Jump to content

dirt3joe

Members
  • Content Count

    723
  • Joined

  • Last visited

Everything posted by dirt3joe

  1. dirt3joe

    DiRTy Gossip

    So are codies going to get their australia dlc out before Forza Horizon 3 ?
  2. dirt3joe

    The Game Thread!

    My guess is they optimized the engine like crazy to get the best performance out of XB1. Stick it on a normal gaming PC (let's face it most gaming pcs are ++more powerful than an XB1) and it probably runs great.
  3. dirt3joe

    DiRTy Gossip

    Dirt Rally pips PCars for highest rated racing game by fans in EG poll :smile:  http://www.eurogamer.net/articles/2016-01-02-readers-top-50-games-of-2015
  4. dirt3joe

    The Game Thread!

    How'd you find the handling in Pcars vs forza Hughsey ? I tried forza demo and was not inspired. I like the Pcars handling more, but the one thing about pcars is that it does not have many cars.
  5. dirt3joe

    The Game Thread!

    Who's going to be the first to post a pic of them playing as bigfoot in GTA V then ?
  6. dirt3joe

    DiRTy Gossip

    Goodbye justbiglee. The Dirt series was something you can be truly proud of, maybe even more so than the bitchin shoes. Good luck in your new job, and make sure it isn't too close to a doughnut outlet. Oh yeah, and have a virtual leaving beer on me.
  7. dirt3joe

    Project CARS

    lol. It sounds like your love affair with project cars has ended. Who'd have thunk it ? SMS turn out to have exactly the same issues as any other games studio. A quick look at the forum does not make pretty reading. Well, you pay the price for having a forum full of group think and yes men. Regarding project cars 2, mysteriously now when you stump up your  cash and bust a gut doing dev work for them it appears that you get no share of the profits. Wonder why that is. FWIW I am still enjoying pcars. It hasn't been out of the XB1 for weeks. Not a perfect game by any means, but still a very impressive effort. I hope they fix the bugs though, and I have a sneaking suspicion PCars 2 will not do as well as Pcars 1 because of the mess they made of the console releases.
  8. dirt3joe

    F1 2015 No Career mode??

    I had a chance to visit Codies in February this year to try out DiRT Rally. During my visit I saw Lee Mather collect some next-gen dev kits from the Southam HQ. I'm pretty sure they've had other units before when developing the new engine, but I don't think they've many of them at the start of roll-out of new consoles. Codies have admitted that they underestimated the take-up rate of the next gen consoles: PS4 and XOne. I think in the end it all comes down to the fact that the F1 dev team in Birmingham is not as big as people may think and developing a brand new engine was simply difficult and time-consuming. So much so that the game is being approved quite late on by FOM, there is little hype generated and the game was delayed by a month. Added to that the team didn't have enough time/resources and has made design decisions, which resulted in a lack of Career mode as we used to know it. Time will tell whether it all pays off. I strongly believe if the core of the game: authentic and engaging handling, fluid gameplay and decent graphics, good AI and solid multiplayer is good then the word of mouth will do the marketing and the game will sell well over time. The lack of info is quite worrying and I personally won't be buying on day 1 (I'd like to hear and read some feedback first), but I'm keeping an open mind and I do hope it turns out very well. I also had the feeling last year that they underestimated the pick up rate of the next gen consoles. I was really surprised they didn't have a next gen version of F1 2014 whilst I noticed almost all my friends had switched to next gen consoles and Sony was even breaking records in sales.  I'm convinced that F1 2016 will be the game we always wanted but until now I'm still not convinced this year's edition is a must buy. Like many of us I have my hands full with that other racing game. I will surely pick it up once discounted. I think it's a pity as I know CM has F1 in their hearts but they have been making a lot of wrong discisons in the last 2 years First out of anything is never that great, so I agree 2016 is likely to be much better than 2015. That goes for any product. I don't know so much about the internal workings of consoles but I do know that XB1 and PS4 are much more similar to PC and each than before. PS3 in particular was very different I think in terms of optimisation. It makes sense to move onto the new architecture because you are making the engine homogeneous across platforms, and there is going to be a lot of benefit in that. For CM the decision I see is whether or not they can get back the dev cost of the engine (which must be huge) on the limited number of games they push out. So for example Ubisoft have got loads of games that use the same core engine tech, but CM much fewer, so their ability to capitalise on the engine development is much less.  I don't know how much the graphics engines are separated from the physics engine, but it must have been a fairly major commercial decision to decide to go ahead with new engines. This may have delayed things a bit. Most devs are also struggling with performance issues on the new consoles. A lot of people would argue that locked 60fps @ 1080p was going to be the signature resolution on this gen, but it's clear that nearly all developers have struggled with this, even on the sony platform which has the more powerful gpu. The F1 games have always been touted as simcade rather than sim, and because of this high quality graphics has been much more important. I would say Cm on last gen had the best graphics of any racing game producer, and my guess is they want to try to maintain this lead, or at least have parity with the best on the market. That sort of performance is going to cost. I think the most likely cause of delays is due to achieving performance. If codies achieve 60fps locked at 1080p on PS4 and 900p on xb1 with decent effects then that is something to boast about and well worth having. AFAICT only FH5 has achieved this so far. The other possibility is that no-one mentions on here is that the new software is a lot more life like than the old stuff, in terms of driver representation etc, and as a result it maybe extra rounds of approvals were needed to sign things off. 
  9. dirt3joe

