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Posts posted by bn880

  1. 1 hour ago, bogani said:

    But does trackIR only work moving head left/right or does it work up/down as well? If it does, even the slightest unintentional movement of your head will affect how it looks, creating a much bigger perceived discrepancy between platforms than it really is.

    It works up down yes, but i wasnt doing image stabilization with my head (its pretty hard to do without a motion seat).  I'm one of those drivers anyway that barely moves their head anyway, look how much i turn to apex.  I use my eyes before my head.

  2. 12 minutes ago, Buckwilder said:

    Don’t feel so bad guys, at least image stabilization works on PC. What you seem to be asking for is more variance between the minimum and maximum values/effect of the parameter. Seems reasonable enough, but having seen bn880’s vid - the Camera Shake on PC looks completely tolerable - especially if I compare it to the condition the consoles are in with this slider having no effect whatsoever. 😕

    Yep, I think that the fact that you have a wide FOV on the consoles also makes this stabilization less effective even if it would be present.  With narrowing the FOV you see a lot less of the cockpit and a lot more of the road ahead.  I do feel bad for people who have to experience this for sure.

  3. 1 hour ago, bogani said:

    It moves left and right in that video too, almost like he is using Track IR or something? 

    I am using trackIR but thats just left/right in the video.  the rest of the movement is just the game.  You're right though, I should have remembered to turn it off not just center it.  I assure you though the result is basically the same without trackIR except left/right.

    • Agree 1

  4. 9 hours ago, Buckwilder said:

    Great - so it works - ON PC.

    I am playing on XB1 and I can tell you it doesn’t work for $h1t.

    Also, you are using head cam - guess what, not available on console. Completely different experience across the platform used. Trust me - from where I am sitting, it doesn’t work, period.

    I see, good to know. It's good to get to the truth of the matter.  It may be wise to rename your thread/posts and whatnot so it's clear it's a discrepancy between PC and Console X, so that developers can actually have a higher priority on any fixes of that.  Because you also have people like teknoid jumping in here telling everyone that the PC stabilizaiton is useless, and that will hurt your cause a LOT.  my2c  (just trying to help you out)  

    • Agree 1

  5. 1 hour ago, BloodCat said:

    On clear ice modern studless tires work better. Counter-intuitive, I know, but here in Russia there're plenty of opportunities to test them, sadly. Studs shine on mixed surfaces and ice+mud+water goo by letting you actually dig through to something solid.

    Uhm yeah sure... if you say so 😄  But that's besides the poitnt, the ice in Monaco is not slipperly enough compared to real life on winter tires.


    Edit: I can't believe you just said that, but anyway.... believe what you want.  I got my own ice to test on every year and the most important thing here are non studded tires on ice, which is what we have in the game.

  6. I'd really like to run MC on studs for a change.

    The way it is now is pretty close to using studs IRL.  There is no way you could keep those speeds/G forces in real life if you hit actual ice on stud free winters.

  7. Monte is definitely improved over DR1 version (ice is like 50% real now as opposed to 15% in DR1, and you can get caught out), but I am waiting a bit to see if at least hardcore damage will be made available in Career and for the handbrake issue to be resolved.  (better FFB at least in the center would be a definite improvement too)

    • Agree 1

  8. 6 hours ago, Buckwilder said:

    Yeah, it for sure does not work...not sure what the others are on about in saying turn it up to Max Shake to reduce the Shake.

    Makes no sense.


    For sure it works, I even made a video showing it working... 

     there is a very large difference in horizon/road stabilization.

    • Agree 1
    • Disagree 1

  9. 2 hours ago, Mike Dee said:

    They should increase it to 8 when Sweden drops, but also adjust the number of stages per event if they increase the total event count.


    I love this game and have no problem doing 20+ stage events, but I completely understand most players aren't like that. So what they should do is wait for Sweden to drop (because even numbers will work better) and then increase the event count by 2 but also lower the stage count by 1-2 per event. In the end you get would keep the total number of stages run about the same, but increase the variety for everyone which is a win-win in my eyes.


    I will have to respectfully disagree on that one.  I think all of these discussions are a problem anyway with the way the Career is designed and online.  The aim should be to allow people a realistic length of stages and events to mimic a real rally season _if they so choose_ (and yes in a Career not a custom championship thats disconnected from the financial/career game aspect).  Having more stages per event actually makes it fun so that you can climb up a leaderboard if you made a mistake etc.  or had to change a tyre.  Right now it's already annoyingly short.

    • Agree 5

  10. 16 minutes ago, CodingRacer said:

    Well I guess it makes sense, it an already finished product so the will just probably release the remaining DLCs and minor bug fixes. It's a shame as my connection often works in 56kb mode, I guess I will pass this time, see you in the next Dirt edition guys!

