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bn880

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Posts posted by bn880


  1. Yeah hmm.  well.  Not sure if CM want to show the ghosts there for fairness reasons, however I definitely see the benefit of being able to review each player's run in an event to check if they didn't cut etc.   me personally, I always have RaceTrack Data Acquisition (RDA) running and that shows me how I'm doing compared to my best.   So it's a similar thing to a ghost, just my own.

    • Agree 1

  2. 9 hours ago, richie said:

    I wouldn't say bad but incomplete. As Jake mentioned, a few 'caution' calls here and there would be appropriate if there's a risk of falling down a cliff if you overshoot a corner. I think the problem with pacenotes is the perception. A '3 left' in a R2 can be flat out, in a R5 car it definitely isn't. Also, if you just exited a hairpin and the next '2 left' is close it might be flat out too, even in a R5 car, so it always depends on the car class and the speed you reach a certain corner how you can take it. I think that's mostly why people feel that pacenotes are wrong. 

    There definitely are some BAD calls.  For example, the keep center in the call here:

    It's only keep center if you take a sharp right at the very very end, if you're looking at the roadway at speed, it's a keep right.  And it should be called as such.

    There are other problematic calls on that stage listed in the video description.  One is essentially a 2 left called as a 3. where previous 3's were much wider and faster.

     

    There are more scary/bad calls on other stages/events, you just have to know how to look for them without using your memory of the stage (good luck on that).

    But yes there are many incomplete calls as well not mentioning not to cut, or to cut where one should.  It just needs an editor to customize it to each drivers needs.

     

     

    • Agree 2

  3. On 7/31/2019 at 7:36 AM, PJTierney said:

    Hi all, thanks for the feedback 👍🏻

    I'm reading through now and see some patterns emerging.

    Does this seem correct to you all in terms of what the main remaining issues are? *

     

    1. Not getting enough feedback from the tyres, Tyre Slip in particular.
    2. Wheel users missing "Tyre Slip" and "Engine Torque" settings that controllers users have. **
    3. On some locations (mainly tarmac) the road surface feels too smooth, resulting in less feedback through the wheel.
    4. Existing tyre feedback feels like it's more focused on the rear tyres than the fronts.
    5. Steering doesn't get heavier the harder you turn into a corner.
    6. Lack of vertical suspension feedback, most obvious with jumps.

     

    I'd like to drill this down to the 3 "big issues" you guys are having, as that would be beneficial when I talk to the team. 👍🏻

     

    * Let's try and nail down the big issues that the community generally agrees on instead of chasing the final 1%.

    ** This may be intentional based on how controllers and wheels work differently, just my personal guess.

    @PJTierney  Mostly agree with what Caer said, and to clarify when you lock up in reality on tarmac, you might feel a bit less force on the wheel depending on how much grip you lose and how much the front lifts up.   You won't feel anything on the rear unless it starts to come around and do funny things.

    Tarmac smoothness might be accurate for Spain, probably not 100% accurate for DE if you see how rough that tarmac is IRL.

     

    But I would like to add a very critical point to this all, whatever stuff is added, if it's NOT a real 1:1 representation but additional aid/feedback, PLEASE put it on a new option/slider.

    • Agree 1

  4. Yeah a Pacenote Editor (really a recce mode even) would be an amazing improvement to the Dirt Rally series.  The user made Dirty Pacenote  app can work, but it's a LOT of work to import the samples/calls you need and then to mark out every stage and corner.  if it was in the game, you could edit the pre made notes and make 2-5 corrections for a stage instead of redoing the whole thing (if you wanted).

    • Agree 2

  5. At least in MyTeam Championship the tyres keep being reset to mediums when you rejoin the Championship.  I think at times you even get slammed on Mediums if it's an even stage number without service, and there's nothing you can do about that.  (it's kind of regression but posting it here for @PJTierney as requested)

    Edit: Actually the issue is also that when you finish every even stage, the tyre used shown is also Medium, when you were on Softs.


  6. On 7/20/2019 at 4:24 PM, urgaffel said:

    Well.... ****. It did make it in and there’s more rain on the screen but now you tell me it’s the wrong kind of rain 😄 back to the drawing board (when I have time). I promise to rework it but can’t say when since I’m busy with other things at the moment.

