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CaptainJack

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Everything posted by CaptainJack

  1. CaptainJack

    When will Dirt Rally 2.0 be patched?

    I've been around Codemasters games since 2008 so the pattern of complaints never changing could be called the unchanging MO. Gfx and physics have gotten better so the secret is to accept a few seemingly unacceptable glitches and enjoy what you do have. After all, no-one is perfect.
  2. Hahahahaha . . . what a time I should choose to dip my toe back into a Codemasters forum after so many years away. Perfect thread for me as I only dropped in to pass on my comments about the latest offerings. I'm one of the 2008 Grid members and subsequent fire and brimstone which followed as Codemasters lost its way, many of its player base and many of its staff. We swore, never again. However, after so many false starts Dirt Rally came along. I think that the game was a little too mature for what a lot of players where looking for but I'm still playing it today. What the game did was show that Codemasters could still cut the mustard. Their capability with gfx has never been in question, nor their physics . . . it was game design which did for most of us. Dirt 4 put them solidly back where they belong and Dirt Rally 2 confirms their position as the 'go to' driving game, at least it does for me. When they get it right there is something about a Codemasters game which I don't get from any other game in the genre. I used to be one of their biggest critics and back in the day had an invite to the works which other players wanted me to accept but turned down on the grounds that in their house I could only behave like a guest and not a critic. Well, if I complain when its bad I have to praise when its good and as I see it Codemasters has rebuilt what was lost and maintained that level of excellence. As for the vitriol on social media that is another story. Some years ago I joined MySpace, this lasted for about two months as I quickly realised that social cesspool was the best description for it with the site eventually disintegrating under the weight of its own poison. Zuckerberg is not naive nor is he a fool so when he launched Facebook saying he wanted to bring people together he wasn't lying, thing is he already knew it would become a venting platform, but then, did he actually say why he wanted to bring them together? [Spoiler Alert . . . to fatten his bank balance] Social media platforms will always become venting ones. Even moderate Idealism would never look for a few thousand people to get along. Put it this way, only a very tiny fraction of members would qualify to join an intellectual platform. I belong to none of these social media sites, do not have a modern mobile to replace the oldfashioned method of communication and even with the greatest stretch of the imagination do not wish to know what some nonentity somewhere five thousand miles away is having for breakfast or thinks about the price of potatoes. I think that the managers you refer to have the greatest weapon of all . . . the off button.
  3. Couldn't find a suitable thread so thought I'd start one. The game is fantastic so no real complaints, only things I hope we can get in a patch. Text Chat, Time Trial etc. is already in the pipeline so the thread isn't about what we already know. What I would like to see fixed is being able to join a session series once it has started, like we could in Grid 1. I have just had an invite from a friend, got there just as it started, saw that I'd have to wait for all 5 races to complete so left the lobby, had it been Grid 1 I would have been able to join from race 2. EDIT: My bad, it's now working . . . ~O)
  4. When Grid 2 was launched most of us willed it to be good because we had waited so long since Grid 1 . . . but it failed to excite as it had little or nothing in common with Grid 1. When Grid Autosport was launched we dare not have expectations, but it seems we have a worthy successor to Grid 1, albeit with Toca 3 type handling, but Toca 3 was a brilliant racer. In all racers there are 2 tricks I use to ascertain my satisfaction with the driving physics: using foot brake and accelerator to take a tight corner smoothly, and to tickle the handbrake on a tighter corner . . . in both situations remaining in complete control of the car, and Autosport delivers both to perfection, and as a bonus sliding loses time, but what the hell, we can now do what we like with a car . .it goes where we want it to. Brands Hatch is a dream drive, no more gambling on the quirky corners like in Grid 2 but spot on, smooth as you like, sailing around them . . in fact with a bit of practice it can be pedal to the metal for most of the track. We got this game knowing exactly what we were supposed to be getting, and that is exactly what we have got . .no surprises, it's all in the box. Also, I like the return to traditional style career screens and routines, and the practice and qualifying is perfect for a rounded experience. The gfx are of the quality we always expect from CM, and the engine audio is sweet music to the ear. I have also paid the £22+ for the season pass, this is more in line with buying the premium product like in BF3 and 4 than the "dlc on launch" complaints of Grid 2. There has to be some shortcomings popping up at some point but as a first impression, and in such a short time frame to produce the game, I have to say that Loore and Codemasters have finally delivered . . . so well done to them . .more tea, Vicar ? ~O)
  5. CaptainJack

    AUTOSPORT - CONSTRUCTIVE FEEDBACK FOR LOORE and CM

    Anyone know how our good buddy, Loore, is getting on ?
  6. CaptainJack

    THE GRID AUTOSPORT INITIAL IMPRESSION THREAD

    How time flies . . . time to dust off some cobwebs and test the water . . .
  7. CaptainJack

    DiRT Rally feedback list

    We'll see . . . I just get the feeling that CM will bail on the title . . .again.
  8. CaptainJack

