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Posts posted by bn880

  1. 15 hours ago, Pistro said:

    I'm currently on my way to winning masters in R5 class. It's my fourth try though so it was very challenging and it's possible only because I basically memorised all the stages at this point. Without it winning masters would be near impossible as pace notes in this game are very inconsistent and you often crash, if you don't know the stages and drive anywhere near the limit, because of corner angles very often being plain wrong.

    As to engine upgrades, I never thought about it that way. Definetely worth investigating.

    That's the way I also see it, I can't imagine someone winning Masters at least in R2 that I am in without really memorizing most of the stages or generating their own pacenotes.  The AI are doing consistent hammered time trial record times or beyond.  Not rally times even of the best drivers in the world IMO.


    Edit: But Codies are looking into it, so we will see what they decide on the issue etc.

    • Agree 1

  2. 10 hours ago, austinb said:

    There definitely are ruts. They may not be modelled in 3D visually, and may not pull as strongly as you might expect on the wheel, but the car is affected by them.

    When running at the rear of the starting order, I have actually almost rolled a few times when chucking it into a tight corner. The wheels get partly caught in a rut rather than sliding, nearly rolling the car.

    Yes absolutely.  And you can drive like there are ruts and get the right response.  I also visually see them but they aren't as clearly defined as "train tracks" as you might expect with just deep ruts created by a single track width rally class.

  3. 1 hour ago, MikeyFM said:

    And how on earth is it even possible, was the game playtested at all before release?

    Well yes they tested it, the issue is that they used the fastest Virtual Rally driver to test it! (Jon) ūüėõ¬† (I thought it was kinda funny, it's Monday, give me a break)

  4. 1 hour ago, Pieman99 said:

     Is there any update on the unexpected events no longer occurring? Is it still one of the things that hasn’t been mentioned by Christina?

    I’m on ps4 and heavily play the career and haven’t experienced a drone or retired car for about 2 months i’d say now. Not life or death but it’s a cool feature that adds to the immersion and i want it back. 

    I'm on PC and the unexpected events have also stopped for me a few weeks ago.  A little sad for immersion but I do have to say for me it's not a very critical thing compared to the others.

    • Agree 1

  5. Well yes the engine should stall in certain conditions , that one included. ūüôā¬† (but you know with proper clutch work and several attempts you can start in 3rd gear,¬† 4th if you destroy the clutch) I believe it's not even super hard to implement or anything, just another UI option more less.

    • Agree 1

  6. 10 hours ago, Riggs said:

    As far as I know that's what Clutch Override does. I always leave it "ON" though, because my clutch pedal is a bit buggy. Many people don't have the clutch pedal so there would be no means for them to sim the clutch. It would be simplier to just let the engine die if you try starting in 3rd-6th gear. It doesn't have to be 100% simulated via the clutch.

    Hi, no, clutch override allows you to use the clutch to take the car out of "drive" and raise the RPM's.  (clutch kick)  It won't allow your car to stall and launch normally.  It doesnt matter that many people do not have a clutch pedal, it matters that many do and it should be an option for realism.

  7. 1 hour ago, Riggs said:

    By the way, I'm reporting this one as a bug: You shouldn't be able to start a stage in any gear above 2nd. The engine should die if you try to do so. Some people abuse this to get a faster start without wheelspin. I would even say restricting it to 1st gear.

    There should be something done about over-reving when you decrease gears too fast, let's say from 6th to 2nd (example). If you're flatout at 6th gear and just switch to 2nd constantly over-reving either make the engine blow causing terminal damage or just make sure the engine gets well damaged for the service. This can also be abused to get faster braking.

    Hear hear,  maybe not strictly a bug but having an option to disable the clutch anti stall (basically auto clutch) that's currently in the game  would be an important step towards realism.


    Over revving on downshifts is definitely IMHO a bug that it doesn't ever do any serious engine damage. (that I have noticed)

  8. 29 minutes ago, Laserjones said:

    If one first needs to understand FFB in order to enjoy it, this is already proof that the FFB does not fulfill its primary job: approximating the intuitive feeling of actually driving a car. If FFB was done well, you would feel at home immediately.

