Jump to content


  • Content Count

  • Joined

  • Last visited

Posts posted by bn880

  1. 40 minutes ago, virgism said:

    A developer also told, that Project immersion calculator is showing correct values - and it shows 57 for me, not 29 or -5, like Andyf calculator.

    It's not showing correct values for vFOV for DR 2.0.  All you have to do is check how wide the road is on your monitor versus in your real car... its so blatantly obvious it's not funny.

    • Agree 1

  2. 1 hour ago, virgism said:

    I think calculator is wrong - in Dirt games FOV must be vFOV*2 - 82 in your case, or +5 clicks.

    In my case it shows -5 and vFOV - 29. If I set -5, i can't play - it's like slow motion movie. But if i set +1 (vFOV*2 = 60 ) - it looks perfect.


    This calc looks better: https://dinex86.github.io/FOV-Calculator/

    No - The calculator is totally right.  You are using a double FOV from what it should be with the other calculators.  If you can't play, raise it knowing it's not realistic, or upgrade your setup.

    • Agree 2

  3. Just an update on this, because now I can view the Career Leaderboard.  R2 Masters: I am regularly placing top 10 or top 5 in Spain and NE stages on the leaderboards, in the wet often #1 or 2, and I am still placing around 10th versus the AI.


    Edit: To clarify, on the human Career Leader boards the people at the top 10 usually are not the same people, it's a huge inconsistency.  Versus the Ai where the top 3 at an even are generally the top 3 in most stages.  So while I am about 5 places average higher or more versus the humans, the AI are also much more consistent.  So this is a problem .  I think this requires strict world record times on all stages of the Masters championship, and those times are not Rally times, those are Time Trial times.

    • Agree 2

  4. 8 hours ago, F2CMaDMaXX said:

    Hope we can get a calc that gives the vFoV setting for DR2, for now, that project immersion site seems to give a good number even though it's doubling it for DR.

    Well that's exactly what it is, it's just doubling it.  So you have a calculator basically on the immersion site, use any other game that has vFOV like Assetto Corsa and you have the right answer that's not doubled.   Then you can use the -5 / +3 table someone posted above to know how many clicks up or down from center you need to adjust (hint, almost everyone needs to do some negative clicks, and most people need to go to smallest FOV possible)

    • Agree 2

  5. Another example of crazy R2 AI times, this is Masters level.


    masters AI dry, ~130th on the road  (degraded)


    Humans, dry, ideal degradation



    So they are beating the Human world record done in ideal conditions by 7 seconds in Australia.  And they do this with degradation, and worn tyres.


    • Agree 4

  6. 5 hours ago, SquadBruce said:

    Oh balls..

    Do bottom 3 not get dropped?

    Looking at a lifetime of disappointment now 🤣

    Yes you will get dropped eventually if you keep finishing at the bottom or Abandon a championship a few times.

    I'm kind of hoping CM will fix the AI times, it's a bit scary in the R2's on some events.

    • Agree 1

  7. The AI times in R2 ARE quite messed up,  Marynka. I can do a 4:15 with a few tiny errors in the dry, that's 11th world time. but that's not good for Masters Career AI, they do the same time in the wet, with full degradation:

    Humans Dry no deg


    AI Wet full deg back of field



    Video of the Dry stage for reference


    • Agree 5

  8. On 3/28/2019 at 5:09 AM, dreampage said:

    How come there is one AI that completes the rally (6 stages) 1 minute 20 seconds faster than any other AI cars? How can it be so much faster when it's only "Clubman" difficulty? I would agree I must be a noob if every AI was faster than me but you can see I completed the rally quite well, I beat all of them (I won 3 stages out of 6) but yet that one AI is ridiculously faster than all the others. Like that S. Bernard was from another tier completely. This is what makes Career mode so hard to enjoy.

    Oh, I think they did pretty well on that aspect; because often you're in lower levels up against "up and coming talent", and yeah they're fast but next season they usually are already in a higher level and not there to challenge you anymore.  This can happen in real life too where a driver is just so much better but he won't stay there long.

  9. I am resorting to restarting my wet stages until I can minimize the time loss in R2 FWD career.  It's really not a good experience as I am pretty hardcore (tm) and would prefer to do no restarts as I was able to do until I got into elite.   Frankly without restarts with these AI times especially in the wet, I'd probably struggle for 2 years to get into Masters. 😄

  10. 16 minutes ago, CodingRacer said:

    Well I guess it makes sense, it an already finished product so the will just probably release the remaining DLCs and minor bug fixes. It's a shame as my connection often works in 56kb mode, I guess I will pass this time, see you in the next Dirt edition guys!

    Right, IMO this is the kind of reason why (especially big) businesses should pay more attention and NOT ever consider things to exclude customers when they don't really need to.  It is a similar deal with retailers or car parts dealers who stop carrying products because a smaller number of people require them, even though when they do it's quite critical and it is fully in the domain of the retailer.  You basically develop a reputation this way, and collectively life becomes harder for everyone in society due to this.  At the end of the day most of this is driven by greed, even if I am not specifically saying this is the case for Codemasters.   my2c

  11. Well not true, actually for live display/dash there is a tool for this already and it is called SimHUB, however it does not allow you to overlay in full screen mode and that's the only difference. You need to either have it on a side monitor or have your game in windowed (possibly borderless if you go that far) mode.

    You can see some of it here, you can just edit the dash panel to your desire: 

    Anyway, that's certainly an improvement if you can overlay in full screen, but also the real deal for setups is in reviewing data logs after a run, which is something I need to release which fully supports MoTeC exporting.  (nearly done, just plugging in some DR 2.0 tracks/vehicles as I go)

  12. I believe we only get 8 setup slots per car per surface type (gravel/tarmac/snow). Which is actually grossly insufficient.  One should be able to save at least 2-3 setups per car, per venue. (wet, dry, WIP)

    It just makes it difficult to keep track of changes/setups as you would do in reality and would like to do in the game/sim.

    So how about just letting us save a very large number of setups, is there some reason why this is restricted, it's pretty much free in the code isn't it?



    • Like 1
    • Agree 7