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dwin20

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Everything posted by dwin20

  1. dwin20

    Poll: What view do you drive with??

    The one key new addition for using the cockpit view will be the virtual mirror!
  2. No telemetry - that is 95% of F1.
  3. dwin20

    Something New

    Also from this article: Tan [F1's head of esports and digital business] said the emergence of “hardcore simulation” titles is “an incredibly important narrative” within esports. “I do think that simulation will become increasingly important. When we think about the longer-term strategic objectives of Formula 1 esports and how we operate within this space, I think that there are many, many levers."
  4. Very happy to see the mirror - so you can better race in cockpit mode. This is a significant improvement.
  5. dwin20

    Please fix the career mode ride height!

    Why we need telemetry!
  6. dwin20

    Codemasters sim or Arcade?

    This series of videos that Codemasters did are the best they they have done. It provided a sense that they at least know how to pursue an improved driving model. Would like to see more of these as we get ready for the 2020 release.
  7. dwin20

    Codemasters sim or Arcade?

    Agree with you on most of the description of the "atmosphere" of F1. The "eye candy" part of the software is very good and fun. But on the idea that it simulates what it is like to be a driver in an F1 team - I would beg to differ. An F1 driver and an F1 team spend 95% of their time analyzing telemetry data and that ability is not in the game. It is hard to simulate the F1 experience when 95% of it isn't there. Which gets me to the car development part of the game. Typically car development is based on understanding the car's capabilities and what you want to improve by understanding how the car has handled given the variety of driver inputs to the car (telemetry). You can't do that as the game is currently structured.
  8. dwin20

    Codemasters sim or Arcade?

    If you are trying to create an F1 driving experience it is hard to argue with actual F1 drivers. But looking at the opportunity for Codemasters, they are getting input from people who have the actual experience...
  9. dwin20

    Codemasters sim or Arcade?

    Another variation of this theme: Arcade - the car compensates for the weaknesses of the driver Simulation - the driver compensates for the weaknesses of the car
  10. dwin20

    F1 2020 Wishlist Features

    What about an improved driving model, car setup, and telemetry - to better represent the F1 driver experience...
  11. dwin20

    Codemasters sim or Arcade?

    I don't think ACC, unlike AC, has any open-wheeled cars...
  12. dwin20

    Codemasters sim or Arcade?

    I remember only one last year (didn't see the others) and it was basically a marketing survey - and nothing that asked about what you might want to see in improving realism in terms of F1 driving. You can't find out what people want if you don't ask them about it.
  13. dwin20

    Codemasters sim or Arcade?

    Where are those?
  14. dwin20

    Codemasters sim or Arcade?

    Good idea...
  15. I think he missed setting a time in qualifying for some reason and so started 20th...
  16. dwin20

    Codemasters sim or Arcade?

    That is probably also a question for F1 management as well - why do they want their official game to be not realistic? Will that really appeal to fans? Will that really help people understand and engage in the sport better?
  17. dwin20

    F1 2020 interview with Lee Mather

    Also - what do you want to upgrade since you can't understand what the car needs because you don't have telemetry. So you have an entire upgrade system, but nothing in the game to effectively understand how it is (might) actually impacting the car's performance. What's the point?
  18. dwin20

    Codemasters sim or Arcade?

    Interesting exchange! With that I thought I would post this video called "How Realistic is Sim Racing?" This was made by racing driver and coach - Scott Mansell
  19. dwin20

    Codemasters sim or Arcade?

    I very much agree with most of your post, but going to push back a little on this part. To me the race experience is are you doing the things an F1 driver would be doing in a race weekend. That is not true for the current CM game. Most of the race weekend is spent setting up the car to maximize its race performance. This is the interaction in the 3 practices sessions of reviewing the telemetry and modifying the setup. During qualifying and the race most of team is interacting with the telemetry to understand the state of the car and any changes in strategy. This reflects about 95% of what a driver and the race team do over a race weekend. However, for F1 2019, telemetry is not in the game, and the car setups are incomplete and many of those that are in place have been abstracted. What is nice is the look of the cars, the look of the tracks and the sense that you are there. Your description of being on a plane and simulating an experience where the plane looks like a plane at a realistic level, but does not reflect truly flying the plane is a very good analogy.
  20. What I found particularly depressing was the statement: "Setups aren't very realistic or quantifiable."
  21. dwin20

    Codemasters sim or Arcade?

    But the arcade game already exists - the simulation would just be an enhancement - not a replacement - that 50% still has an arcade game.
  22. They had 5 different levels going from arcade to sim. The arcade had auto brakes, auto gears, auto-righting of the car if it spun out, being indestructible in terms of crashing, ideal line on track, suggested gear, throttle help, and steering help. You could turn a mix of these on or off so you could fine tune the arcade experience or go for driving unaided.
  23. Couldn't agree more! I just wish CM could have at least been close to where he had been - not even where he could have gotten the game too. Sort of a bad take on the Gretzky line - I think we would have been happy in this case if they had at least skated to where the puck was...
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