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bn880

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Posts posted by bn880


  1. All this is common sense, the problem seems to be that Codies are mostly done with changes to DR 2.0.  Hopefully they learned a LOT for DR 3.0 and what it needs (pacenote timing adjustments, editing  and even recce are some of those things)

     

    Don't get me wrong, I still hope they offer some fixes if possible.


  2. On 2/11/2020 at 5:50 AM, caerphoto said:

    I think you're overthinking it a bit. It doesn't need to be that complicated - if there's a proper damage model in place already, then just making the roadside extra bumpy, or extra gloopy/muddy/snowy, would be enough to discourage cuts, because of the risk of damaging the car or getting it stuck.

    This is mostly true, however for TimeTrial you need a system that discourages un-sensible cuts that is not risk based as that implies a chance you might get through fine.  You do absolutely need something that is 100% guaranteed to cause trouble. like a penalty or slowing you down.   So for the rest of the game I agree with you, but remember that TT people will take all risks until one out of every 50 runs they make it through.

    • Agree 1

  3. Yeah I agree, but that is what they decided to do. (there would be a lot of upset DLC users back when the cars/stages came out if they didn't get them in MyTeam I guess... <shrug>)


  4. 22 minutes ago, RobC04 said:

    It seems like it is supposed to reset all progress, but it doesn't work. I've tried a couple time and my progress remains intact. I wish they would fix this.

    So apparently this is intended as you paid real money for the DLC stuff so they grant you the cars and the DLC credits.    IMO it's overall also an issue that you can only have this one MyTeam career.  I'd like to start a few and one from a big fat zero.


  5. 2 hours ago, XenialJ said:

    My number 1 all time pet peeve in DR2 is the way the interface obfuscates simple information so much. In particular you *very often* have to select something and wait for a whole loading screen just to get information, such as weeklies and monthlies. 

    Even worse, there are many situations where you don't know if selecting something will take you to a service area, or to a starting line, and if it's the starting line you are forced to race lest you blow your event's progress. There should never, ever, be a situation where the player can't tell whether or not they're about to be forced to sit through a stage but in DR2 this situation occurs often. 

     

    Hear hear, this is true.  I had the same issue in eSports qualifiers with the UI being guesswork.


  6. Adding a few more things that I missed, they've been on my mind for a long time and also many have been included in my points Based DR 2.0 Steam review:

    - (not sure if mentioned yet) Complete offline career with all bells and whistles beside the online one, ideally ability to create several offline careers.
    - Add ability to have more than 12 stages per championship event, and more than 6 events in a championship.
    - Introduce power steering failure (optional feature with injury/damage warning that must be accepted)
    - Rutts that show clearer lines made by professionals, sometimes it looks like there are 50 different lines all over the place.
    - UDP output that includes ID's for cars and tracks, as well as manifold pressure info, coolant temperature, and tyre/brake info.  All necessities for proper data display and logging.
    - Ability to create Events/Championships/Clubs/Compeititions based on cherry picking vehicle classes and individual vehicles for them.  For example to be able to throw some 2WD compeititions together.
    - Snow and mud/terrain realism:  ability to get stuck in snow banks and precarious ditches, with all vehicles including R5.  Just like real life.
    - Force Clutch Override on, and remove the option.  Makes no sense to have this option, and especially as an assist.  It's an anti assist if anything.
    - Add more setup saving slots. Only 8 setups can be saved per car per surface type. Grossly insufficient.
    - Please fix the cut areas somehow, progressive penalties based on distance / time and a gradient of drag off the road would be welcome.  Resets only in emergencies (going off the map)
    - Inconsistent and late pace notes.  Number one there needs to be a method to advance the pacenote calls even more.  Two - if possible then from within the car during the ride a button to slow or speed up the co driver.  Lastly correct some of the incorrect calls.
    - Finland clear/day stages are covered with thick forest fire smoke limiting visibiliy.  Photo realistic rendering is very important to a sim, and I hope this is addressed in rev 3.
    - Montecarlo ice sections need to be more slippy if it's meant to be proper ice sections with winter tyres (not studded).
    - "wash" mode on windshield wipers (would be nice to wash away some of the late stage grime etc).
    - Feature to render and simulate pulled up rocks on the stages, which can cause punctures/damage.

     

    • Like 1
    • Agree 3

  7. Let us know if you find a decent workaround (like buying several of the same R5 car and not using them or something) or another reset option (which I guess won't work).   I also was planning on starting from scratch when I get the time, without resets except for 1 recce per stage.


