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Posts posted by bn880

  1. 4 minutes ago, YakovlevNorris said:

    This is what I meant, previously it would reset the driven distance for used cars, so I could see my own driven distance. It's a useless little stat, but I like to keep track of it

    Thats why you can't unless you pull out your notebook, there has to be some meaning to a used car in the game for it to be cheaper,  it's repairs and odometer/stats.  Sounds good to me. 

    • Disagree 1

  2. I don't dislike the tests, it's just a very obvious suggestion to improve them with a free application.   The app is for Windows 10, it's also why most people doing any kind of studies/research are on Linux or Windows operating systems not Consoles (occasionally Apple also if that works of course). 

    If it works for you then great, I can tell you for me, I was not able to extract useful information from your writeup.  Don't hate me but I am used to reading some research papers, setting up cars, and occasionally writing some of my own too, and I'm just trying to help you improve.

  3. You really would be better served analyzing telemetry to judge tyre wear. (not tire, tyre) Or at least as an additional and more scientific data set.   For example you could compare your exit speeds very easily with the RDA app that I made live on screen (second screen or game windowed).  If your tyres are worn, you must be seeing a few Km difference on exits and through the straights.  Overall time has the issue of cumulative mistakes and fatigue etc,  repeatability.  You would need to run your stages/tests dozens of times to get more reliable info.  (because you can't feel your grip in the game, and you're not one of the best 20 rally drivers in the world)   my2c

  4. Hello CM, the request is to enable an option/feature so that when using at minimum "Manual" Sequential gearbox there is a way to disable any computer assisted clutch usage to prevent stalling.  So that the clutch is automated only as in real life if required (for gear shifts) but not during launch (or at least not during non HB launch mode), not during slowing or hairpins/lockups.   This should cause the engine to stall if you do things incorrectly or don't clutch in some cases.

    The option could be "Manual Sequential with Clutch" as one solution.  Or another option under assists called "Clutch Stall and Launch Assist" could be added with default ON.


    This request has been made a few times over the months from different users in the DR Discord (random link https://discordapp.com/channels/539778417911005186/547916290833252376/629664815534702622 )

    I'd like to enter it here so it has a better chance of actually materializing.  It seems to have overwhelming support from people who have anything to say about it from my observation.

    Some reasons/justifications to add this:

    1. Realism - Major part of real life rallying, an important skill that catches even the best off guard at times
    2. People who play DR2 and later wish to try the real thing on a training course or as amateur rally will likely find themselves stalling the car a lot
    3. Not super difficult to add considering it mostly exists for H pattern mode AFAIK


    A side suggestion is to remove "Clutch Override" option and have it on all the time (as the clutch override being off doesn't make any sense?).  Or at least don't call it an assist.  But it's just icing.

    • Like 3
    • Agree 4

  5. 1 hour ago, MaXyMsrpl said:

    They tried and they failed.

    They didn't fail.  The FFB is closer to real life than it was in DR1 IMO and based on the discussions above probably also according to SME's.  There is some % of players complaining about it, but as Apple would say, "a small percentage of users".    It's just not so easy to say with FFB that someone failed without providing some actual data (anything concrete) or expert opinion to back it up. 

    Edit: I think what you can claim is that the decision to make more realistic FFB rather than traditional FFB with extra assists and exaggerated effects is not something you like as a gamer.

    • Like 3

  6. 1 hour ago, MaXyMsrpl said:

    I just expect, that after collecting feedback (so involving community into some kind of work), they could inform community about the decision. Instead of that, they pretend they can't see the questions appearing from time to time about promised FFB changes. Answer "we decided to not change it any more" would be at least fair. Especially since it's official support forum, so getting answer from authorized person shouldn't be something extraordinary.


    They might be monitoring it to see how many more different people request specific changes, and what people note in continuing reviews.  Stuff like this often changes priority in dev houses.  I can't really say more on it as I don't know the details of their plans/scheduling.

  7. 6 minutes ago, MaXyMsrpl said:

    Considering bugs in steering wheel support (ie in steering lock implementation) I highly doubt in what you are saying.

    You shouldn't, because I am talking about FFB not steering lock.

    Asking for feedback and then doing absolutely nothing after analyzing it is also common in various industries and government, and is not implicitly wrong.  It's just analysis and decision making.  You might disagree if they do nothing, but that doesn't mean they shouldn't have looked at people's opinions.

  8. 8 hours ago, LibranRabbit said:

    I’m just dumbfounded a company that produces car racing games wants to know how a steering wheel should feel in feedback on dirt from the community? Forget the content, bells and whistles. If you don’t have FFB correct for dirt, you don’t have anything, but a game that is made in the '80’s. Dirt Rally 1 was only good in feedback by using TemplarGFX’s mod on RaceDepartment for FFB and his 4K mod etc...I would suggest CM study AutoMobilista, rF2 and AssettoCorsa, using at the least, Fanatec V2 for the sort of fine detailed, low feedback that is available, that everyone is looking for. Provide that and with all of the content, bells and whistles and not only will you stop all the complaints, but will get the accolades CM have been looking for. Everyone wins.

    You listed a lot of track sims there.  And one of the reasons CM is asking for feedback is to know what exactly people think/feel is missing.  From a general perspective I think they have enough feedback from their SME's (drivers) to know the current FFB is in a reasonable enough shape to be considered good enough.  

    Another point is that just because the market has been doing X for 10 years, doesn't mean it's 100% correct.  Even if people got used to it.  Anyway, blaming a company for asking for constructive  feedback about a feature is really not reasonable at all.

  9. It is interesting @danielofifi to me as well. But where is the truth?  It's hard to judge this but for sure one side is more right than the other.

    What I will say though that at least when Jon A. was asked about the realism at the end of the eSports WRC8 championship, you could see he didn't really feel it was that realistic to his R5 and older WRC car experience, as he had to hold his tongue and then say in the end it's fairly realistic.   

    So unless you can have data logs to compare to on same stages, you kind of have to rely on people who have the real life experience.  And then, you have to appreciate whether you are getting an honest opinion as well...

    • Like 1
    • Agree 1

  10. 1 hour ago, Mike Dee said:

    Much easier to allow for all of these camera tweaks when you lock the game to 30fps on consoles, and your PC version struggles to handle any performance above 60fps without constant stutters.

    Take your pick, more tweaks and ****** fidelity, or less tweaks but much higher fidelity overall

    And when you lock the cabin FOV to an artificial value no matter what the external FOV is.

    • Agree 1

  11. On 9/3/2019 at 10:59 AM, AadHofman said:

    It appears that VR implementation, after the update, blocks UDP output. SimHub doesn't work either. 


    For anyone else reading:  This is because a new XML is created for VR in this folder Documents/My Games/Dirt Rally 2.0/hardwaresettings/hardware_settings_config_vr.xml     (same as the other config)

    Which requires setting up the UDP output same as the regular XML.