    I actually disagree with this.  We are missing G forces and so the FFB won't be natural and will always be a bit of an art and not an exact science and will never be natural.  Simple as that.  ignore facts at your own peril.  (the fact is that in real life you drive according to vision and G force feel more than wheel feedback.  in rallying wheel feedback is almost entirely useless besides the caster effect and hitting nasty nasty bumps)

    • Agree 5

  9. 16 minutes ago, SimFunny said:


    Just wondering who were those interviewed peoples who had those opinions what is missing or what is not ūü§Ē
    Sounds like investigation is done and now just code changes to game?
    It would be nice to hear what kind of improvements they ended up.

    I definitely disagree with it being nice to hear more details on what changes they have.  Too much time taken away from development which is WIP.  We got enough detail now to wait for the release of the changes.

    • Haha 1

  10. They don't do much damage in the game though, and the hit isn't that large.  This was discussed in the Discord preciously as well and the conclusion was that things are good enough.  I haven't ran into one of those myself but if they don't fold down VERY easily (which I assume they do not as they have to contend with wind) they could damage plastic bumpers and trim.

  11. @afahoy You are right about AC being too harsh off road if you consider / compare to a modern rally car with its own power steering.  AC started off as a hardcore tarmac sim and some of those tarmac cars have several times more resistance due to weak power steering or lack there of.  Specifically most of the top track race cars have pretty much opposite PS to a rally car on gravel etc.   So that's the difference.   Even rally drivers will have some subjective feedback on force feedback but at least overall they will be closer to the facts than someone who assumes rallying is just track racing off road.

    my2c anyway

  12. 59 minutes ago, nasoduko said:

    google translator in greek language sucks my friend ,that why everyone speaks english ,cause is an easy language ,if you could only see the meaning you wrote in english ,and what the translator is saying ahahhahha

    this one goes on facebook ,and you can give me 5 or permantly posting restrictions  ,so make codemasters happy by sucking their balls ,and watch the 1234 pages with complains about the game 

    Geez man, this is not about a translator.  What you posted in the first post is just incorrect punctuation, incorrect citation or quoting, and poor grammar (that bit is translation).  If you found something on Facebook, why don't you also share the link where you found it and properly quote the post?  People are assuming as did I that those are your words. 

    • Agree 2

  13. I think the OP meant: Read and whine...


    Edit: People have been complaining about lack of updates and "secrecy", now Codies have come back with a more open book, and what; in return you get this really mindless kind of thread?  Ugh, come on people, put yourselves into other people's shoes at least a little bit.

    • Agree 3

  14. Why wait for that?  The chances that the codriver will have this totally resolved in all your spots are low.  Post the bug fully if you have it.  my2c.

    There are a lot of different priorities for fixes and improvements and waiting is a baad idea.

  15. 12 hours ago, Pistro said:

    I'm on Steam. From my experience it's not tied to a particular location, weather conditions or a car. Here's a video of it happening (it's not mine):


    Hi, that's a video of when it already happened.  They're looking or a video of the bug starting.

    But at least you can hear the maximum voltage on the speakers when you start/stop the sound, identical to when you use the menus in the game when the sound cuts out:


    • Like 1
    • Agree 1

  16. On 4/15/2019 at 12:20 PM, ianism said:

    by the way, adding LOL at the end of every comment doesn't make you funny 


    No, but adding a meme definitely does:




    Reposting as that post was deleted without real reason.  If this post is deleted than the above from Ianism should be as well.

    Edit: not sure who swore in the other posts that were deleted, pretty sure it wasn't me.

  17. 2 hours ago, ChristinaMc said:

    Hi all, I just wanted to quickly chime in here say this poll's been really interesting, and we've had a meeting about some of the things specifically mentioned in it earlier today. Although it's a small sample size, and we also hold a lot of other data which we're using to inform stuff decision-making too, to see our most avid players' desires has been really valuable to us. Right now we're running out of time to squeeze additional things into 1.4, but for 1.5 and beyond we'll see what we can do priority-wise to address those top bugbears. 

    @ChristinaMc Please don't forget the previous polls, they include some items not listed in this poll  https://www.strawpoll.me/17740794/r


    • Agree 1