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Posts posted by bn880

  1. 15 minutes ago, austinb said:

    I absolutely agree that problems should be highlighted, and businesses cant take us for granted, but people really blow things out of proportion, especially in gaming. I agree that it is natural for us to pin point issues but there requires a measured response not a "Stupid game not worth any of your time or money" type of response which some people put on steam.

    It is also natural for people to follow trends, and opinions can become unrealistically morphed by influence and/or association. That is all I'm saying here, that negativity spreads like wildfire. If everyone tried the game individually without external influence you would have a many isolated raging fires instead. These fires can be dealt with in time with improvements and fixes, but the wildfire has the potential to destroy the game entirely.

    If that happens and the devs loose interest in improving the game (as with Dirt 4), then nothing is fixed and everyone looses.


    Yes that is true as well to an extent.  I guess for some people they call it voting with their wallet.  I figure most would come back if whatever they complained about was addressed. (and if it was reasonable)

    • Agree 1

  2. ^ I think those people are right, it is more and more in this society actually that large businesses IGNORE user complaints and walk all over their customers.  Many customers just take it in the rear end and accept corporate decisions without complaint.  If everyone just sat here giving praise and no feedback on what they don't like, CM (and any other business) would just make arbitrary decisions for them. (and often not the best for the consumer just as such is life and often the most profitable things are least user friendly)

    In essence, it is not at all about the Internet age, it is about human nature and really animal life too to focus on problems, you must focus on a problem to resolve it.  People who don't do that, and just get into the clouds achieve very little for themselves and society.  But yes they may be happier.   The Internet just makes it easier to convey messages for everyone.    my20c

  3. Yep - It is definitely an improvement in 95% of the features/functionality.  Some of the improvements just make you say YES, FINALLY!

    But the other 5% of stuff can be a real bummer I have to say, the obvious Racenet/Online thing, FFB for many, and for me the hardcore damage limit out of Career and making the handbrake digital on/off (essentially or totally) is infuriating.  So all those issues and more can be resolved, most relatively easily, I just worry that men in suits will block something like hardcore damage in Career or allowing some offline Career.🔮



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  4. 26 minutes ago, RodgerDavies said:

    No, I don't think so. Just wish there was hardcore mode in career.

    It is a little puzzling why people aren't allowed options isn't it?   I am resorting to only doing Standard repairs (not quick) in some kind of effort to compensate and introduce some reality to the damage in Career.  I think I might need to shift to "replace" for it to be more actual though.

  5. Just putting in my vote/voice for easy fix bug reports which you may have already seen:

    1. The handbrake is a digital on/off switch unlike in DR1, even if you map an analog HB axis in game and it shows as such, the force on the wheels is 100% as soon as you move it a tiny bit.

    2. Phil's voice coming out on the wrong audio channel for some calls.  So if you have Phil on center channel with a headset for example, you wont hear some calls in the headest (say in spain there are many), but instead in the left/right speakers.

    3. Hardcore damage not available in My Team/career. (yeah even if it would increase daily stuff difficulty, Career players who would use the option don't care)   To many users this being unavailable is a blatant bug and a let down.

    4. Manual Wipers intermittently turn on without user interaciton.  This is actually a regression for me from DR1 as this was not occurring on my PC in DR1.

  6. 5 hours ago, RodgerDavies said:

    In fairness, you do rattle through the early championships quickly. But I agree it would be nice to have the custom options for difficulty and hardcore mode in career, not just custom play.

    Curious: are you perhaps saying that there IS hardcore damage in the later career championships?  Because I would be surprised (haven't gotten there yet to check as I am also debugging/adapting some stuff as I go though)

  7. My previous suggestion was not specific to Career as I was under the impression due to other customers that hardcore damage kicked in automatically later on in the Career.  It seems it does not.


    Please allow hardcore damage in the Career .  (this has nothing to do with making custom championships, it has to apply for building your career/team)'

    Thank you

  8. Definitely not working here even after various setup attempts.  The HB is configured properly in windows etc and is working fine in other titles.  Even moving the HB a few mm is locking the wheels of a totally stable R5 car on tarmac.   It is recognized as an axis in DR 2.0 and can be utilized for launch control but no analog feature can be detected when driving.

    • Like 1

  9. Just now, SonnyPrince said:


    Yes, and I didn't bash your suggestion or you.  And I said it may be a good idea to make that an option to users.  You are becoming rude to people who have not done anything to you.  Your suggestion also asks for a CHANGE of a system that others like, this is why you are getting opinions.  People are worried that things will change for the worse in their opinion.  If you asked for an OPTION then it would be a slightly different discussion.

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  10. 5 minutes ago, Riggs said:

    It's already separated. In Freeplay you have everything a career mode has. You can make your own championship, or just play a stage, full list of cars unlocked and upgraded, multiplayer lobbies, everything. I don't see what's the grasp here. For those who enjoy a full immersed career mode, it makes sense having a money system and progression, just like in real life. Life is a grind.

    And it should indeed have hardcore damage turned on to make it even more realistic and difficult. But I believe they are turning that on eSports entries.

    Well you are actually proving my point:  I don't want to MAKE a custom championship.  I WANT to have progression, money system, team, the grind AND real hardcore damage and without having to custom build this or fake it which is the only way to get that with Freeplay right?

    So your last sentence basically acknowledges the problem but diminishes it's importance.  My point is exactly that it is more important to many people than eSports.  Not to mention that eSports have a perverted amount of arcade stuff already so the  (not 100% hardcore) hardcore damage should/could be turned on.

  11. 4 minutes ago, Voidhawk said:

    Career mode is already a grind with buying cars, staff, upgrades, repairs. Do you really want to be in a position where you are at an unfair disadvantage for the online events because all your money has gone into hardcore repair costs.

    The answer is yes.  😄

    (To clarify, a career and MyTeam should be available to use only for single player if someone desires.  And that should not require building and configuring the entire thing or faking it so that it doesnt affect your multiplayer (online) experience.  I focus mostly on offline stuff and that's what a career should be first, any MP stuff IMO is 2nd priority. (so the two should be possible to separate) )

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  12. On 2/25/2019 at 6:49 AM, RodgerDavies said:

    My biggest concern with it at the moment is that it doesn't seem to incorporate all the new updates - especially hardcore damage mode - and I am worried that DLC content (stages) won't be incorporated into the mode, seeing as we've had no word whatsoever about how DLC content will be useable yet.

    The lack of hardcore damage in the career is.. totally astounding to me.  That is one of the main reasons for hardcore damage as it affects repair costs.  If the repair system is a problem there should be a version of the career aimed at hardcore damage to somehow make it realistic.

  13. I agree with AustinB on this one for the most part.  In reality tuning a car (for some single non expert) is a huge PITA.  You need to keep good data, and do a lot of research.  Testing time is limited as it's expensive, it's basically limited in the professional series as well to limit the cost of the sport.  Shakedowns are a bit short I will give you that, but you get 10 attempts.  The fact that you pay to repair your car after shakedown disasters is marvelous and immersive (to me and I am sure many).  If it's a career/campaign/championship, honestly, you need to treat your car like an egg as you're the team owner too and are paying the bills.  if you don't want to deal with the challenges of running a rallying career you basically can freeplay  etc.    (not sure if a custom career can resolve this, I suppose giving players an option to configure this aspect would be good for custom careers/championships)


    That's my personal view on this, I am not bashing anyone over theirs and yes I know it can be frustrating.  

    • Disagree 1