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Posts posted by bn880

  1. 17 minutes ago, PaulNbg said:

    The Ford R5 is still much too low even at maximum height. After every jump the car hits the floor.
    The "Fast Bump" is the right setting, because the suspension is usually pressed in quickly after a jump? If you adjust the springs on the other hand, it affects both the "Slow Bump" and the "Fast Bump". And on the rebound as well. One cannot turn off the function of a spring, but only prevent an additional amplification by the "Slow Bump, Fast Bump" setting, i.e. set it to -5, or even further amplify +5. In any case, I understand it that way, but I am not an expert either.
    But all that doesn't matter, because the settings of slow- and fastbump seem like a useless placebo to me. Can you prove that the setting does something?
    Many setup settings in DR1 are pure fake. DR2 is much better at setup, but I still think "Bump" is fake. Or the effect is so small that it's useless.

    Translated with www.DeepL.com/Translator


    If you are on PC You can use https://www.racedepartment.com/downloads/racetrack-data-acquisition-rda.26829/

    And analyze the logs in MoTeC.  there you can see if slow/fast bump is making a difference if you repeat your tests.

  2. It seems that turning off some of the advanced graphics settings near the bottom, especially bloom etc reduces the haze effect significantly.  For example here are pictures I have from Germany (as I don't have Fin yet), with Ultra everything, and then Low/Off almost everything.







    Plus turning off TAA can help this a lot as well, I just haven't done it in the screenshots.  (I keep it on as I like to remove some of the pixelation)

    Anyway, hope this helps some with Finland as well.

  3. Yes absolutely this is true.  But by the way, if you enable "clutch override" assist, you can clutch kick.


    But I agree that

    A) Sequential cars are shifting too slow and costing you time.  

    B) dogboxes should be shiftable without clutch and

    C) that you should have a mode without automatic clutch help (clutch nanny, another thread is already present for this)

  4. Just now, koog2003 said:

    @bn880 my real big problem rather than the fog in Finland and Germany is the heavy rain and heavy snow weather. When this happens in both rally and rallycross it is literally impossible to see **** if you use the cockpit camera view. It is not racing it is surviving ! I have to use an external one because otherwise I cant play ! This is really really really annoying. On top of it AI seems to be totally indifferent to the weather conditions. They always make the same times .....

    Maybe that's true, I don't really play RX currently so I can't relate and comment on that.   (it's a bit of a different topic to the Finland Stage Rally haze topic though for sure 🙂 )

  5. 7 minutes ago, richie said:

    I'm not denying the evidence, the mist is there but it's not everywhere. I don't think it's tragic and I don't think it's extremely unrealistic. 

    Okay, well extremely unrealistic is true.  Visibility most of the time there is like 40Km.   Tragic relating to the implementation of fog strictly, and in terms of someone sitting there and adding this much fog IMO it's a tragically bad decision and shows some lack of visual QA.  Someone should have said "hey, I can't really see at 200m in Finland during mid day, please fix this"

    • Agree 2

  6. On 11/8/2019 at 10:25 AM, MaXyMsrpl said:

    I'm guessing fanbase is about several hundreds maybe a few thousands of users. The tittle sells in a several hundreds of thousands at start and reaches 1mln+ lifetime.

    I don't think anyone does care about 0.1% of users.

    I think you're wrong though.  The more hardcore fan base are the ones who stick around to provide positive and negative feedback.  And so that is a large influence for how the develper adjusts things going forward as it's info they can use to improve the product and deliver future stuff.   Yes the other people matter as they also provide feedback en masse in Steam etc where specific things are mentioned over and over very briefly but as a collective.  They watch this too.       But yeah, the point is that the hardcore fans do get listened to because they're more knowledgeable on the game, the issues, and they report issues more precisely and less offensively as well.    (most of the time)

    • Agree 4

  7. On 10/31/2019 at 12:35 AM, Evo8uk said:

    It was on the dirt fish free Roam in dry conditions with the R2 fiesta and also the 1995 Impreza.

    Just tried that in the R2, and there is definitely an analog range there as well.  It's just lower grip than Spain.   150% sat and 5% DZ.

    Of course it would be better to have a proper adjustment on the force of the brake, so we could have more control.  But it's not a requirement that an analog HB only locks at 95% pull.

  8. On 11/2/2019 at 10:21 AM, NateFink said:

    What are you all using for an analog handbrake (please don't say clutch pedal) I have a logitech wheel and I would love a good hand brake (so I can get my shifter flappy paddle back)


    I'm using a Fanatec V1.5, it's not good at all due to mechanical design problems, essentially it's junk after 200h of rallying.  I have heard everyone who bought the $100 China HB is happy, and to me the mechanical and electronic design looks very good with HAL sensor and not a Potentiometer, and a steel axle, unlike the fanatec one.

  9. 10 minutes ago, MaXyMsrpl said:

    Who cares?

    So you are insisting that the game has been released a year too early?

     do you really think that properly implementing input range is a rocket science? Did you noticed they are not even year late, but attempted to implement basic thing twice and failed. It's really sad. 

    BTW steering wheel range also doesn't work as should does, requiring changing axis saturation for each car.

    The person who asked a different question cares, and possibly others, I just answered the question.

    The rest I just am not getting into, it's another subject.

  10. 1 hour ago, orangejuiced83 said:

    In dirt rally the handbrake works perfectly, I can't understand that. Has the development team changed over the years?

    AFAIKThere was a big simulation model change and input code change, and the result is this.  But anyway, it's not bad now, in my tests so far.

    • Like 1

  11. 1 minute ago, Evo8uk said:

    I’m still not convinced I’ve tried unbinding and reassigning the handbrake, calibrating the wheel, changing the handbrake saturation up to 150% and no matter what I do any input on the handbrake locks the rear wheels

    Which car and which location?  I will give it a shot later today.

  12. 1 hour ago, grancab said:

    does anybody feels that sometimes the handbrake activates ramdonly during the stage?... now I have this strange feeling (sometimes the car looses the rear in a nosense way)

    Any time the HB engages you hear strange clicking sound and a bit of  a higher pitched sound when on.  Set deadzone as the other user said.