    DiRT Rally feedback list

    So where do we see the game going now that BigLee has walked ? . . . and why did he walk ? . .
  9. CaptainJack

    DiRT Rally feedback list

    Well, I suppose we should be grateful CM managed to get the game this far before they stuffed it up. Starting about a week back the game became unplayable for me as the frame rate started firing off all over the place . .yoyoing between 20 - 65fps. The only change I'd made to the game was finding the stability control and turning it on . .bad decision.
  10. CaptainJack

    DiRT Rally feedback list

    This could be just me but I've taken a few cars from start to masters in career and noticed that upgrading seems to be a waste of time because as my car is upgraded so are the AI's, cancelling out any possible advantage . . . I have one of those feelings where you can't quite put your finger on it but it's about there being something not right with the scoring system . . . it's as if I just know no matter what improvement I make unless it's a monster one the AI will keep getting a bigger boost to their times e.g., I improve by 5 secs, they improve by 15 secs, I improve by 15 secs, they improve by 30 secs etc. . .  
  11. CaptainJack

    DiRT Rally feedback list

    I hope Codemasters are taking on board all the positive reviews online about this "surprise" game launch . . . it's a very long time since a driving game got Grid 1 type responses . . . plz don't cock it up this time, it really is a great game which has so much potential. Look at the history . . cock it up and after a few weeks you get it, with spades, in the neck . . . all these weeks down the line with Dirt Rally and we are playing it daily and loving it . . .  
  12. CaptainJack

    DiRT Rally feedback list

    Hahahaha . ..sorry ! . .I shouldn't laugh, but it looks like you missed the general message, "DON'T BUY THE COUNTRYMAN", lol . . .
  13. CaptainJack

    DiRT Rally feedback list

    This game just gets better . . . first we get a new venue in Germany, with it's completely different offering, and today we get a very tricky daily challenge from there . . . If future add-ons are of this quality those who don't want the game until it goes gold are in for a very special treat. Someone at Codies has finally got it right . .
  14. CaptainJack

    DiRT Rally feedback list

    Every now and then a real gem pops up, but if it's not recognized as such it doesn't get the support it needs for longevity. I can remember reading one of my then pc mags heralding in Toca 3. It emphasized the fact that it was different from the other similar games around at that time and suggested employing some patience to get used to it as it was/is a very satisfying game . . . people did and they loved it. Then came Grid 1 which in some mags was pitched as the next in the Toca line, although most of us failed to see any similarity. However, the game was a legend and picked up a Bafta . . . unfortunately, Codemasters completely mismanaged the potential of what they had and very much in an egotistical, " we know best and will go in another direction", allowed Grid 1 to sink . . but I can't add "without trace" because the game is still alive and thriving on tunngle and other online platforms. Dirt 1 and 2 and 3 were/are good games but, enter another stroke of genius, a gem with a classic format but with almost recent gfx (almost because of old ego engine), called, Dirt Rally. Now Codemasters have their, "on the road to Damascus" moment, and this time I hope they realize the potential of what they have created and don't drop the ball on this one . . . this game could go a long way.
  15. CaptainJack

    DiRT Rally feedback list

    When nothing is questioned it becomes a dictatorship . . . and advancement becomes compromised without the fresh and different input of ideas. I took a philosophical take on your comment where you probably just meant the crowds at the side of the track, lol . . That, sir, is an awesome post. Whether compliment or sarcasm I thank you . . . just my good nature, lol . . Just did all stages in the weekly event and more and more I have in my head the remarks some guys have made about RBR now being outdated. Crazy as it might seem Dirt Rally, if done right, could become one of the best Rally games available. There will always be the physics anoraks finding fault with anything but ignoring that and just playing the game has a very satisfying feel. One thing I do know, I have watched plenty of YT vids made by some of the best in the game and the fact that they can go at such a speed, sliding from side to side and always on the edge of grip [just like the real thing] tells me this is a very good game simply because the game accommodates exactly what is required. Sure there are plenty of bits and pieces which need sorting but the main frame of the game is solid, so I hope CM see this one through . .I'm having a blast . . . and its been a long time.
  16. CaptainJack

    DiRT Rally feedback list

    We have found this happening at certain places on certain tracks but with practice we know the tracks so the notes are just a reminder to keep us on the ball. The timings tend to go off when there are a lot of twists and turns so if you are either fast or slow [midway speed works ok] the problem tends to occur. Compared to some games the timings are workable but maybe need a few tweaks . . .  
  17. CaptainJack

    DiRT Rally feedback list

    When nothing is questioned it becomes a dictatorship . . . and advancement becomes compromised without the fresh and different input of ideas. I took a philosophical take on your comment where you probably just meant the crowds at the side of the track, lol . .
  18. CaptainJack

