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Everything posted by bn880

  1. 25.12.2020: Version 1.7 is out. New: Support added for DR 2.0 Ford Fiesta R5 MKII Support added for DR 2.0 Peugeot 206 Rally Support added for DR 2.0 Subaru Impreza S4 Rally Support added for DR 2.0 Subaru Impreza (2001) Support added for DR 2.0 Seat Ibiza Kitcar Support added for DR 2.0 Volkswagen Golf Kitcar That should be all the vehicles and stages/tracks in DR2.0 to date. Merry Christmas/Happy Festivus
  2. Technically in DR2 it seems cars often right themselves when they shouldn't already 🙂 I personally think stuff like this will actually be improved for next project 👍 EA or not.
  3. Wouldn't that be lovely! Hopefully DR3 will at least have some pacenote editor. But to prevent hammering it would be hard, one solution is to release special stages just for the competition, not cheap. And I think dynamic stage generation (ala MyStage) has been said as not in the works for next Rally game.
  4. I'm driving with a Fanatec CSW 2.5, it has a belt, it's perfectly fine for DR2.0 and I am sure if I was a better driver I could win esports with it. Came in 7th in Sol WC with the thing, without silly mistakes could be maybe 5th or 4th (hard to say). Relatively easy to set WR times and fight at esports level with the wheel just up to the driver and practice. Direct drive is slightly better feedback, for rally don't need it TBH.
  5. The science for this is pretty clear for a uniform ice surface under rubber tyres. And that is that you get very slightly more friction if you don't completely spin the tyres on ice but stay close to the optimal slip ratio. https://www.researchgate.net/figure/Friction-coefficient-versus-wheel-slip-curves-for-various-surfaces-with-exaggerated_fig1_267941440 another reference under braking (similar to rally cars accelerating) https://gyazo.com/e9af34c279668f4f7dca113b9e480104 However in reality several factors come into play, in most situations in the following order: 1. Th
  6. I think this is a good reference vid for developers working on the DR3 damage model https://www.reddit.com/r/dirtgame/comments/k8ztmw/surprisingly_i_was_able_to_shave_off_a_second/ that car should be smashed at the front left (suspension, cooling package etc) and be unable to continue. There are dozens of similar collisions where the car just barrel rolls instead of getting it's suspension and body trashed. Then again there are a few spots occasionally on relatively smooth roads that have random collisions as if you drove into a hinckelstein , those are some kinds of bugs.
  7. What I really hope here, and would like to point out is that the next game (tm) should take into account some of the needs for a more RALLY focused esports competition. Honestly the perfect execution is the real sport of WRC/ERC. The closer the esport is to that, the more enjoyable it will be for the competitors and ultimately the audience as well. One of the main factors is to NOT eliminate people from the competition if at all possible. You can select a group of individuals from the top to cover and invite, but you should have a system where nobody is cut unless they crash out or give
  8. I was trying to go easy on you. As you said this " Do the wheel affect the actual physics on the car and not only the weight? " which is an assumption that is basically the reverse of the reality of the implementation. You can check yourself by analyzing some data logs, I've done that so I know. Some people can also feel the difference with extra tyres, but I haven't heard of a top driver tell me yet the acceleration or top speed is affected from their feeling.
  9. I have a very good idea, so the joke is on you. You come in here making a bunch of assumptions pulling stuff out of your back end. I've told you in my first post what the deal is, and you just chose to contradict it without actually doing any research.
  10. You have no idea because it isn't affected at all. I would rather not share that with you as I don't like your attitude.
  11. As for the spare wheel, its not clear if it adds any weight actually in the game, certainly not apparent for acceleration, it does affect physics for sure but its likely not "actual" physics. So it seems to be a bit of a patchwork/abstraction and not relying purely on adding a mass object at position xyz. I will agree on the pacenotes and having to memorize the stages entirely. the rest not so much. The "magnetisms" are the basics of rallying; you drift wide off line, and you get sucked inside if you don't get your turn in correct at low speed or you drop some speed and grip
  12. Be careful, lots of people got caught out with this in the last DWS and this one, the degradation is not easy to set up in practice for some events like NZ, and is completely different to what some people assume and practice. (much deeper ruts). The way that the top guys get around this is they get others from their team to check out the conditions. The game or DWS needs work on this for esports.
  13. 😄 Depends where you'd drive it, a lot of people would make noise complaints as these things really are excessively loud. So in some cities you'd get the cops or bylaw harassing you because of complaints. So putting on a muffler somewhere would be a good idea, even for yourself. Other than that might be ok. (remember not enough heat for winter, and no AC for the summer)
  14. This is largely independent of this input logic as the recorded data can be in the internal sim format used. And specific datagrams/packets can be saved for pad/keyboard if required. It's still an input that the game uses so it's an input it can record and play back in the format it desires.
  15. Anticheat Stage Verifier - (especially for eSports) I would like to suggest an automated system that can verify a specific run in an esports event as being either valid or suspicious to some level. The way it can work is to log both the game inputs and the vehicle position/attitude etc (outputs) each frame when people are doing esports events (or other events). Then when an organizer wishes to verify that no cheating took place in that run , they can execute the Stage Verifier which will: in the background play back the inputs/outputs as required and using the exact same setup/car/stage
  16. It's not really true that you can't livestream those events. You can just pick an event or stages that you live stream for the finals. It can all be done, just a little bit of planning. I wouldn't over think the marketing/finances of this personally as you're speculating a lot an worrying about things that is frankly their concern. Rally is supposed to be rally not F1 one shot qualifyings.
  17. Disagree, what I am saying is run it like a rally or number of rallies. Stop knocking people out. I dont see how this is massively expensive.
  18. I just think the rally competition should be following a lifelike rally championship format similar to Solberg World Cup that we had a few months ago. Where nobody is excluded from participating, but you can cover those who rise to the top naturally on live Airings towards the end of the competition. This way you'd have thousands of people driving, not getting fully cut until the end, and having to be consistent.
  19. 03.07.2020: Version 1.6 is out. New: Support added for DR 2.0 Scotland stages. Fixed issue with logging not working for some users. Moved “Reset Best Lap” menu item below all others to avoid accidental selection. RaceDepartment Link in first post
  20. Work on making the softs last, but yeah, still use softs and do your best, will be faster. If you just wanted to be safe you would have to go with hards , but it would cost you a lot!
  21. It's not about a consensus. All the guys at the top as far as I am aware were using softs because they out perform the mediums and degrade at just very very slightly earlier than the mediums (to worn level). (The top 0.1% decide here, who are a very small minority) Overall the softs were faster on those 4 stages if you drove at near WR pace. The tyre tests that people have done on the forum here were not accurate to what was happening when testing the tyres in the wales stages. (most likely inconsistent drivers, not using data analysis to check themselves either)
  22. Probably many, however softs may not have been a bad choice. 🤔
  23. My SS12, just trying to get to the end to keep my position in the championship Which ended up being a surprising P7 I really lost some pace after SS2 where I had a very unexpected moment pretty much on a line that I always take, which shot me into a log pile and over it, off the track. My car nor I were not the same after 😄 Also the degradation in SS12 was a bit of a shocker, hence why I also eased off another ~10s there. It was a very tough Cup, busy time, unfamiliar events... so glad to at least get a great result from it. 🙂
  24. ^ Not bad for going in relatively cold to the stages without that many hours in DR2! Meanwhile I just finished, provisional P5 in wales, P7 likely and P8 in championship should be secure AW YISS! Really took it steady in SS12 ... had nothing to gain by pushing there 😉
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