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  1. D4rio

    Track Limits and Penalty System(Multiplayer)

    I agree with you, corner-cutting shouldn't be too harsh on the player's ranking. I think it could be toned down a little bit. Time penalties in-race should stay as they are, obviously.
  2. I noticed that when this happens and you release the throttle consequently you are less likely to receive a penalty, pretty much like IRL where if a driver gains a somewhat advantage by cutting a corner he has to slow down to neuter the advantage.
  3. D4rio

    MFD is on wheel when using cockpit cam

    I'm sorry if I wasn't clear enough but I just proposed to change the number meaning (the one besides the charge level), the battery and OT level must remain on the wheel display.
  4. Actually they've been actively cancelling lap times during free practices and quails in the last three races. If this does not count as strict monitoring I really don't know what else could. Also they cancel regardless if there is a gain in terms of time or not. If the sensors go off the lap time is automatically invalidated.
  5. Of course it does happen in such corners, it wouldn't make any sense otherwise
  6. I'm not 100% sure I understood you correctly, but the FIA releases an official statement prior the race week start with a list of the monitored corners (and how the limits apply). Whether they decide it with the drivers or not is irrelevant I guess.
  7. Thanks to @Akkan74 for responding on my behalf. I repeat once again: I never said I play 5 laps only nor I never participated in an online league, yet this guy keeps telling me I have 0 experience and whatever... at this point I think there is no space for discussion anymore.
  8. I feel you're talking about me, the funny thing is I never said I race 5 laps races only... But this is beyond the problem anyway: racing for 5, 20, 30 laps makes no difference at all. If you get penalties because you get tired after more than 10 laps, maybe 50% races are not exactly your thing....
  9. Exactly: anyone can easily go faster if there were no limits. Limits are not being used to hinder the driver, rather to ensure the driver doesn't push too much, gaining an unfair advantage over the others.
  10. D4rio

    Intuitive Manual Gearbox Contols

    I feel the current control scheme is good enough. I don't like the idea of downshifting with B/circle as it would require an unnatural thumb movement. Since the X/square button is easier to reach this is the preferred solution as you have to shift way more often than using the DRS or the pit limiter during the race.
  11. My opinion is: I'm ok with the penalty system, but the track limits could be adjusted to the real ones. This can lead to a little bit of confusion initially (am I allowed to go over the kerb or the white line in turn X?) but this would make the game more realistic. I don't play in any league, only ranked by the way (with strict limits).
  12. I thought we were talking about track limits, not how they are defined. If we're talking about the latter then yes, real Formula 1 can declare the kerbs as the real track limits, wether in the game the track limits is always the white line. I think Codemaster can adjust those limits accordingly with those stated by the FIA.
  13. D4rio

    Option to save Full Race replay

    I already asked for this exact thing last year. They didn't listen. I really doubt anything will change for F1 2020, alas
  14. They've chosen to stick to this terminology for legacy reasons, presumably. Real Formula 1 does apply a similar corner stringency rule for the 2020 season, the only difference being they apply it only on corners where cutting can give a clear advantage (see my note in my earlier post).
  15. Yes I do, but these two staments makes me wonder if you did watch the first three races of this season... Lots of laptimes have been canceled during free practice and qualify, also if I recall correctly a driver got a white&black flag in Austria/Styria for track limits (Grosjean maybe?) I repeat, track limits are a thing and as rules should be followed accordingly. Edit: I want to add a side note: in real Formula 1 not all apexes are being monitored, only those where an advantage can be gained when cutting. This is to alleviate the costs of installing pointless sensors all over the track and also the marshals workload