  8. Agree with the initial list totally.

    Adding a few more that I noticed.

     

    • Option to disable clutch nanny - to permit stalls and usage of clutch in sequential cars.  Currently there is a computer saving you from using the clutch as an assist and you can't turn it off.
    • Jump physics revision - to consider spinning masses on the vehicle, and changes of rates of spin and how they should affect the vehicle mid air.
    • Tyre allocation, and utilization revision - ability to check tyres at end of each stage and swap them between corners.  Ability to pull out your rear spare(s) and throw them on the car.  Along with longer rally events the soft tyre would actually wear out more and people could use mediums / hards.  To be honest we need a much better visual representation of the tyres, ideally while on the car to be able to judge the wear.
    • Improvements in handling simulation on gravel when extreme (TT pace) driving takes place;
      • there are exploits especially with riding at full lock (much worse on tarmac)
      • exploit with being able to change steering too quickly left/right to full lock to be physically possible IRL (promoting and rewarding extremely low DOR settings for unimaginably fast large movements of the steering.  For example you get rewarded for 180DOR)
      • exploit where locking up wheels or pinning throttle does not lose you time in many situations where you should (most problematic on tarmac but issue is there on gravel IMO as well)
      • performance overall on gravel is too good for many vehicles, I have not checked if it's a power issue, or just overall too much grip
    • Downshifting Exploit -  You can down shift way too fast , which won't even blow up an engine or gearbox with the over rev, but will add additional braking performance and won't even lock all your wheels and send you anywhere.  This is one of the worst offenders at the top levels and eSports I think.
    • Like 7
    • Agree 1

  9. " You don’t need the locking screw if you are using the quick release so you can just pop the rims off and on as needed. "  That's not true, the locking screw should be tightened pretty hard to prevent the rim from moving on the contacts/shaft.  You can damage your wheel and base over time by not keeping the screw tight when using substantial FFB forces.

    • Like 1
    • Agree 1

  10. 7 hours ago, Tigron said:

    I would not say that there is no fog in rain. It is approximately the same amount of fog we had before in dusk, wet conditions. It is less visible, because it is blue and everything in such conditions disappear in blue haze. And yes, it affects performance. FPS on my toaster drops to 38 almost through all the stage. It only happened before in Poland in some very special places.

    I guess the reason for this is how modern graphics is made.

     

    I think your method is a bit lacking. Rain introduces other computational heavy algorithms , namely reflections and the rain particles.  This is not a conclusive performance comparison and you guess wrong.


  11. On 1/9/2020 at 4:02 AM, PJTierney said:

    Hello everyone, asked around and got some info on the "fog" effect seen in some locations (most notably Finland).

     

    • This visual effect in particular is by design and set as such for performance reasons.
    • We do not plan to change this in a future update.
    • We are however adding the ability to select Rain when taking part in Events at Finland. This will come in Version 1.12.

    Well that is odd, because if you do tune some of the effects in the different events you can get rid of a lot of the fog, and not have performance issues.  If anything the effect seems to hide some LOD transitions, but at a price that should really be deemed too high.   I do call some ******** on what you've been told in it being related to performance, in the sense that running without the fog there isn't really decreased performance ,but maybe something isn't as polished and appears so without it.  In any case, as I said, a lot of this smoke can be mitigated by turning down settings.

    • Like 1
    • Agree 1

  12. Well that's up to the developer as to how many accessibility options they want to add.  Especially important to note is that checking stats in this forum for how often something is mentioned is basically the opposite of proper polling/statistical data.  There are going to be many multiples of "this one user" who don't even play the game (due to the issue) or aren't on the forum that have these issues.  You just can't get a realistic picture on the forum unless it's something massively obvious like when we had Oculus + Steam VR issues etc.


  13. 14 hours ago, SRD_SimVansevenant said:

    This is clearly an example of a feature which is barely asked for and thus isn't anywhere to be found on the priority list of the devs which is clearly the correct move. There are other, more important issues and features that are worth their time, money and effort.

    I, personally, drive at an extremely high level and have several WR's using the cockpit cam. That does not prevent you from competing at a high level or anything of the sort. You also quit after playing just a few minutes. How do you expect to get used to it if you only play a few minutes?

    My advice to you is, drive for a decent amount of time, adjust the camera settings to what comes closest to your preference and start by driving on roads like Spain to start off with and then build up towards the bumpiest of stages like those in Argentina.

