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bn880

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Posts posted by bn880


  1. This may be reported already(I am so blind, @SharkyOB reported this just above), but at least here is a video:

    Fiesta R2 sun visor vs seat position is un-drivable  (Stock Light BLue livery that came with game)

     

     

    And a followup to another bug I reported or commented on:  The darkness level in some shaded sections, in dusk/dawn, and night is all fine as soon as I adjusted my gamma to 1.3 and raised up the monitor brightness a tiny bit.  It is much more dynamic than most games and I love that aspect. (you need to adjust gamma till you just barely see the first square's contrast)

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  2. @eckertb You didnt mention which car you can't powerslide.  I've been messing with the Fulvia (FWD) and R5 Fiesta and they seem good and challenging like they should be.  I'm not sure why you think any car or any setup can transition into a power slide easily.  It really depends and can be very tricky IRL especially on tarmac.  What you describe literally is usually the norm and takes skill to hold a slide.  my2c


  3. 17 minutes ago, rob55 said:

    XBOX ONE HANDBRAKE ISSUE: I drive this game with a Fanatec CSW 2.5 setup, including the Fanatec Handbrake. When using the handbrake, I get the strong feeling that the handbrake in Dirt Rally 2.0 is just a simple digital on/off switch unlike in DR1 ? Not exactly what I expect from a rally game that wants to be recognized as a real simulator. I truly hope that this will be corrected in the next patch.

    Yes, see the previous post , it isn't fully digital but effectively

     


  4. On 2/24/2019 at 3:51 PM, Slim said:

    Totally agree with this and make sure we can set a deadzone. Can't use my Fanatec handbrake as it sometimes stick a few % on and when that happens I can't play.

    Set a higher minimum threshold in your Fanatec CPL for the time being.  "set min"

    The HB will be either under your pedals or under your CSW 2.5 configuration depending where you plugged it in.

    2019-02-28_08h44_44.png

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  5. 1 hour ago, Mastoideu said:

    @SimVansevenant Thank you for the tips. And it’s true, in DR1, specially with FWD cars, flooring the gas when the car was at the right atitude would work like a charm. The thing is that in DR2 I find it already very difficult to loosen the rear to get the car sliding into the direction it needs to be. It just feels like no matter how much gas I apply, or how much weight I shift, the rear just refuses to slide (in gravel, mud, etc). In DR1 I was able to pull out Norwegian Flicks successfully most of the times, here I haven’t managed to pull a single one yet. But even when I manage to get the car sliding sideways, as soon as I give it some gas (no matter how much) the front just loses grip and slides to the opposite side of the turn (I fear to call it oversteer because it doesn’t even feel “natural”), which is exactly the opposite what would I’d expect when having the front wheels forcing the car to go straight. The best approach I could manage so far was by keeping the steering wheel at the exact angle used to get it to slide sideways for the whole duration of the slide and without straightening it starting to apply gas progressively. (I’m aware that this description is a total mess but it’s the best I can do with my limited control of the English language).

    Yep, it was a bit unrealistic in DR1 even though you have a LSD and proper tyres compared to a road car.  FWD's especially of back in the day with a not amazing balance, not amazing diff.... are going to be challenging.  I was always slightly amazed at how you could go WOT out of or through corners in DR even on something like snow/ice in Monaco.  There should have been a handful of understeer induced many times.


  6. That's not a proper use case.  You need to test HB application at speed to see how progressively you can activate it.  So A) when it does and doesnt lock wheels and B) how much deceleration are you seeing.  You have to understand that since htis is all programmed you are likely to run into other simulation issues if you don't stick as closely to the real/intended use case as possible.  (and so afaik HB is used to affect turn in from speed and for override to launch in DR)

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  7. Just now, lilfurbal said:

    That is odd, totally differs from my own careful tests.  I was only able to see two different states for it, which does differ from my testing in dirt rally which has a very obvious gradual increase in pressure.  Seems like it'd be going to full lock too quick in the range for me to even do anything with that. 

    Yes it is analog in some extreme careful tests, but not useful feel/range for daily usage.  At least not on a Fanatec HB as is.


  8. Yes, and so apparently there is a very tiny area of movement that gives a bit of analog action:

    Quote

    There is an analog range but it's concentrated at the first 5% of the movement of the HB.  Definitely a problem.   For example I have 1cm of play on the Fanatec HB to get any kind of analog action, out of 12cm.  So just as you barely put any force on the lever, you already get a lock.  Therefore essentially the request remains to fix it.

     

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  9. Yes it's true, there is an analog range but it's concentrated at the first 5% of the movement of the HB.  Definitely a problem.   For example I have 1cm of play on the Fanatec HB to get any kind of analog action, out of 12cm.  So just as you barely put any force on the lever, you already get a lock.  Therefore essentially the request remains to fix it.

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  10. 15 minutes ago, austinb said:

    I absolutely agree that problems should be highlighted, and businesses cant take us for granted, but people really blow things out of proportion, especially in gaming. I agree that it is natural for us to pin point issues but there requires a measured response not a "Stupid game not worth any of your time or money" type of response which some people put on steam.

    It is also natural for people to follow trends, and opinions can become unrealistically morphed by influence and/or association. That is all I'm saying here, that negativity spreads like wildfire. If everyone tried the game individually without external influence you would have a many isolated raging fires instead. These fires can be dealt with in time with improvements and fixes, but the wildfire has the potential to destroy the game entirely.

    If that happens and the devs loose interest in improving the game (as with Dirt 4), then nothing is fixed and everyone looses.

     

    Yes that is true as well to an extent.  I guess for some people they call it voting with their wallet.  I figure most would come back if whatever they complained about was addressed. (and if it was reasonable)

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