Hello guys. DiRT Rally got released today (Early acess) and the team wants to hear the feedback from all! I want to do something like the wishlist, where you post the feedback and I will make a list. Feedback list Cars (physics/FFB/etc): - Tunning system; - More authentic liveries; - Fix the missing clutch; - More gearbox whine; - Seat adjustment; - Multiple controller support (buttonboxes, shifters, handbrakes, connected at the same time); - Use both sequential shifter and h shifter without changing the settings; - Option to remove the arms and the wheel; - Better gear change time and ratio; - Car in snow specials should swivel from left to right at the starting lines; - Virtual steering wheel turn more than 180 degrees; - FFB needs to be revised ("it feeels very odd in the opposite locks, there is a force against the natural movement of the wheel"); - 4WD 2010's cars feel way to stiff. Should be a bit more slippery in overall; - "Comprehensive engine damage, cracked cylinders, snapping belts, sheared mounts/anything that might come from you not spending enough time on repairs/mechanics"; - WRC 2010's cars underpowered; - Insert the wrong gear the motor must merge; - Upgrade the 2010s WRC cars (Mini: spoiler, front light, body kit, etc. Fiesta: rims, mirror, front side, M-Sport liveries, etc.) General: - No checkpoints with clock result; - Allow us to change language directly in menu, not only in Steam; - Selected liveries for each car should be saved and stay as default as favorite; - Personalized events is great and welcome but please add also a Quick race option where we can set the number of specials we want just like personalized events but without a service park, so we start with a brand new car between each specials; - Number of kilometers for each special is not displayed as well as track layout; - After a race, we have the special results as well as championship standing. If we hit enter it's not possible to go back to special results menu; - When we hit finish line, the race finish...we should be able to continue driving to the service tent; - Wind sound increasing as the car is getting faster would help evaluate the sense of speed. - Manual wipers; - Dust accumulation on windshield; - Switch headlights on/off; - Add helicopters; - Position of the grid should be dynamically simulated. Depending if you're the first driver of the day to race or the last, you can see track degradation and wear. For example, more rocks, mud and skidmarks, so starting last is more challenging; - We should be able to see cars behind and car starting in front of us, and be able to catch up with the front drivers; - Add random events in race like crashed cars, rocks and obstacles, so the same special feels different even if you play it twice; - Create an easier AI times for new gamers; - More co-drivers voices; - Multiview for triple screen; - Implement tyre choice, number of tyres per event and ability to change the tyre when one of the equipped have a puncture (with time penalty); - Add all time-of-day options (Morning, Afternoon, Sunset, Night etc..) to all locations in the game. Add precipitation options for each location and time-of-day as well. Use rain for locations with higher temperatures and snow for locations with lower temperatures; - Add AI drivers for Rally and Hillclimb modes. AI drivers should depart with 2 minute gaps like in real-life. If this is not possible, then add some random occurrences of slow, broken down or crashed AI drivers for more realism and unexpectedness; - Better shadow effect; - Anti lag sounds; - Co-driver get mad at you when you crash; - A true broadcast style replay; - The ruts on the side of the tracks should slow your down or spin you around (not make your car flip or barrel roll into the trees); - Wind on the trees; - Ability to turn off the automatic car reset; - Add real-time deformable terrain like in the game "Spintires"; - Dynamic Weather; - Non-competitive AI (such as some crazy spectators, animals, non-racing vehicles and clueless farmers or horse-riders or other people who seem unaware of the fact that the roads are closed for the rally) etc., and closed gates among some other toggled annoyances; - Split times are too low on the screen; - Co-pilot voice in cockpit view too low; - Benchmark test with heavy weather; - Crowd noise; - Have the spectators run across the course trying to take pictures; - Add an option to randomize weather and track condtions; - Improve the plug-n-play ability of VR; - Grip needs to be revised; - Cut out the reset countdown when the car slides off track; - Removable split time references in the HUD menu, as in removing the colored red and green bars from the