    It's a medical condition that affects a lower percentage of the population than VR sickness.  It just depends if Codies want to make the game even more accessible.   The way you talk about it is like its something that the affected person should suck up, because you think you did.  That's how it comes across.   There are people with genuine issues with motion sickness even in 2D.  It doesn't mean Codies are obligated by law to provide a solution for them.   In any case, I think the point of humanity overall is that you don't gang up on the people with medical issues or also disabilities, but you come together to help them.  So lets try not just saying "you're an outlier".  as that's also how other forms of discrimination rear their heads.

     

    Edit: Also please note that I'm not saying this is a disability, because it's not.  It just wasn't part of human evolution where you'd artificially zip around without moving.

    • Like 1
    • Agree 1

  14. 2 hours ago, virgism said:

    For me in VR - Lock horizon off - instant nausea. No such problem in 2D

    I actually find it less nauseating.  I've been driving also with TrackIR for months and that has no lock to horizon, VERY comfortable for me so I think that's why it carries over to VR.  Everyone's different it seems.   With lock to horizon in VR I get super sick.


  15. 3 hours ago, orangejuiced83 said:

    I bought the trackir 5 thinking to bypass the "lock" problem (considering that in vr the lock is fully functional) but I found, in spite of myself, that the problem persists even with this peripheral installed. Codemasters, you are unique for your works left in half.

    Oh yeah, TrackIR won't really create a lock to horizon for you, but with max head shake enabled it can help.  But I agree, it's there for VR so I guess it should be possible to enable it without, however as an assist as I think I mentioned before.  because a lot of people who don't even get sick will just use it as an advantage in competition.

     


  16. You mean a countdown timer that shows when the next car is starting @Riggs?  Or what exactly do you want this timer to show?  Current driver's stage time?

    A whole timing table would be welcome with current driver's elapsed time as well technically.


  17. That's funny, because most people who watched the DR2 Stage Rally finals enjoyed the one by one passes through the stage, like super specials.  What I would definitely do is have the drivers in a mini screen on there all the time, and one window showing the previous competitors watching as well (same as WRC+ really)


  18. Just forwarding some feedback here we generated in the DiRTy Discord, posting here so that more people from the company can review some of the discussions and suggestions by the community. Yeah Sorry it's long, I already trimmed off some irrelevant things.
    3:19 PM]Rainbow/Maxiem:
    Your addition was needed imo @bn880 Especially the cuts though. Really hurt the image of the event.
      (on cuts) :
    5:11 PM]RSR SereneLogic: The way I know some league fix this, is by having the top 5 send in video recordings
    [5:12 PM]bn880: yep, and codies have the recordings automagically
    [5:12 PM]RSR SereneLogic: So if you finished top 5 in the qualifiers, you receive an email, and you send the video link, as unlisted
    [5:12 PM]bn880: nice
    [5:12 PM]RSR SereneLogic: Should be possible even for an automatic email system to be set up
    IT geek talking
    [5:13 PM]bn880: they have the telemetry for eSports logged. (ghost data)
    [5:13 PM]bn880: just didn't want to invest the time to review the top drives (for cuts)(edited)
    [5:13 PM]RSR SereneLogic: Added a few minor tweaks to my stuff
    I somehow forgot to mention the weather, two stages per qualifier and the actual announcing of ya kno, those who went through
    [5:14 PM]bn880: anyway, I think one of the very main issues with the qualifiers is that it was based on the one off one chance qualifiers (Rally). anything that's similar to that I think is a fail :regional_indicator_f:(edited)
    [SNIP]
    [5:16 PM]RSR SereneLogic: The issue of Qualifiers will always persist, as there is no optimal way to do it
    [5:16 PM]bn880: why do you need to reset several times?
    you technically dont need to reset anything
    from day 1 of the competition to the finals
    [5:17 PM]bn880: just set cutoffs
     in a championship format
    [SNIP


    [5:18 PM]RSR SereneLogic: Ah yes, that
    [5:18 PM]RSR SereneLogic: Well you see, technical difficulties are still a thing
    [5:18 PM]bn880: you don't have specialized qualifiers. you just have a world championship with thousands of drivers. and at X times/events you cut off the slowest guys
    [5:18 PM]RSR SereneLogic: And I feel if you can't guarantee a game is 100% working all the time, you only can't do one big cumulative(edited)
    [5:19 PM]bn880: until you are left with 128, 64, 16, 8 etc.
    it's one possibilty
    [5:19 PM]RSR SereneLogic: What you could do is make 3 big qualifier rounds of which the top 4 cumulative go through
    That mitigates it a bit
    [5:19 PM]bn880: IDK about that, it's how monthlies basically run already
    [SNIPSNIP


