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bn880

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Posts posted by bn880


  1. On 11/8/2019 at 10:25 AM, MaXyMsrpl said:

    I'm guessing fanbase is about several hundreds maybe a few thousands of users. The tittle sells in a several hundreds of thousands at start and reaches 1mln+ lifetime.

    I don't think anyone does care about 0.1% of users.

    I think you're wrong though.  The more hardcore fan base are the ones who stick around to provide positive and negative feedback.  And so that is a large influence for how the develper adjusts things going forward as it's info they can use to improve the product and deliver future stuff.   Yes the other people matter as they also provide feedback en masse in Steam etc where specific things are mentioned over and over very briefly but as a collective.  They watch this too.       But yeah, the point is that the hardcore fans do get listened to because they're more knowledgeable on the game, the issues, and they report issues more precisely and less offensively as well.    (most of the time)

    • Agree 4

  2. On 10/31/2019 at 12:35 AM, Evo8uk said:

    It was on the dirt fish free Roam in dry conditions with the R2 fiesta and also the 1995 Impreza.

    Just tried that in the R2, and there is definitely an analog range there as well.  It's just lower grip than Spain.   150% sat and 5% DZ.

    Of course it would be better to have a proper adjustment on the force of the brake, so we could have more control.  But it's not a requirement that an analog HB only locks at 95% pull.


  3. On 11/2/2019 at 10:21 AM, NateFink said:

    What are you all using for an analog handbrake (please don't say clutch pedal) I have a logitech wheel and I would love a good hand brake (so I can get my shifter flappy paddle back)

    .

    I'm using a Fanatec V1.5, it's not good at all due to mechanical design problems, essentially it's junk after 200h of rallying.  I have heard everyone who bought the $100 China HB is happy, and to me the mechanical and electronic design looks very good with HAL sensor and not a Potentiometer, and a steel axle, unlike the fanatec one.


  4. 10 minutes ago, MaXyMsrpl said:

    Who cares?

    So you are insisting that the game has been released a year too early?

     do you really think that properly implementing input range is a rocket science? Did you noticed they are not even year late, but attempted to implement basic thing twice and failed. It's really sad. 

    BTW steering wheel range also doesn't work as should does, requiring changing axis saturation for each car.

    The person who asked a different question cares, and possibly others, I just answered the question.

    The rest I just am not getting into, it's another subject.


  5. 1 hour ago, orangejuiced83 said:

    In dirt rally the handbrake works perfectly, I can't understand that. Has the development team changed over the years?

    AFAIKThere was a big simulation model change and input code change, and the result is this.  But anyway, it's not bad now, in my tests so far.

    • Like 1

  6. 1 minute ago, Evo8uk said:

    I’m still not convinced I’ve tried unbinding and reassigning the handbrake, calibrating the wheel, changing the handbrake saturation up to 150% and no matter what I do any input on the handbrake locks the rear wheels

    Which car and which location?  I will give it a shot later today.


  7. 1 hour ago, grancab said:

    does anybody feels that sometimes the handbrake activates ramdonly during the stage?... now I have this strange feeling (sometimes the car looses the rear in a nosense way)

    Any time the HB engages you hear strange clicking sound and a bit of  a higher pitched sound when on.  Set deadzone as the other user said.


  8. Well it's definitely not digital and not a button anymore.  The changes are significant, but not perfect, here is what I wrote in Discord to clarify:

    The HB is working better now, in the sense that;
    - the input reporting slider seems accurate in showing what the game thinks is happening with the HB.
    - Setting a saturation of 150% is now allowing the car to launch. And adding that extra 50% saturation does scale the input and thus the force of the HB in the simulation.
    - So the analog range is improved by another 50%.

    Certainly it's not perfect as you're still locking wheels in an R2 at around 45% of the range of the linear HB (tarmac, spain, softs, balanced car) . Would probably need more adjustment range (with another approach no doubt to scale the force)(edited)

    Summary: It's much improved . Full range of adjustment - not yet


    Set your saturation to 150%, deadzone to maybe 5% (your preference based on your hardware), and enjoy an analog HB up to about 50% (so I'd say it's half way there!)

    • Like 1
    • Thanks 1
    • Agree 1

  9. 26 minutes ago, HoksuHoo said:

    Right, we want everything forgiving, we want unlimited flashbacks and no damage and no penalties for going off track and no tire punctures and AI that takes 20 minutes per stage and free cars and perfect setups ready, because we are not interested in writing down meaningless random numbers so we can compare them later to see our car stats. Because we believe we should be able to see our stats in game without some random numbers added to them.

    I suggest that, before you click the "Submit Reply" button, you read your own post and take a moment to think about what you are saying.

    I'm saying you want to remove some realism. 😉

    • Disagree 2

  10. I'm really trying to understand this mentality though:  I messed up myself by not writing down the stats on some used cars I bought, now I can't track my mileage.  And I blame myself, and like that there is a bit of real life built into this. (you screw up, you lose, nice easy lesson)    But you want everything forgiving, so you don't need to take notes, you can buy a car cheaper and not have any lasting consequence like a different record on it (so presumably if it was real life you'd commit at minimum deceit and at maximum fraud when selling the car with a wiped rally or road history)   😛     Don't hate me, I just like the feature as is.  I think there may be more out there like me.

    • Confused 1
    • Disagree 2

  11. 4 minutes ago, YakovlevNorris said:

    This is what I meant, previously it would reset the driven distance for used cars, so I could see my own driven distance. It's a useless little stat, but I like to keep track of it

    Thats why you can't unless you pull out your notebook, there has to be some meaning to a used car in the game for it to be cheaper,  it's repairs and odometer/stats.  Sounds good to me. 

    • Disagree 1

  12. I don't dislike the tests, it's just a very obvious suggestion to improve them with a free application.   The app is for Windows 10, it's also why most people doing any kind of studies/research are on Linux or Windows operating systems not Consoles (occasionally Apple also if that works of course). 

    If it works for you then great, I can tell you for me, I was not able to extract useful information from your writeup.  Don't hate me but I am used to reading some research papers, setting up cars, and occasionally writing some of my own too, and I'm just trying to help you improve.


  13. You really would be better served analyzing telemetry to judge tyre wear. (not tire, tyre) Or at least as an additional and more scientific data set.   For example you could compare your exit speeds very easily with the RDA app that I made live on screen (second screen or game windowed).  If your tyres are worn, you must be seeing a few Km difference on exits and through the straights.  Overall time has the issue of cumulative mistakes and fatigue etc,  repeatability.  You would need to run your stages/tests dozens of times to get more reliable info.  (because you can't feel your grip in the game, and you're not one of the best 20 rally drivers in the world)   my2c

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