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Theufcveteran22

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  1. Theufcveteran22

    Announcing F1 2015

    Here's another review from a newcomer to the F1 games. Check it out: http://www.trustedreviews.com/f1-2015-review
  2. Theufcveteran22

    Announcing F1 2015

    I've read a preview/review from Red Bull and they seem to think that F1 2015 is a big improvement over F1 2014. Codies seem to have a strong foundation down. Check it out for yourselves and voice your opinion on it. http://www.redbull.com/ie/en/games/stories/1331717187999/f1-2015-preview-the-perfect-formula
  3. Theufcveteran22

    F1 2013 Classic Edition - 1990s are Missing

    Unfortunately, no. The person who owned the game before has obviously used the code and threw it away. Unless you buy the DLC, there's no way that you can get the classic tracks and the 1990s cars. Sorry bud. 
  4. Theufcveteran22

    F1 2013 Classic Edition - 1990s are Missing

    Because the game is a used copy, the code for the 1990s cars and classic tracks is probably used, if there even is a code. You're going to have to buy the the DLC from the marketplace. You should have the 1980s cars though if I'm correct. I think they come with the game. Hope I helped!
  5. Theufcveteran22

    What I would like to see in F1 2015 and beyond.

    Regarding AI, I have to say that the AI on F1: CE were bloody vicious. I do struggle with handling on that game though, but that's probably because I'm used to F1 2013. 
  6. Theufcveteran22

    What I would like to see in F1 2015 and beyond.

    Here is a link to the trophy room. https://www.youtube.com/watch?v=BKwT0gqcqKY Just to point out, this isn't my video.
  7. Theufcveteran22

    What I would like to see in F1 2015 and beyond.

    Quite a bit of this is a wish list, but I think some of these things can be implemented. Remember the trophy room on F1 2006 and CE? IIRC, you had some classic cars as well that you could drive in Time Trial.
  8. Theufcveteran22

    What I would like to see in F1 2015 and beyond.

    Yeah, Ben is Tiametmarduk and he made some really good points as well. I'm quite new to these forums, so I'm sorry if I posted this in the wrong section. I posted it in the most reasonable section that I could find.
  9. So, I posted this on Tiametmarduk's new F1 2015 video, so I thought I'd post it here as well, so I know what you guys think of this. Here goes. 1. Formation Lap and Cooldown Lap. 2. Better R&D. You can go to the factory, go to the wind tunnel and look at the data. You can use the simulator and gather data. You put this data together and the engineers come up with parts for the car. 3. Grid walk. 4. Being able to walk around manually, i.e, Walking into your car, walking onto the podium, walking back to your garage, etc. 5. Faster pit stops. 6. A new Scenario Mode - You can change or repeat history.  7. Trophy room with every championship winning car, such as the Brawn BGP 001, MP4-23, RB9, etc. 8. Interactions with the drivers. Ability to share data with teammate. 9. Better Online Servers. 10. At the end of your career, you will see flashbacks of your best races. 11. Better damage. 12. MUCH better AI. 13. If Codies ever get the licence to put the BBC or Sky commentators and presenters in, give us the ability to watch the race weekend like we do on TV.  14. Custom Helmets. 15. Better textures and graphics. 16. Post race interviews and post race press conference. 17. All of what Ben said. (Ben is Tiametmarduk.) 18. More realistic setups. 19. Being able to talk to the drivers and build relationships. 20. Pre season testing. This is a must for career mode. 21. More freedom in general. 22. Possibility of sitting out races due to injury because of crashes.  23. Random interviews by the press. These increase when you are near the top of the WDC table. 24. Fluctuating Performance. You can be dominant one year, but be a midfield team the next.  25. Ability to choose driver number. 26. Proper steering wheels. 27. Electronic failures. 28. Tyres shred if you hit some sharp debris. 29. Ability to give input to the engineers when the car is slow or understeery. 30. Advice from the Champions over the course of your career. 31. Overtake Button. 32. Ability to choose where you can harvest your ERS. 33. Ability to have your own music in the garage. 34. This is something that I'd really like, but I don't think this would ever make it into an F1 game. Ability to design parts for the car. I'd have a menu with a selection of parts and a basic front wing. You can then attach these parts to the wing, but you have to place them so you can get a good balance of downforce and low drag. You can do the same with the rear wing, and you can place little aero parts all over the car in strategic places to create downforce. This is part of my idea for better R&D. Obviously, you can only add a certain amount of parts to the car for each GP. You also have a limit of car parts that you can take to a GP. 35. Failed Pit stops. If it's wet, sometimes the pit crew can slip and lose their grip on the tyre or front wing. If it's a front wing, it can get damaged if it hits the ground hard enough. Other times, the tyres could get fitted incorrectly and cause immense wheel wobble, leaving you with a choice. You either struggle through the wheel wobble, but you will have a very hard time cornering, or you retire. 36. Better Damage. Self-explanatory. Front Wing can crumple, fall under the car, damage the tyres. Damage when jumping over high curbs, such as the last chicane at Canada.  37. Chatting to your engineers on the grid on race day about the race strategy. 38. Sit out some practice sessions to let test drivers drive your car. 39. Ability to customise the look of your driver, like in F1:CE 
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