    [5:20 PM]RSR SereneLogic: PRoblem: TT focus, Solution: More stages before a person goes through(edited)
    What way they go about this, doesn't matter 😛
    [5:21 PM]bn880: well it does though, because you can improve that a tiny bit, or make a revolution and make it awesome
    [5:21 PM]RSR SereneLogic: As I said, there's always external factors you have to take into consideration, and you also can't make it too complicated or people won't understand
    Hell the amount of times I had to bloody explain this time's cumulative was mindboggling
    😂
    [5:23 PM]bn880: I am not making it complicated nor exposing it to more external factors
    technically the 1 or 2 stage one off qualifiers are exposing you to more risk as it's very reliant on perfection
    you could even give people in the World Championship 3 chances to put in their best time for each stage of the championship(edited)
    so you limit hardware/tech issues
    nothing complicated about a championship
    [5:24 PM]RSR SereneLogic: A mini-championship of 2/3 rounds would be a nice way to decide a qualifer tbh
    You'd have the same amount of qualifier "rounds" just bundled in 3 championships, each letting through the best 4, I'd assume
    [5:26 PM]bn880: we're getting there yeah(edited)
    I mean unless the worry is that the fastest guys will set a lead of 20 points or something ... then ok
    [5:26 PM]RSR SereneLogic: You'd have maybe 2/3 stages per event, as time's still an issue, then 3 events per championship, same car class for a singular championship, diff class for the others.
    [5:27 PM]bn880: I understand that there needs to be a little bit of a climax on a specific date, but for that you can Pause the competition at a certain points spread
    and save the rest for the aired events
    some stuff like that
    so the only issue I do see with one long champ, is the possible lack of climax on final day (and again , there are ways to work the champ to fix that)(edited)
    you could do double points on the final for example (R2 does stuff like this)(edited)
    anyway I think we've made progress :adamo:
    I think the current qualifiers should be discarded completely as a basis for improvement, start from scratch with fresh ideas.(edited)
    Andrea-Adamo-Interesting.jpg?width=500&h


    [5:39 PM]RSR SereneLogic: I mean, I think that's gonna happen anyways for the complete format
    I'm sure someone can come up with a brilliant idea we could never think of
    as long as it's brilliant I'm fine with it
    [5:39 PM]bn880: of course (and hope so)(edited)
    [5:40 PM]RSR SereneLogic: If I was paid to come up with good ideas and a structure, I'd invest more time in it
    And since they'll be paid
    😛
    (I hope they pay them at least)
    [5:40 PM]bn880: but what we saw so far didn't even sniff brilliant in it's life(edited)