    Project CARS

    Nice. Will try the game again once that releases. Then I'll rage quit because it's still to hot to play. Lol...  I got the impression that the patch was due June 5th. But aparrently it has been delayed a couple of weeks...
  10. dirt3joe

    F1 2015 No Career mode??

    Not strange at all. F1 has what, 20 cars. CM has probably had access to car data since end of march. So not very long. In fact it doesn't take that much time to graphically model the cars. It's the engine and underlying sim aspects that take all the dev time. Development time is not going to scale in a linear way as a function of cars and tracks. And pcars was delayed, what, three times ? Once for over 6 months. That would be true if CM bothered to make the F1 cars accurately. They are simply tiered into 6-7 categories. It's not like they spend hundreds of hours researched downforce levels, mechanical grip and tyre usage of the different cars.  How could they when the cars have only been out 3-4 months ? Non of the teams are going to give them access to that sort of data, and certainly any time available for collecting it would want to be used by the teams instead for testing. My guess is they moan enough at just having to give out the surface models.  I am talking about past titles. Which were also released much later in the season.  Yeah. It would be alright in that case. After all, the teams would be completely willing to release all their performance telemetry data. Codies could get their own telemetry data by doing maybe 5 laps or so in each car. They only probably cost about 5 grand a lap to run. The f1 drivers are earning maybe a million a race, but codies could sub in justbiglee instead to do the laps as a cost cutting measure. He'd be just as fast as hamilton and would put the car under the same stresses. If he puts the thing in the barrier then it's only a million odd quid down the drain. 
  11. dirt3joe

    F1 2015 No Career mode??

    Where are you pulling this idea that F1 2015 has been worked on since 2012? Also Project Cars Formula A, is a spec series. They make one car and slap a bunch of different liveries in it. F1 2015 has the 14 and 15 season, which has 11 and 10 teams. So Codemaster's have to make 21 F1 cars all with different performance and appearance. I don't believe Codemaster's would have started work on 2015 till late 2013 at the earliest. Even if they did start it then they would have had to split the team so some could work on 2014 and the other to start work on 2015. So I'd wage they've only had 1.5-2 years on 2015. I'm not saying Codemaster's are void of all criticism but there's no point in making stuff up to shill Project Cars You have to look at when the first next gen dev kits were made available to developers. IIRC these were first made available to developers in April 2013, so it's reasonable to assume CM have had them since then. I remember at the time of release of 2013 there was some debate over whether it would be released on PS4/XB1. I don't think he's trying to shill Pcars. He just doesn't understand where the bulk of the development work is on a game development project. It's easy in your head to say "this game has two cars and two tracks and this other one has one car and one track" therefore game 1 has 4x as much development time as game 2. In reality it's not like that at all.
  12. dirt3joe

    F1 2015 No Career mode??