    DiRT Rally feedback list

    Something else to consider . . . Some of the guys on our site can take a crash at the start putting them around 19 secs in the red but still finish 20secs+ ahead [in hill climb masters] at the finish . . but these guys are at the top of the leaderboard so should show this kind of talent. In other words they can walk all over whatever system is in place. Because of this I see no point in an arcade type of trying to make it competitive in the ancient Toca method. Decide on a realistic run time for each rank on hill climb and work around that, it becomes ridiculous when I can come 1st with just a couple seconds to spare [when my times haven't improved enough to justify that], against AI who can come 1st by over a minute [when I haven't been fast enough in the first sector to trigger an AI hold back].
  19. CaptainJack

    DiRT Rally feedback list

    I'm one from a RBR background so if it seems damning it's only because if you want to approach the sim world don't sprinkle it with arcade dust . . . and don't dumb down arcade physics and call it sim. It's no real problem, when you have been around CM games for 7 years or longer you get to know the strokes they pull. Dirt Rally is what it is and as such is still good fun and worth playing and continuing the ride unless it gets totally ridiculous. I was with pcars development for over 3 years so know that now they are making pcars 2, which will concentrate on Rally, we will be in for something very special in that genre . . . but for now enjoy Dirt Rally, but don't believe it to be something it is not. To give you an idea of how it is . . . Codemasters laid down the road map for Dirt Rally and invited  suggestions from us, making it all seem like a game based around player feedback . . .but have said that our suggestions might be implemented further down the line. With pcars about 87,000 of us still have a very private forum where what is said there, stays there . . .  and this is a WMD/SMS forum, so our feedback is still going directly to the company. Everyone else just gets the official pcars forum. My point is there are ways of doing things and ways of doing things . . . one listens, one pretends to listen . . .
  20. CaptainJack

    DiRT Rally feedback list

    I've worked out where I think the problem lies. CM have tried to create a sim by placing cars in a sim type discipline but on an old arcade ego engine. This engine works on AI challenging until you pass them all and hold them off, at that point the AI will fall back, you have all experienced this in CM SP racing. The same principle is at play in this game [only this time it's just names on a board]  and on the hill climb it's all about being skilful and aggressive in the first section to get a good green time, say 5secs+ which will trigger the engine to drop back the AI, maintain a reasonable speed for the rest of the stage and you'll finish in the top 3, probably 1st. I kept finishing 4th with a whole load of varying times, I then went totally aggressive and got 6secs up on the first section, drove as I'd driven in all the times I came 4th, and came 1st . . but not with the 1min+ times the AI recorded when beating me [ if they were capable of previously beating me by over 1min why didn't they catch me ? . . . because, like I said, give the engine the right circumstances and it will drop the AI back] tried this a few times and it repeated the same. For this to be a sim the AI would need one hell of a lot of reprogramming, they would need better parameters than something gleaned from 10 years ago . . . which, of course, they will not get. I see some very nice rally tracks, longer sections, Dirt 3 handling dumbed down to appear sim-like . . . in short, not a sim but another CM fabrication.
  21. CaptainJack

    DiRT Rally feedback list

    If I complain about hill climb I get told to practice more . . . but that isn't the answer. It goes like this, in the main game I'm working my way through the elite section, but cannot get out of clubman in the hill climb. The way I see it is CM know sims are harder than arcade so stuck a couple of their best guys behind the wheel and used them to decide how hard hill climb would be . . . only problem is that asking how hard a sim should be is like asking how long is a piece of string. Consider this, I am regularly 600th-700th in hill climb and cannot get to pro level from clubman [forget elite and masters], and there are over 30,000 playing the game which means a potential of 29,000+ who will never get out of clubman . . . so the length of that piece of string has been set wrongly. This effectively makes the hill climb totally elitist for around 500 players, and effectively a waste of time and space. However, I do not expect anything to be done about this. Some of the guys on our site are finding discrepancy after discrepancy with the correlation between the different measurement visuals for speed of vehicle, things just don't add up. There isn't much desire to send in reports because Loore has left and faith in biglee to keep a 2 way dialogue going is virtually zero. Some of the guys are of a mind to pass on info to people in the forum but whether they do or not is debatable as the general consensus seems to be one of resignation . . . a sort of enjoy the game for what it is and then move on because sure as hell CM will move on just when we think we are getting somewhere. Something else which needs fixing is the third stage of the hill climb . . . who the hell decided to throw shade across the track, some of us have bad eyesight or one eye . . in my case both.
  22. CaptainJack

    DiRTy Gossip

    I think they might have grabbed the idea from Skyrim . . . it always seems that if you are going in the right direction there, the fox appears running alongside you . . .
  23. CaptainJack

    DiRT Rally - It's here

    If it was a replay how do you keep the camera just in one place ?
  24. CaptainJack

    DiRT Rally - It's here

    Shit . . . you are good, and with a clear HUD . .no instructions . .
  25. CaptainJack

    DiRT Rally - It's here

    [video]https://www.youtube.com/watch?v=9Ct0nowNSgE[/video]
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