    SNIP


    [12:46 PM]Riggs: the climax of the final event is easily solvable
    just make the whole year long championship serve as the qualifier
    and keep the final event the way it is currently, with a couple of tweaks here and there
    problem solved, structure done.
    this way you have both a thrilling championship, with lots of coverage opportunities(edited)
    and an epic final event
    whereas this final event wont have the silly playoffs for a last deciding stage
    it'll be like the first part of the stream
    and the winner is the one who gets the best cumulative time
    to be honest i find that to be the most believable structure we can have
    [12:52 PM]bn880: yeah that works or make somehow the main championship run to the end with some smart tinkering(edited)
    [12:52 PM]Riggs: the problem of running the championship to the end is only one:
    you can have a champion before the final LAN event
    [12:52 PM]bn880: that's what I have been addressing
    [12:52 PM]Riggs: otherwise it'd work
    thats why i presented with a solution for that
    [12:52 PM]bn880: double points on final event, and cut off final event by doing maths mid season if needed(edited)
    [12:53 PM]Riggs: thats too much tinkering already XD
    and double points might not cut it
    [12:53 PM]bn880: well R2's have this
    plus you can get points for stage wins
    works IRL (makes it interesting)(edited)
    [12:53 PM]Riggs: because ths way people will see their yearly performance penalized
    [12:53 PM]bn880: yeah but its more penalized when you wipe it and start a new micro champ
    [12:54 PM]Riggs: thats not penalized
    it just sucks 😄
    wait i thught u were talking about the current way
    [12:54 PM]bn880: I'd first try to really do the math and analysis on running 1 champ. and see if it can be guaranteed to work with a reasonable finale
    [12:54 PM]Riggs: the thing is
    if u cut so much
    [12:54 PM]bn880: points per event dont HAVE to be equal, you can add more on the table for finals
    [12:54 PM]Riggs: it'll end up being like a micro champ
    inside a big one
    know what im saying?
    [12:55 PM]bn880: yeah well that's kind of what you're asking for anyway with a climax
    [12:55 PM]Riggs: yea but for example
    [12:55 PM]bn880: but this way the original champ still has some nice continuity
    [12:55 PM]Riggs: u run from monaco to wales
    all the 12 rallies
    12 stages each
    [12:55 PM]bn880: ok
    [12:55 PM]Riggs: and then on the final
    [12:55 PM]bn880: yeah maybe, I know what you are saying(edited)
    [12:55 PM]Riggs: u'd run all the rallies as well
    but maybe 1 stage each
    instead of focusing on wales only
    i dunno
    personally i'd be ok with having a big wales finale
    it's nostalgic
    but for coverage it can be a bit dull
    [12:56 PM]bn880: well, they COULD make the final one stage per each event , aired live with double points
    if they wanted
    so all locations would be hit
    lots of options
    whatever they do, this time trialing stuff needs to go
    [12:57 PM]Riggs: for good
    [12:57 PM]Malkael:
    Without degradation build up for each successive drive about the only reason to want to be first is lack of pressure chasing someone else's time. Though instead you get the pressure of setting the first time and not knowing what the benchmark will be. So IMO they might as well have no even bothered having the qualifier part. They could have just run several one-to-two stage points scoring events. Harder to have a run away winner if the deciding factor is points from event placing rather than time difference unless someone clearly deserves to win due to event consistency.
    [12:58 PM]Riggs: but thats rallying malkael
    it's also about consistency
    and consistent drivers should be prized
    right now it's all about time trialing
    100% tryhard 0% consistency
    the goal is finding an even spot
    this year has been better
    [12:59 PM]bn880: well I mean the drivers, a lot of them are consistent (to different degrees) but yeah the event structure overall is very luck based(edited)
    [12:59 PM]Riggs: the D4 one was way worse
    but still
    a good way to prize a consistent driver would be adopting such hardcore championship for the qualifier
    your prize is a ticket to the finals in england(edited)
    if u win it or not, well thats up to u later
    yea @bn880 , theres not even repairs or surface degradation in play during any part of this world series
    why did they develop it all then
    [1:01 PM]Malkael:
    Still better than having a one off shoot out for the victory if they don't want to go all in. Because consistency obviously becomes a larger factor the more racing is done, whether that is in stages per event or number of events run in the championship.
    [1:01 PM]bn880: I disagree, they even destroyed my run with a surprise degradation :troll~1: (but yeah I know)
    adamo
    3
    [1:02 PM]Malkael:
    Everyone is afraid of Adamo, even Codemasters. :troll~1:
    adamo
    2
    [1:02 PM]bn880: They better be
    Adamo_upset.png
    [1:04 PM]Malkael:
    Maybe they can follow their own rules better next time too, or change them. All those rules saying 18+ age requirement which put some younger people off entering due to thinking they were inelegible and then the RX winner is under 18 anyway.

    [SNIP]


    [3:04 PM]DamianGC ( WeRT_Babana 😞
    tbh a championship based in almost 0 rules to avoid practice between stages for example, corner cutting and so on is not a good solution. You should take into account all of this stuff. Some of us work hard for that kind of clean competitions. It is hard but is doable. :wink:(edited)
    (wrong tag sorry, @Riggs ) ^(edited)


    [3:15 PM]Riggs: yeah but thats why you have community clubs
    for esports it should follow with strict rules, because thats what esports is all about
    please can someone do that copy pasting work : D
    [3:20 PM]DamianGC ( WeRT_Babana 😞
    copy & paste the whole channel ??


  19. 11 hours ago, SereneLogic said:

    Honestly, the Qualifers I'd not do much different than this iteration. I'd maybe lessen the amount of Qualifiers to 6, letting 2 through per Qualifier, dropping the cumulative as that was confusing for most.

     

    I couldn't disagree more on this point, go the opposite with cumulative only but organize it so that people can properly track the times.  Again, the current format is anti rally and note only that Qualifiers are the largest part of the event.

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