    Not strange at all. F1 has what, 20 cars. CM has probably had access to car data since end of march. So not very long. In fact it doesn't take that much time to graphically model the cars. It's the engine and underlying sim aspects that take all the dev time. Development time is not going to scale in a linear way as a function of cars and tracks. And pcars was delayed, what, three times ? Once for over 6 months. That would be true if CM bothered to make the F1 cars accurately. They are simply tiered into 6-7 categories. It's not like they spend hundreds of hours researched downforce levels, mechanical grip and tyre usage of the different cars.  How could they when the cars have only been out 3-4 months ? Non of the teams are going to give them access to that sort of data, and certainly any time available for collecting it would want to be used by the teams instead for testing. My guess is they moan enough at just having to give out the surface models. 
  13. dirt3joe

    F1 2015 No Career mode??

    Not strange at all. F1 has what, 20 cars. CM has probably had access to car data since end of march. So not very long. In fact it doesn't take that much time to graphically model the cars. It's the engine and underlying sim aspects that take all the dev time. Development time is not going to scale in a linear way as a function of cars and tracks. And pcars was delayed, what, three times ? Once for over 6 months.
  14. dirt3joe

    Project CARS

    Went on the Nordshleife for the first time last night. That is a well done track. I am keen to beat 6 minutes in the Formula A, but it's a scary ride.
  15. dirt3joe

    Project CARS

    On XB1 people were moaning bitterly about the controller from day 1. Opinion seems to be that patch 1.3 makes it a lot better, although still not perfect. I have no idea whether I am on patch 1.3 or not, but I suspect so. So far the controller is a bit sensitive, but workable on Option 3 for me. I haven't changed any of the default settings. Key is I think to start on something manageable like formula C on a big open track like Le mans. Then you calibrate yourself into the new sensitivity (compared with the average CM game). As in real life sticking yourself in the most powerful car on a tough track from time zero is not going to result in great performance. I did a few laps of Le Mans in the Lotus 98T last night, and apart from the enhanced stick sensitivity, the car really didn't feel that much different from the F1 car in 2013. Maybe a bit more sensitive on the stick - stuff like bumpy tracks makes it a bit more difficult to play. Also I play F1 2013 with all assists off whereas I play PCars with many of the assists on. Thing where PCars has stood out for me is in understeer and on some of the slower cars. The Clio has done some stuff that I have never experienced in GA in terms of the way the car has moved and I have managed to bring back under control, although these are comparitively rare events for me. I guess this must be "real physics" in action (?) .
  16. dirt3joe

    Project CARS

    Project CARS isn't for the "average casual racer." It's for motorsport enthusiasts. Just like the F1 games & DiRT Rally aren't for "75% of console owners," but for enthusiasts of those genres. Project CARS has extensive customization options.  The game definitely leans more strongly towards the "sim" side than the "arcade/casual" side, but it has the ability to accommodate various play styles through a variety of in-game configuration settings. There's no way to know "one" setup that suits everyone, so the defaults may not feel the greatest to each & every person the first time they pick it up. It's better that the game has the ability to be configured & adapted for individual preferences instead of only having one immutable configuration. Take a look at these threads for more info on customizing Project CARS controller settings: http://forum.projectcarsgame.com/showthread.php?23153-Xbox-One-Controller-Configuration-Guide http://forum.projectcarsgame.com/showthread.php?21992-Setting-up-a-gamepad With regards to the lap times & sector times you mentioned, you can map a controller button to "Cycle Lap Info" (I have it mapped to the up D-Pad direction), which will cycle through various on-screen timing charts while you're driving. I wouldn't be so quick to judge the game if you haven't further explored how much you can tailor it to suit your preferences. Well I did say that here :smile:  "Had only about 10 hours worth of play so far, so too early to make too many statements." So they are my initial impressions. Probably more time than quite a few reviewers put into the game. I don't think my impressions are particularly negative so far, it's a good game, it's just that the game is not the eighth wonder of the world that some seem to claim it is. It has quite a few issues beyond what I've already stated. And if the game is aimed at the sim racing enthusiast, then I think there is a big questionmark over whether releasing it on console is that smart a move. Most sim racers are on PC's with wheels. Most console players are likely to be casuals with controllers. If you look on Amazon it's taken a heavy bashing on the review side because it seems like this wasn't anticipated (schoolboy error if you ask me).
  17. dirt3joe

