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dwin20

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Everything posted by dwin20

  1. dwin20

    Codemasters F1 licence

    Agree
  2. dwin20

    It's time for telemetry

    This is more of realtime dashboard information on telemetry as opposed to some of the more analytical versions...
  3. dwin20

    Your favourite Formula 1 game

    1) Grand Prix 4 (released in 2002) 2) F1 Challenge 99-02 (released in 2003) F1 2019 is a really fun, enjoyable, an interesting game - but without the integration of setups and telemetry the above two had - it can't match up to those as an F1 game.
  4. What would people recommend for the settings for a realistic cockpit view? Thanks
  5. dwin20

    It's time for telemetry

    Earlier in this thread I posed the question what was the last F1 PC racing game that didn't have telemetry... In looking at the games that were produced in this century (seriously) there have been 5 different companies besides Codemasters, and those were in the first decade, not this decade. Of those five (looking at wikipedia), two of the games I can't tell whether they had telemetry or not as it is hard to find documentation, although one of them had setups that seemed to match the current F1 2019 (Edios in 2001) and the other was "Hot Wheels Williams F1 Team Driver" (KnowWonder/THQ in 2001). The other three - which produced multiple versions were by Ubisoft, EA, and Microprose. All of these had telemetry - and some their earlier versions of the game with telemetry were developed in the last century. So Project Cars and Assetto Corsa aren't really doing anything new - just including what has been a standard part of racing games for over 20 years.
  6. dwin20

    It's time for telemetry

    Curious - what was the one change that got you the biggest amount of time and where on the track - or was it more incremental than that? (Using this app)
  7. dwin20

    Apparently my setup is terrible

    What do you mean by nervous? Thanks - your overall post was very helpful.
  8. dwin20

    It's time for telemetry

    What do you mean by "You just got an engineer?" Thanks
  9. dwin20

    It's time for telemetry

    Iko Rein's app version 9.1 works on both, and he says you can compare laps between F1 2018 and F1 2019 - although I have never tried it. Here is the link: https://www.racedepartment.com/downloads/telemetry-application.27456/
  10. dwin20

    It's time for telemetry

    @kevinkirk To be sure I understood you - that the UDP is just the data that Codemasters transmits - that some telemetry apps for the PC version of the game have access to more data because they can look directly in to the realtime files the program is creating/using - which means there are other elements in the car modeling that the UDP does not reflect... Is that correct? Thanks
  11. dwin20

    It's time for telemetry

    @SimracerGysepyI think Codemasters were trying to setup a lap where the idea was to set the mechanical and aero grip - and then driving to hit corner apexes correctly. I like being able to practice hitting the apexes as a separate exercise - but you are right as a simulation part of the challenge is getting the right tire temperature throughout the lap. So the idea of having an option to turn this on and off is a good one - since, as you point out, they do it in other modes.
  12. dwin20

    It's time for telemetry

    @Algarde curious as to how you think the engine not realized to give a simulation? Thanks
  13. @Zeraxxgiven the chart above how come the following below do not impact the channels for the temps for brakes and tires for F1 2019? uint16 m_brakesTemperature[4]; // Brakes temperature (celsius) uint16 m_tyresSurfaceTemperature[4]; // Tyres surface temperature (celsius) uint16 m_tyresInnerTemperature[4]; // Tyres inner temperature (celsius)
  14. dwin20

    It's time for telemetry

    The ikorein app works on a MAC - as it is Java based - so it works on a variety of platforms. I have a MAC and that is what I currently use... However if there are others you come across would be interested to hear about!
  15. dwin20

    It's time for telemetry

    This is a post by @Zeraxx in the "F1 2019 Telemtry App, RacingSimTools.com" thread (couldn't figure out how to quote from another thread): The manual addresses a lot of the things you brought up, first the car selection is a "generic" car list it's not meant to be for one game like you suggested to help people get an idea what IR they might need. for F1 2019, the only inputs you need to enter are wheelbase and track width. F1 2019 actually supports quite a few data channels more than games like ACC. I think F1 2019 supports more than 75% of the available data channels.
  16. dwin20

    It's time for telemetry

    Question for the PC users - what/when was the last non-Codemasters PC F1 racing (not managing) game published that didn't have telemetry in it?
  17. dwin20

    It's time for telemetry

    @Striker_703 I know I have a Mac - but ikoerein telemetry is app is very good as well (runs on Java) - I do think the videos racingsimtools have posted are very good - even if you don't have their software.
  18. dwin20

    It's time for telemetry

    Given the topic of this thread - thought this was a very interesting video and what telemetry can do to help for setups in F1 2019... This was done by the producers of racingsimtools..
  19. dwin20

    It's time for telemetry

    I use the ikorein telemetry app and it is very good. I have also looked a the racingsimtools app as well - and I have a Mac not a PC so hard to judge - but it also looks very good. Having said that not having it within the game is challenging as you need a separate machine if you are on a console. But more importantly is that the lack of telemetry within F1 2019 (and previous versions) reflects the weakness in the game's car setup functions. A more realistic car setup process would likely lead to a more precise car handling model. F1 2019 was an improvement as in previous years setups could be used to generate faster times were ones that were completely unrealistic. Some of that still exists - but it is better. However, the car setup process and telemetry were things that existed in much better detail in games developed 20 years ago. Car setup and telemetry is central to F1 - which is why there are three practice sessions for each race - as drivers fine-tune their cars. Not having this effectively implemented misses the core experience of F1, and being a competitive driver. For those looking for a description of sim racing setup process I think you might enjoy the following link...
  20. Very good point! Aarava mentions that he tried to get this setup with a wheel...
  21. This works very well for F1 2019...
  22. Over in the technical assistance forum in the thread dealing with PS4 framerate @Faya posted: Thank you to everyone that's responded and sent in your save games! We've made some changes that we hope will help with this issue. These changes are in the 1.07 patch.
  23. dwin20

    PC F1 2019,

    Here is an F1 version (as opposed to F2) from the same with triple screen - difficult with a triple screen to see the mirrors...
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