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Mennoo22

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Gaming Setup

  • Platforms
    Steam
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    Steering Wheel
  • Steering Wheel
    Thrustmaster T500RS + Ferrari F1 Rim

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  1. This bug has been addressed during beta testing as well. And apparently it is "by design". ERS can only changed during qualifying by manually change ERS through MFD with arrows and not with shortcut. Absolutely ridiculous if you ask me, but they have used the argument it is not much trouble to just change it once before a hotlap using arrows.
  2. Nevermind, I thought you would get 4 new challenges every day because I initially had 4 challenges and it remained at 4 for couple of days without doing any of them. However, I think it is a bug that in the morning, all challenges has been refreshed to 0/1 completed (as I have this morning as well as can be seen in the screenshots below), but when i look again in the evening, 3 of the completed challenges are back in the list.
  3. 1. A detailed description of the issue. Please include any error codes here. Yesterday I started for the first time with the Podium Pass with the daily challenges and I completed the following 4 challenges: - F2 Brazil (complete 2 F2 races on Interlagos) - Get in there Daniel (win with Daniel Ricciardo) - Azerbaijan Manual (complete a race on Baku with manual gears) - Australia in the rain (complete a wet race on Australia) This day I started the game again to look for the new challenges, but to my surprise i didn't have 4 new challenges but just one: Japan in the rain. This morning It only showed as one daily challenge (0/1 completed), and without any other challenges. But now I've started the game again in the evening and it shows 4 challenges, of which 3/4 completed because the other 3 are all the same as I had yesterday except for Australia in the rain. I now have completed the challenge "Japan in the Rain", but that just made it change to 4/4 completed, no new challenges appeared. Slight side note (Will make another bug report on that as well) : I have a timer for item shop and challenges which resets around 19:00 CET, but the items and challenges don't reset at that time, but somewhere in the middle of the night for central Europe. This morning i had the 0/1 completed before the reset (6h left), and this evening had the timer already for the next challenges with 20h left. 2. What version of the game you are using (Shown on the start screen in the bottom left corner of the screen) 1.03 3. Game-mode? Podium Pass (any mode) 4. What are your replication numbers? Minimum test attempts are 4. Please also add EXACT replication steps for us to try too. Only discovered it yesterday. have to wait next day and other days later on to see replication 5. What troubleshooting have you attempted? Please always try to attempt to fix the issue Starting the game later today and completed that one new challenge i got, not much else to do 6. What peripherals are you are using (gamepad, wheel make & model etc) Not relevant 7. Any screenshots or video of the issue? If the video is long, please include a timestamp for when the issue appears. See attachments. Screenshots taken this evening between 21:00 and 22:00 CET
  4. Mennoo22

    F1® 2020 | First Gameplay Trailer

    fair point. haven't thought about that
  5. Mennoo22

    F1® 2020 | First Gameplay Trailer

    But why remove them from the game? You still have the models, the coded dynamics, it's not like they interfere with other classic cars or game features, it just remains an addition. I dont see any particular reason to remove these from the list of classic cars after one year.
  6. Mennoo22

    F1® 2020 | Zandvoort Hotlap

    Of course details are subject to change, I can understand that. Still, it's worth to mention some details of which I think they could be improved. But the right banking profile is something I expect to be about right in one of the earlier versions during development. And since I expect that when a teaser is shown, the track will be close to its final version, I think it's a bit worrying to see the banking profile is not right. That was the main reason for me to write the post with constructive feedback (as can be seen on the previous page). So I hope that the feedback at least can be helpfull for the devs, because at least that Turn 3 need to be fixed before the game is released in my opinion, otherwise it is kind of embarrassing.
  7. Mennoo22

    F1® 2020 | Zandvoort Hotlap

    It's really nice to see the effort you took into making the new Zandvoort circuit. I can imagine it must have been very difficult with the lack of resources available from the real circuit. And you have done an amazing job to give it a nice F1 feeling with the extra grand stands, the F1 sponsoring (I really like the addition of Heineken's no alcohol before driving sponsoring, nice job there) and all the flags (Tho i have to admit the white-orange flags between T12-T13 and after T14 are a bit too much imo). It works really well and makes it standout as an F1 game compared to other sims which just mimic the standard facilities around the track without the temporary F1 circus. However, with that said, I think there are some issues which require your attention to make the model of this track more accurate: Kerbstones: Some of the kerbstones look rather big, which has some influence in how you experience the track. Some kerbs on the inside look very high, especially when you compare it with the onboard of Verstappen's first lap on the new circuit To further explain: -Some kerbs on the inside have the right size, but are a bit too high imo (like inside T1, T10, T13). -inside kerb of T12 has wrong shape. Here you use the kerb that goes up, but irl this kerb is completely flat (just like exit kerbs on the outsides). More like the inside kerb of T9 which in this game is pretty spot on actually. -Kerbs on the outside at exits seems rather large on horizontal level (like exit T3, T8, T10, T12, T13). Especially the size of the red-white blocks make it look large and i think they should be smaller. Imo the size of these kerbs make the circuit on itself look very small and narrow, while on real-life onboards I honestly dont experience this extreme. -The kerbs with short apexes (inside T8 & T11) are way too high and has kind of the wrong shape. Now these kerb unsettle the the car quite a lot while irl you could take a lot of this kerb. In the game (and the F1 mapguide video), the DRS activation is only on the start-finish straight, activated just after T14. However, the whole idea of making this turn a banked turn was to enable DRS trough this corner (without banking the corner was already flat out). I'm really curious what the reasoning for you is to only enable drs on the straight and not in T14. Is this from information you got from F1 itself (and F1 didnt even want to enable DRS trough T14), Or is it something you thought would work better (for example the game mechanics not making it possible to make that turn with DRS open). In my opinion the worst mistake you made and a very big detail: The banking of T3. You made this turn with equal banking (banking the same over the entire width of the track). However, the real life circuit has made parabolic banking through T3, which means that on the inside at the kerb the track is flat and the banking increases the wider you go from the apex. Just look at this comparison of game vs real-life and a schematic which illustrate the difference. Now if you can improve these points which i mentioned here, I think you have a track which is very spot on (Especially T3 needs to be redone, because imo this looks kind of amateurish with lack of research).
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