    Project CARS

    you know you can change that in the display settings? plenty advice about that on the official forum. Thanks. Yeah - it's a complex game and I'm sure there are loads of things on their that I could alter that would make me happier with it - I will check out the forum. I did try to turn it off, but it wasn't obvious where to do it from the huge array of settings. I'm not sure whether I like camera shake or not. To me it makes the races more exhausting, but my guess is that that is how it is in real life. Clearly there are different levels of realism that people want - after all no-one wants someone storming into their house and breaking their legs with a cricket bat every time they go into a barrier. I think re things like the camera shake, this is where they maybe screwed up on the default settings for console. I think it may have been you who suggested that a game should have all the sophistication in, and options for people to reduce those settings if they find it too challenging. That makes sense to me. But where they seem to have failed is making it easy for people to find the simpler settings and have global configurations that meet the more casual users requirements. it would be a shame if they lost all the revenue available from the casual user base because of some relatively simple coding that wasn't done in the UI.
  18. dirt3joe

    Project CARS

    A patch came out for Xb1on May 28th I think - 1.3. I don't know whether I am playing it with the patch or not. The steering for me on controller is challenging, but not impossible by any means.  My guess is that the patch is installed - I will check. June 5th sees another patch, but I think this is bigger and rolls out across all platforms. My guess is they pushed the XB1 patch forward because they were getting so much grief from people about the handling.
  19. dirt3joe

    Project CARS

    Formula A are pretty much F1 cars AFAIKT. When I played them straight off I found them very hard. There is also a lot of screen judder/camera shake. I can't figure out whether that's because the track is bumpy and it's really like that or it's frame stuttering. When I moved to formula C these were much more fun to race, but still needed careful attention. On of the differences in Pcars is that understeer is a lot more prevalent IMO.  I can't really remember ever getting heavy understeer in GA. I think this is probably because although understeer is a real possibility in the real world, in the game world people find it quite annoying, its like you jam the controller all the way over and still nothing happens. Oversteering is much easier to deal with by feathering the throttle. My guess is the more arcade type games don't implement understeer so much because of this. I've heard the settings on PCars affect the car perfomance more, and that the default settings are far from the best. So maybe there is some tinkering to be done. That said, your average casual racer doesn't want to spend hours arsing around with car settings and controller settings. To be honest I would prefer the cars to be a be more drivable in the default state, but I'm willing to put the effort in to coax out a bit more performance and fiddle with the setups. My guess is that 75% of console owners wouldn't be though.  
  20. dirt3joe

    Project CARS

    Well finally bought this. Had only about 10 hours worth of play so far, so too early to make too many statements. I play this on xbone and controller. On the plus side it's a lot of fun. Graphics can be great. It's got some nice cars. On the negative I would say the graphics quality can be variable, with stuttering, frame drops etc. The car roster is a bit on the small side. Playing with the controller for me is much more difficult than say grid autosport, but is probably comparable to dirt rally. The handling certainly has more "nuances" (for want of a better word) than GA. This might be more compatible with "sim" like racing, whether it is compatible with a good gaming experience is another issue. I think there is a tendency for casual users to pile in and go for the fastest cars, which are quite difficult to control. Something like formula C is much more manageable. TBH the F1 cars (Lotus 98T) don't feel that different to cms F1 2013 to me.  I guess if I had something I was disappointed with it would be the lack of timing information. For a racer I would have thought it would be pretty much essential, and a thing that is missing from many of the cm titles. Things like being able to snap to the fastest lap of a practice session or race, or to see the lap time for every lap of a race. This may be in there, but I haven't found out how to do it yet. So overall so far my impression is that it is a good game, but not a great one. I wouldn't recommend it to other console owners unless they were really into virtual racing.
  21. dirt3joe

