping CM will fix the AI times, it's a bit scary in the R2's on some events.

    • Agree 1

  4. 19 hours ago, PetSild said:

    Tried on the track Valle de los puentes interpret the problem with the frame rate, but on ultra settings and 2560@1440 resolution does not drop the speed below 55 fps.

     

    4x MSAA

    TAA off

    Motion blur off

    Set everything to Ultra end then test. (Why only 4x MSAA and TAA off for your test?  it should be ON)  It's VERY easy to repro.  It's approx 1.5km into the stage, i think you can use El Rodeo too.   The FPS dips below 60 at 2560@1600  even on a 2080ti until I overclock.

    Luckily one can lower the crowd "detail" in the settings.


  5. My OTHER list that for me is high prio, listed from highest prio to lowest:

    1. The handbrake is 90% digital, this is a problem, and unrealistic.  Requires full scale analog axis like in DR1.0 (it literally was brilliant in DR1)
    2. Pace-notes that come too late in many locations, requires memorization of stages. (previously linked with vid)
    3. In Multiplayer in Monte there are many completely skipped hairpin calls (reported in 1.2 bug thread with video)
    4. Waiting for the servers when clicking through your Career is not fun. (meaning this could/should also be offered offline)
    5. It's not possible to save more setups per car/event than the current 8 (really it's 1.1 setups per event in gravel)
    6. There is an imbalance on the tyre wear/sets vs Event length.  Essentially no tyre conservation, strategy, wear etc.
    7. It is not possible to examine your tyre wear between stages (only at service), and not possible to rotate your spares into use.
    8. Events are too short at 12 stages, no real "masters" rally is that short. (plays into the 2 above)  Makes it worthless often to carry a spare wheel as well. Even in real life stages are run twice to extend the length of events.
    9. Monte ice sections offer too much grip if it is clear ice, about 2x too much.

     

    • Agree 4

  6. The AI times in R2 ARE quite messed up,  Marynka. I can do a 4:15 with a few tiny errors in the dry, that's 11th world time. but that's not good for Masters Career AI, they do the same time in the wet, with full degradation:

    Humans Dry no deg

    1548459417_DirtRally2Screenshot2019_04.03-15_19_32_41.thumb.png.e22abadbc11443d20c17f81ba4d30911.png

    AI Wet full deg back of field

    460293120_DirtRally2Screenshot2019_04.03-15_32_07_26.thumb.png.f6d3ab5a0e9e7e16deaeb608aecc1ff4.png

     

    Video of the Dry stage for reference

     

    • Agree 5

  7. On 3/28/2019 at 5:09 AM, dreampage said:

    How come there is one AI that completes the rally (6 stages) 1 minute 20 seconds faster than any other AI cars? How can it be so much faster when it's only "Clubman" difficulty? I would agree I must be a noob if every AI was faster than me but you can see I completed the rally quite well, I beat all of them (I won 3 stages out of 6) but yet that one AI is ridiculously faster than all the others. Like that S. Bernard was from another tier completely. This is what makes Career mode so hard to enjoy.

    Oh, I think they did pretty well on that aspect; because often you're in lower levels up against "up and coming talent", and yeah they're fast but next season they usually are already in a higher level and not there to challenge you anymore.  This can happen in real life too where a driver is just so much better but he won't stay there long.