    It's a nice effect, but the accumulation without using wipers is important. (as you also saw for water splashes)

    Hope you manage to find some time eventually. 🙂


  7. The FFB really feels quite good to me.  The only thing I might be slightly interested in is having those "bump" rotations present in a much smaller scale for more road details (smaller bumps).  But this is really extreme nitpicking and isn't even necessary for an authentic experience IMHO.

    • Agree 2

  8. I would tend to agree with the above, though at this point there are still other more serious things to look at.  I'm a purist in terms of damage, so I'd like it to be as 1:1 as possible while not costing us much more CPU resources.  (and I don't care about more visualizaiton, just simulation)


  9. 02.07.2019: Even More good news Everyone

    Version 1.2 of RDA has been published.

    New:
    • Support added for DR 2.0 Sweden Rally Event (all Stage Rally Events from 1.51 now supported)
    • Support added for Lancia 037 Evo 2, Porsche 911 SC RS Group B RWD Stage Rally cars (all Stage Rally Cars from 1.51 Supported)
    • PDF now features a change-log at bottom

    Planned:
    • Support for RX is still planned but not scheduled, donations would speed it up. Check Discord if you wish to help with collecting data for RX RDA support.
    • Support for Windows 7 and 8 is still planned as well, but also not scheduled.

    https://www.racedepartment.com/downloads/racetrack-data-acquisition-rda.26829/update?update=48907

    • Agree 1

  10. Yeah definitely locking a wheel IRL doesn't really generate steering feedback (that is usable).  You're listening (if you can), you're watching which end unloads if it's front.  You're checking if you're drifting to one side, and other wonderful things not including the steering (except that you may notice if you locked a front as your steering inputs don't match as tightly to what the front end is doing).  And it can be quite difficult to know for sure which one you've locked (left or right if you're going straight)!

     

    I would prefer personally an on screen UI similar to AC to show a locked wheel rather than fake input on my steering (definitely turning the wheel on main axis is a no-no).  So if it's added to the FFB it should be a separate NEW slider. 

    • Agree 1

  11. 22 hours ago, teknoid85 said:

    whaaaaaaaaaaaaaaaat????  😂

     

    He means that the engine develops more power during nights which are cooler.  Which is true for turbocharged engines.  Though this is definitely not going to be part of the game simulation (as he also suspects). 

    • Thanks 1

  12. There is no indication of a direct change in bug fixing efforts. I think one can draw almost an infinite number of conclusions from Christina leaving, so without more details it's best to take it at face value (an employee left).

     

    They are hiring a new community person.

    • Agree 5

  13. 27.05.2019: Good news Everyone

    Version 1.1 of RDA has been published.

    New:
    • Support added for all DR 2.0 v1.41 Rally cars including 2000cc.
    • Support added for Monaco and Germany Rally Events.
    • RDA now renders on top of game windows so you can use Live Performance over windowed/borderless DiRT Rally (2.0).
    Planned:
    • Support for RX is still planned, but donations would speed it up. Check Discord if you wish to help with collecting data for RX RDA support.
    • Support for Windows 7 and 8 is still planned as well.

    Download Version 1.1 https://www.racedepartment.com/downloads/racetrack-data-acquisition-rda.26829/


  14. I actually once did this IRL, by about 2.5kRPM, bent the torque plate a little.  But putting down ~400HP back through it magically resolved the grinding/rubbing in a Km or so..    It was not your usual setup though, I think with a straight cut and clutch dump it would be a different story either for the transmission or the engine.  (I don't think the clutch would give a banana to be honest)


  15. I'm going to go out on a limb (pun intended) and say that yes, many rally car pedals will be stiffer than some daily driver, but not to an extreme level.  You should be able to get by on ~100lbs of pressure (maybe 200lbs for a stiffer brake setup and on tarmac).  It's a bit different to F1 cars which are known to have very stiff pedals.  If you look at rally car onboards, you can see also that there is a lot of pedal movement JUST like many regular road cars.  The idea that a rally car pedal doesn't move much is a bit nuts because they still need a long lever to generate the force required for 4 brake calipers without a booster.

    So basically: just like with steering, it's not insane forces.

    • Agree 1
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