    Project CARS

    Understandable. I have no vested interest in getting others to buy Project CARS. I was not an early backer/investor. I'm not a Slightly Mad Studios employee or affiliate. I don't collect any funds from any monetized YouTube videos. My only hands-on experience with the game has been after its retail launch. I'm not out to convince anyone that Project CARS is the answer to all their prayers. I'm simply saying that I've been enjoying it - and considering the troubles that others have tolerated (& defended) from other games, much of the criticism towards Project CARS seems hypocritically unfounded. Of course, every gamer will have their own opinions & preferences. For me, it's simply a matter of: does it have features I want? ...and is it actually functional (not defectively unplayable)? The feature list, car list, & track list are all easily-accessible public information for anyone to decide whether or not it sounds like something that would interest them. All that, combined with ample game-play footage, was enough to convince me that it was well worth trying. In the words of Mark Ronson & Bruno Mars: "Don't believe me, just watch." ;) A lot of it is a matter of individual experience & expectation. If you're coming from iRacing or RFactor & you're hoping for an "even more hardcore simulator," then Project CARS may not live up to your expectations. If you're coming from Forza, Gran Turismo, and/or GRID games & you're hoping for a more authentic-feeling motorsport vibe, then Project CARS may seem impressive. If you're coming from Mario Kart, Burnout, and/or Midnight Club & you're hoping for an arcadey bash-fest where you can "pimp your ride," then Project CARS may seem dull & tiresome. Project CARS has some issues that Slightly Mad Studios has publicly acknowledged & committed to address. I don't think it has a higher number or greater severity of technical problems than any other recent games have had at launch, so it's no worse off than releases by other long-standing game developers. In my experience so far, none of the game's technical issues have been show-stoppers that bring the entire game to a grinding halt. What's important to me is that its issues don't hinder my ability to continue playing the game, and that the developers have acknowledged the issues & committed to fixing them (a commitment they've so far delivered on with post-launch patching). I think regarding the relative positioning of PCars and other "sims" yep that's one issue. Developers releasing poor quality games is clearly a major issue for you. I think the difference between SMS and CM is CM has years of product releases under its belt for the world to judge it on. With SMS it's a different story. It's easy  to appear wonderful if you have no history, and its not so easy to be responsive if you have run out of cash. As can be seen from the forums, people get as mad over the bugs there as they do for the CM ones. And IMO there have been some pretty unpleasant bugs, surely issues with controllers should never have got past the testing stage on consoles. I think it's too early to judge SMS performance on what they have done so far in terms of quality/maintenance/additions. That's something only time will tell. My mind will remain open, but my gut feeling is, as I've discussed with Hughsey before, they are subject to the same fundaental contraints everyone is, despite the superficially different funding model. Edit : As a final point I'd say I want Pcars to succeed. I play racing games, and the more available the better.
  22. dirt3joe