progress bar and the difference indicator that appears in the screen when passing a time control; - Ability to drive to the stage from service and when the stages is finished drive back to service; - Option to save replays; - Refresh rate higher than 60: - Ability to move around the HUD elements; - Remove the added penalty if off track countdown zero's; - Remove the recovery when the car is still on stage but cutting (adding objects to discourage cutting instead); - D-box and compatibility of other telemetry output devices; - Tunnel sound effects; - Revise the sounds on all the cameras view; - The trees colors looks kind of "flat"; - Driver names on the windows; - Voice actor in menus giving explanations and on stage intro; - Service and setup 'atmosphere' animated like CM05; - Helmet cam; - Photo mode; - Better mud, dirt and dust effects on the cars; - More peripheral support; - Training/Driving School; - Oculus Rift DK2 support; - Mantle feature; - Panoramic replay;´ - Allow players to save the replays; - Community ghosts; - Mute co-driver during replays; - Television Cam; - Block gearbox option for wheel users; - Handbrake audio effects; Bugs: - No pace notes or directions on the HUD; - No co-driver pacenote sound; (fixed on v03.1) - Bencharmk test ("the cam stayed on the start line and my car drove off into the distance, never to be seen again"); - Game doesn't show up fullscreen when we return from Alt+TAB (Problem is maybe not related with Alt+Tabbing). but when I go fullscreen (Alt+Enter) then when I hit Resume to resume game, if I hit the Shift key (used for shifting up gear), the Steam menu pop-up. It should not, as it is assigned to the Shift+TAB key. After it happens one time, it's fixed. If I go back in Windows, return in-game then hit shift key, it do this again.; - Hit the replay button after a stage, game crash; - After playing with controller, the game deleted key-bindings for the keyboard; - Snowflakes go blurry when drawn over the distant background (at night at least), as if the depth of field is applied to them, as well as the background; - Drop of frames in the cockpit and dash camera; Career: - Seperate events for each category; - Reset the career; - 3 or more save slots; - Ability to hire co-drivers with different voices; - Custom rally team with livery; - Sponsorships; - Custom championships; Stages: - Laser scanned tracks; - More longer stages; - Power stages; - Super special stages; - More longer straights; - Wildlife on the stages; - Different palette style for the greek rally stages; - Turn shakedown on time limited (1 hour); - Add some degradation of road; - Queue of cars at the start of the stage; - Mud banks (edges of the roads/gravel) are too unrealistic; Languages: - Portuguese; - Polish; - Finnish: Modders: - Make the livery files easier to get to; - Allow modders to create new cars/tracks; - Allow sweetfx; Wishes from the community: Locations/disciplines: - Dakar; - Goodwood; - Rally: - Argentina; - Japan; - Australia; - Spain; - Mexico; - Portugal; - New Zealand; -Safari Rally (Kenya): - Poland; - France; - Isle of Man; - Hillclimb: - Morocco; - India; - Alaska; - Swiss Alps; - Rallycross: - Lydden Hill // Great Britan - Montalegre // Portugal - Höljes // Sweden - Trois-Rivieres // Canada - Circuit de Mettet // Belgium -Kouvola // Finland - Circuit de Lohéac // France - Franciacorta International Circuit // Italy Cars: - Current WRC (Polo R, DS3, Fiesta RS, i20); - R class rallycars (R1, R2, R3, R5); - Colin McRae historic car pack; - 2000s: - Peugeot 206 WRC; - Citroen Xsara WRC; - Citroen C4 WRC; - Ford Focus WRC; - Mitsubishi Lancer WRC '05; - Ford Focus RS WRC '06; - Subaru Impreza WRC '05; - Citroen Xsara WRC '05; - Skoda Fabia S2000; - Peugeot 207 S2000; - Suzuki Swift S1600; - Citroen C2 S1600; - Lancer Evo XIII; - 90s: - Toyota Celica GT Four ST165, ST185, ST205; - Toyota Corolla WRC; - Mitsubishi Lancer Evo VI WRC; - Ford Escort WRC; - Ford Escort RS Cosworth Group A/N; - Seat Cordoba WRC Evo2; - Skoda Octavia WRC; - 90s kitcars: - Seat Ibiza kitcar; - Peugeot 306 Maxi Evo2 kitcar; - Skoda Felicia kitcar; - Renault Clio Maxi kitcar; - Volkswagen Golf GTI Mk IV kitcar; - Group N: - Renault Megane RS; - Audi A3; - Mitsubishi Lancer Evo X; - Group B: - Lancia 037; - Renault 5 Turbo Maxi; - Ferrari 308 Group B; - Group A: - Alfa Romeo GTV6 Group A; - Mitsubishi Evo IV Group A; - Pikes Peak: - Audi Quattro S1 Pikes Peak; - Peugeot 405 T16 Pikes Peak; - Toyota Tacoma Pikes Peak; - 60-70s: - Alpine-Renault A110; - Saab 96 V4; - RallyCross - Supercars: - Ford Fiesta - Citroen DS3 - Peugeot 208 - VW Polo - Audi A1 - Hyundai i20 - S1600: - Renault Clio - Renault Twingo - RX Lite cars