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10 New Car Smell

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  1. Tempest261

    F1 2019 Handling

    Hi David, We should all be thankful that you've even taken the time to participate in this discussion, let alone the forums. The wheel FFB / handling in F1 2019 is the best the series has seen, for sure. That said, I'm unfortunately in the "don't like it" camp- it's not because I think it's "unrealistic" with regards to how the cars are modeled, as I have no idea what a real F1 (or F2) car feels like. Rather, I feel "disconnected" from the car and the track in ways that I don't with competing FFB and physics models (AC, ACC, AMS, etc.). There are also some weird lateral slides that we simply don't see in real F1 that are quite common in the CM F1 2019 model. And as others have pointed out, actual F1 drivers (who also sim race) seem to share these general complaints. It's really difficult to put into words where the disconnect is coming from. On my TS-PC F1 2019's FFB seems as detailed as ever, but when I drive any of Assetto Corsa's open-wheel cars I feel significantly more "in control" of the machine itself, even if grip levels are low. It could be a limitation of the engine you're working with, so if that's the case I hope to see more development thrown at that problem, whether it be the physics engine or something else that's preventing this "connected" feeling to the car that we get in other sims. I know there are different products for different markets, but it's my absolute *dream* to have a CM F1 game with the physics+FFB of an AMS/AC. I probably wouldn't play much else if that game existed. I sincerely hope you guys will dedicate more resources and focus to this area in the future.
  2. Tempest261

    Safety Car is so hard to bring out ...

    Oh no. Not again.
  3. Hi All, I was hoping someone could give some recommended settings for the TM T3PA Pro pedals (w/ conical mod). I can't seem to find a good setting in this game as I lock up way too often (especially compared to more "simmy" games like Assetto Corsa). I've tried 0%, 100%, and everything in-between- what are you guys using for brake linearity? All other settings (saturation, etc.) are set to 0, by the way.
  4. It should absolutely be an option, except in maybe multiplayer. But regardless, this feature is sorely needed. Please, CM!
  5. Yeah there definitely seems to be something wrong. This is probably the worst (or at least most simplistic) FFB I've seen in a racing title in a long time... to the point where something really has to be broken. Would love to hear CM confirm the issue and let us know that they're working on a fix.
  6. Loving the game, except for the AA solution. Especially when approaching a corner, I find the temporal instability pretty distracting- I get a lot of aliasing and localized flicker, especially with painted lines on-track. This makes judging corners actually harder than they really should be.  This problem seems worse than past years. I have TAA and AF maxed out. Any ideas, or plans to fix it?