    Project CARS

    LOL. Personally, I have yet to see an Empty Box video that I liked or agreed with. Even if he may be a somewhat informed & experienced sim racer, I find him to be an annoying speaker/presenter in his videos ...& full of feces. :) The only pre-release "hype" (if it could even be called such) that I saw for Project CARS was simple user-created content, like YouTube videos (including ones good ol' @Hughesy has shared here). It's not like Slighly Mad Studios ever aired Super Bowl commercials with fireworks & bikini models & heavily doctored game footage that bore no resemblance to the actual game. I don't recall any of the user-created pre-launch videos I saw ever hyping up wild claims about all the unbelievably amazing things in the game. Most of the videos I saw had little or no speech ("hype") at all - only game-play footage. The videos' contents - the game's actual game-play, available features, visuals, & audio - spoke for themselves. No hype necessary. Nobody had to "sell" me on Project CARS because it sold itself when I saw it in action. (...That's a lesson other game companies could learn a lot from.) Fundamentally, the core features & game-play offered by Project CARS are what make it a solid motorsport experience. It has a lot of things that fans of other motorsport-related games & sims have long been asking for - things like: qualifying, night racing, weather, pit stops, long real-world track list, detailed tuning, detailed cockpits, numerous driving camera perspectives, extensive customization of game config settings, no grinding/unlocking, etc. I've been thoroughly enjoying the game so far. It's not "perfect" & it still has some technical issues (nothing that has rendered the game dysfunctionally unplayable for me) that will reportedly be patched, but it's been more than enough to hold my attention & keep me going back for more. Don't know about most of what you say. Opinions on forums tend to be quite polarised on this game, either it is lacking or its the greatest thing since sliced bread. I think the guy is right. I get the impression there are a lot of people with VIs out there who are pushing the game like mad on various forums, so you need to be careful who to believe.
  23. dirt3joe

    Project CARS

    They're currently saying that an Xbox One patch to address controller issues (among other things) will be available May 28th (or 29th?): http://forum.projectcarsgame.com/showthread.php?27074-Coming-May-28th-Project-CARS-Xbox-One-Upcoming-Patch-1-3-Release-notes Good luck. I hope the patch works for you & others. Ta. There's a patch out now that most people seem to be saying has fixed some of the more glaring issues with the controller on xbone. Now the question is whether to buy now or wait for the addition patch on June 5th.
  24. dirt3joe

    Project CARS

    Different things annoy different people. For example some people go postal when a car doesn't have the correct red strip on the side, or the track doesn't model some minor detail. People on wheels are obviously interested in good wheel support, people on controllers probably don't care so much about this. In fact games are so huge these days that it's possible to spend your time in one entire mode and never encounter bugs that make others rage. For me though PCars has made one error that is about as fundamental as it gets (ok maybe there is one greater which is the game not starting up in the first place) and that is the fact that the controller is awful on XBone. No matter what mode you use the game in (apart freom wheel users) this is going to affect you, so it's not surprising a large section of the community are going to be hacked off with it. I won't be going on to the Pcars website and complain endlessly. I simply won't buy it until it's fixed. As for responses, I'm not impressed with talk, which is cheap. Action is more important. Codies and the Pcars guys both get asked the same questions time and time again on sites about certain things, such as when will teaser videos be released, when will the game get patched, what is in the patch etc. They can only answer the same question so many times. For my preference I would rather they implemented a good voting system to find out what the majority want, a good bug registering system and a simple way of displaying whats in the pipeline and when it will be ready, and a FAQ note. Dev teams shouldnn't be spending hours on forums IMO. That's not a good use of their time. There's a fine line between being unresponsive to your customer base and the opposite where you let the customers design everything, the result being you get a complete mess of a product that gets pulled in 40 different directions at once. It's difficult to condense forum posts into a coherent product direction. I respect the Pcars boss for going on the forums, but I think he is there too much. Debates with low level trolls shou;dn't be what his job is about. It should be about getting licensing deals and more global company objectives. If your head is down in the trenches how can you plan the strategy for the battle ? That said, it would be nice to see the creative directors of CM on here occasionally rationalising their decisions and explaining what their vision of the product is.
  25. dirt3joe

    DiRTy Gossip

    I think they might have grabbed the idea from Skyrim . . . it always seems that if you are going in the right direction there, the fox appears running alongside you . . . I saw what looked like another animal yesterday, a crow fly across the road in Monte Carlo. It was not 100% clear and obviously the scenery with it being blue grey and white made it more difficult to see, but I am sure it was there. It was not there on the replay.
×