  8. I'm just going to summarize my most concerning bugs/issues with the game, not necessarily speaking for everyone else:

    1. Audio is still cutting out randomly during a stage.  You just hear speaker clicks when manipulating menus.  Exiting to main menu fixes it. Being worked on
    2. AI R2 FWD times are not compensating nearly enough for Wet stages at Elite level.  They are not losing even 1s per km in full wet conditions.  They are doing close to dry human WR times and those people repeated those stages MANY times.  Requires that people restart the stage many times to minimize time loss unrealistically.
    3. There are quite a few pace note calls that come in completely too late, like the one in Argentina which I reported here two days ago (no chance to slow down before hairpin left after hearing the call). This results in having to memorize all stages. (which I suspect is 90% of Codemasters pacenote testing method, people that have memorized the stages)
    4. The handbrake is 90% digital, this is a problem, and unrealistic.  Requires full scale analog axis like in DR1.0 (it literally was brilliant in DR1)
    5. There is an imbalance on the tyre wear/sets vs Event length.  Essentially no tyre conservation, strategy, wear etc.
    6. Events are too short at 12 stages, no real "masters" rally is that short. (plays into the above)  Makes it worthless often to carry a spare wheel as well. Even in real life stages are run twice to extend the length of events.
    7. Damage is too light in Career mode, no Hardcore Damage option.
    8. FFB - Smaller details/feel are missing, as well as center feel, even with good adjustments. Being looked at
    9. Low: The reported stage start times seem incorrect. Often a time of 04:xx is shown but it's full daytime.  Likewise 16:xx is shown and it's night...
    10. Still too many night stages and wet stages overall.  Both should be the exception not the norm.  For example at Elite you usually (not always) have 3-4 wet stages and 3 night stages out of 10.  NOPE, not right.
    11. Low: Event summary view should have more details on each stage icon shown, currently you must scroll over each stage to see what daytime it is, what the surface conditions are and what the weather is.  This could be displayed visually and easily.  Some attempt was made but it's over simplified and thus useless (some weather / time icon is mixed, confusing)
    12. It's not possible to save more setups per car/event than the current 10 (really it's 1.1 setups per event in gravel).
    13. Low: When overwriting a setup it resets it's name instead of keeping the old name.
    14. It is not possible to examine your tyre wear between stages (only at service), and not possible to rotate your spares into use.
    15. Low: Most of the R2 Fiesta liveries are still messed up.  Being worked on
    16. Waiting for the servers when clicking through your Career is not fun.
    17. Low: Impossible to compare your Career stage time to world record times or even your own PB.
    18. Rain close to windscreen - the drops are too large and bright, especially at night.  Edit: Probably because there is an overhead/back light on the car for replays/external views?  Not sure, the rain is lit up by unknown light source.
    19. Low: Montecarlo ice sections IMO offer too much grip if it is clear ice, about 2x too much.
    20. In Multiplayer in Monte there are many completely skipped hairpin calls (reported in this thread earlier with video https://www.youtube.com/watch?v=_zW8QDgRhlU ).
    • Agree 8

  9. I am resorting to restarting my wet stages until I can minimize the time loss in R2 FWD career.  It's really not a good experience as I am pretty hardcore (tm) and would prefer to do no restarts as I was able to do until I got into elite.   Frankly without restarts with these AI times especially in the wet, I'd probably struggle for 2 years to get into Masters. 😄


  10. Good suggestions.   There was another thread made about setup names and I was considering the same myself too.  Plus, (already is a thread for it) it would be good to be allowed to save many more setups per car/venue.


  11. 1 hour ago, BloodCat said:

    AFAIR DR1 was a pure experiment, so it's sales were actually good considering all the uncertainty. Don't have any proof to back that up, though, and I would really like to know how DR1, D4 and DR2 turned out financially.

    Considering all the quirks in physics -- it must be god's, nature doesn't make such strange systems.

    Yeah well, no, it either sold to expectations they had or not regardless.  (And I am not saying this is good or bad,  people make their own expectations and goal posts, and it's often their satisfaction in life that gets crushed due to it if they set them too high)

     

    It's Codies physics. 😄


  12. I agree with the OP with the exception that DR1 was a massive financial success, I seem to recall that it didn't sell as well as expected.  Also disagree that it's God's physics, it's certainly not God's!  😛

    • Like 1

  13. On 3/27/2019 at 5:34 AM, ImTheOx11 said:

    Studs are great for offroad and a nightmare on Tarmac. 

    Can you imagine MC on studs 🤣 

    at least you could drift in flat turns meybe even make some sparks! 

    Yes I could imagine it on studs,would be of course drifting on tarmac sections but much better on the ice patches .  Tiny little studs for tarmac.

     

    Anyway,  YES definitely there should be pacenotes to match the conditions better. (not perfect but better than now would be helpful)  People saying something that ice is not permanent etc etc, well let the Developers deal with this.  You should think in terms of real life.

     

    My feedback on Monte is its massively better than DR1, but ice is not really ice yet.  It needs to be 2x more slippy if its clear ice.  For now it qualifies as an ice mix matrix, ~2x more grip than real ice.

     


  14. Auto transmissions will upshift like this in real life.  It's a matter of RPM and load.  If you are at a high enough rpm and there isn't sufficient load there is nothing to tell the transmission (be it  hydraulic only or electronic) that it should NOT shift. So.. .there you have it.  IRL you have to install manual modifications to automatics or use them in manual mode (if available and without nanny) to do such things.

    • Agree 1
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