    Right, IMO this is the kind of reason why (especially big) businesses should pay more attention and NOT ever consider things to exclude customers when they don't really need to.  It is a similar deal with retailers or car parts dealers who stop carrying products because a smaller number of people require them, even though when they do it's quite critical and it is fully in the domain of the retailer.  You basically develop a reputation this way, and collectively life becomes harder for everyone in society due to this.  At the end of the day most of this is driven by greed, even if I am not specifically saying this is the case for Codemasters.   my2c

  11. 11 minutes ago, PainterJah said:

    200 hours in game... have not noticed a single broken AI, drone or anything :classic_blink:

    Interesting, so I don't recommend a career in investigation.   😄

    (they are easy to miss when you're at pace, sometimes even the drones)

  12. A lot of this is not a technical and time issue.  People assume that but not based on facts.  For example it's not really rocket science to turn on HDC in Career, but you may need to adjust the AI times down a bit from insane to crazy.

    • Like 1
    • Agree 1

  13. 2 hours ago, BloodCat said:

    Actually, for me it was. I heard the tires screeching after stage start and felt like I'm dragging the tail, so I pressed the HB button once more and it was gone. Seems like the case of stuck HB.

    Wooh,  funky.  Okay, good to know!

  14. 48 minutes ago, Riggs said:

    One thing I noticed on this "no grip" bug, at least one mine, is that the wheels don't spin at all. It's as something has been disconnected from the clutch. If it was simply no grip, whenever I'd accelerate the wheels should try to spin or at least the chassis make some kind of force movement but it doesn't.

    I had this a few times but it was my handbrake sending in like 1% to 5% signal at the start line.

    • Agree 1

  15. 18 hours ago, TheNorwegianPhantom said:

    hmm, seems like there is mechanical damage is working then. I personally think that durability is a bit high on the car after crashes, and those part failures should occur after one or two crashes, and not after what I assume is many crashes across multiple stages. But I dunno, maybe I'm just to good at keeping my car in running order at the service areas to notice any part failures.

    A BIT high?  It's about 10x too high in Career mode. 🙂  And yes, this has been complained about several times but it's some kind of messed up logic that Codemasters has for forcing this.   Every developer/programmer in the world, no matter how otherwise competent and brilliant has a few really stupid points of view, and this seems to be one of theirs.  limit damage heavily.

    • Agree 2

  16. 2 hours ago, Didd31 said:

    If the car jumps, the driver too, if the car jumps too much it is that its dampers are badly adjusted.

    There are no racing games with this much shake. because there no racing games with as many bumps as the Argentina rally.


    Now, I am not against some additional image stabilization (increasing the slider range to the right) as a kind of assist, but I think overall it's not terrible.  You're mostly just in a rally car in argentina. (except you don't have the g forces to help your brain/body)

    • Agree 2

  17. 23 minutes ago, Riggs said:

    An interesting fact is that there's a "no grip" bug which prevents the car from accelerating and/or levitating since launch, but after v1.2 its rate of occurrence has increased a lot. This grip bug could also be occurring with opposite effects for some people, causing the car to grip more than it's supposed to, giving it extra grip and therefore resulting in faster times. The effects are inconsistent between reports, and this could be just another one.



    Extremely unlikely, the no grip bug seems to act like some object under it, the inverse would mean you are planted/weighed down to the ground, and most likely your acceleration would suffer from that as well.  You'd be bottoming out and could visually see the car being low on the suspension.  Also AFAIK the "no grip" bug seems to be mostly from a stage start, pretty extreme and intermittent/rare. So yeah, I doubt this one user has a super grip bug on almost all the time.

  18. 11 hours ago, J89 said:

    I still can't understand how you don't notice that better grip and easy handling.

    I just tried Poland Marynka at R5 Skoda Fabia and I broke my record in 8s, the game is not enjoyable or challenging, like before the update.


    People don't notice it because it literally doesn't exist.  I believe 8s is VERY easy to shave off if you've only done a stage a few times and are not even close to the limits yet.  I keep shaving off 5 to 10s per stage every time I have a cleaner run.  It's quite literally called learning.

    • Agree 1

  19. 8 hours ago, afahoy said:

    You keep saying “they” as if all YouTubers are the same. This is rather unfair to the good ones, as they did indeed, and still do in some cases, talk about the issues you claim they didn’t focus enough (for who?) on.

    Well if you have a link to a video or reference where they (any reviewer/previewer) actually warned people about this stuff (always online SP, digital handbrake, wetness, nights, no hardcore dmg in career etc) before the release I'd be curious to see who was so prudent.

    • Agree 1