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mumblesh

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    Playstation 4
    Steam
    Nintendo Switch
  • Peripherals
    Steering Wheel

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  1. My latest, latest bugbear is with H-pattern shifting. I can't get my wheel to work with the H-patter shifter even though I have set up every gear to a shift on the stick (Fanatec CSL-E with stick). Why is this an issue you ask? Well, CM do what they seem to want to do, bucking convention. For example in the cockpit view of the game they remove all the on screen tachometer and gear indication. How very realistic you say, but every other game doesn't do this. Why? Because you can't see the cockpit very well in games like this, and in a classic car, in this case, I have no way to know what bloody gear I'm in. This has been the same way since they introduced these classics. Obviously it might then be ok if I could get the H-pattern working in cars that have them, as I would then know what gear I am in just by feel or looking, as in reality. Only it doesn't seem to work for me I wondered if anyone else had tried doing this, and had any joy? I know it's not something many may have wanted to do, but there you go. That's me.
  2. mumblesh

    F1 2019 A disaster.

    One thing I think we can all agree on right now, is that the races you have in the game are more exciting than the races in real life so far this season... 😉
  3. mumblesh

    F1 2019 A disaster.

    I don't know what Nico said or didn't say, all I know is that the CM F1 games reflect a certain aspect of F1 better than others. Remember that how the game is setup, and what equipment you use to play it also make it a different experience. We know that crash physics are simplified for licensing reasons, we know that tyre modelling is not as complex as, say, Rfactor. What they try to do is capture the tactics and experience of the whole event, and make it fun. It is what it is, and I know that a lot of the younger F1 drivers love it! It is still a challenging game with all assists off, to be really good you have to put the hours in. Some of the esport winners have had a go at a genuine F1 simulator at the teams HQ, maybe contact them on youTube and ask them what that's like compared to the games. I for one prefer a good game over something so realistic that only highly trained F1 drivers can get anywhere with, because I am too old to be bothered to master an actual F1 car. What niggles I have with CM come down to polish.... polishing netcode, and bugs. Or adding in features we kind of expect, like licensed wheels supporting all their features (still no multi-function switch support?) etc. I would love a more complex game in terms of the physicality, but making and releasing cross-platform, mass-market games, within the time frame like they do, there are always compromises.
  4. mumblesh

    F1 2019 A disaster.

    As much as I would like more realism in certain aspects, I know CM always attempt to make a mass-market game. And one that is possible with the technology available, across all formats, at the time. Nitpicking about little things that are simply designed to spice up the repetition year on year is harsh. Really anal simmers are never gonna be happy, they only want HARD (which equals realistic to most of em) and that won't sell in the numbers to justify paying for this licence. I simply play it as a game, and if I'm having fun I'm fine with it. That being said, they do look to have not taken full advantage of what the Senna, Prost licence had to offer. Bit of a shame.
  5. My issue was with some custom Rallycross championship, on PC. Playing with a single friend waiting for the green light to go, he's off the blocks early, twice it happened in several races. He said he had a green light, and he wasn't pulled up for a false start. Yet there I am watching him race off, stuck on the start line going few seconds later with the rest of the (AI) pack. Lucky bugger. Still, that aint right!
  6. It's even simpler... CM, cast your minds all the way back to Dirt Rally 1.0
  7. mumblesh

    Dirt Rally 2.0 is wonderful. Stop complaining!

    So it's quality control that's your beef. I'd say the games are better but still not pushing the boundaries as much as we'd like. But then CM seem to have a philosophy of providing racing that tries to capture the excitement of the sport and usually do it in an ”accessible” way. Presentation has been hit and miss but I like the clean front end they use in DR. But the fun factor is always most important. FFB was not too bad in DR and yet instantly in 2.0 we have something not feeling right. That's got to be a quality control issue because sliders are greyed out that weren't before and some seemingly do nothing. Save bugs and tweaks to the network structure cause issue without public beta testing, this is bad for their PR no doubt. Since CM moved to include PC gaming in their multi platform mix there have always been compromises. When they only had playstation to deal with, sure, maybe the quality will have been higher. I feel CM are stretched and it shows. It's not got the budget of the big boys and maybe that rears its ugly head a little. More focus on its key IP's would really bring the company to the fore to a select group of diehards, but running a business is a juggling act. Catering only for the hardcore will not bring in the kind of cash this old school developer now surely needs. Something has to give.
  8. mumblesh

    Dirt Rally 2.0 is wonderful. Stop complaining!

    Oh right, better design. More complete. What are you missing that was in Colin McRae then? Seeing as this is the only direct comparison. I'm curious.
  9. mumblesh

    Please bring back analogue handbrake support.

    My test just showed no change is speed when driving away in 3rd while fully held down and slowly lifting up. I'm not convinced by it at all since this conversation started.
  10. If you check under "input reporting" in the input menu somewhere, it shows the Axis for the handbrake under the heading "button" when you pull it, there ought to be a slider here really, so you can see it working. It's like they just forgot!
  11. mumblesh

    Please bring back analogue handbrake support.

    The fact this even has to be mentioned is staggering. I bought my handbrake on the basis that it worked with Dirt Rally, so expected it to work this time round. Quite frankly, Codemasters have dropped the ball yet again on this issue. Staggering. I work for Amazon. It sucks balls, and every day I go in makes me more miserable. Seriously, if you need a game tester let me know, cos it looks like there's gonna be some openings soon.
  12. mumblesh

    Dirt Rally 2.0 is wonderful. Stop complaining!

    I agree this game is good, and fun. Youtubers and reviewers are praising it in the right way. BUT, the FFB is not working as it should, the handbrake is not analogue for those that have one, this is a step backwards. There are a few missteps and I can't help but feel that these things should have been noticed, so CM cause their own problems and can expect some complaints. Why can't we save replays ffs? This is not a new thing, and a photo mode would be nice. I also have an issue with the setups, that I have to rename every time I overwrite one with a small tweak. It only needs a name because there is no info to go with them. Oh and I won't mention why everyone had to demand VR, at least we will see something soon enough. Give players all the flexibility and you will please more people. But yeah, some people just moan for the sake of it. For example, some guy said the FWD cars understeer... I mean, durr.
  13. mumblesh

    I'm DONE!! ...already. Rally 2.0

    This is not about being hard of hearing, the Op made that clear. This is an American who can't understand English. I can sympathize for poor ol Phil...
  14. mumblesh

    I'm DONE!! ...already. Rally 2.0

    Dear lord! Now someone is telling us that this single person may have ears that filter Phil Mills voice so it no longer resembles clear English, and that sound is not the problem for someone with a hearing difficulty? Now you are just being pedantic. This suggests then that to solve the problem all Codemasters has to do is find a person who speaks English at the correct tone and frequency for this one individual. Namely an American accent in this case, preferably from the same state of America this guy lives in. Cos damn, there's a heck of a lot of US accents that may have pronunciation that is not only incomprehensible to someone somewhere, but might be at a frequency some person can't hear. Then after that we can move onto Spanish.... Now even I'm done! This is trolling, plain and simple.
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