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Joethe155

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  1. This is one of the worst. You won or got on the podium last weekend and he says well done on the points finish. An immersion killer.
  2. Well of course they do. AI having one set of rules to the player in some circumstances as always. But yeah. It's doable flat but a little risky and you need to be delicate with your turning.
  3. Times when I've seen AI lock a tyre they haven't really gone wide or anything. Has anyone noticed whether it affects them in the corner or by going on-board and seeing their tre temps?
  4. Yeah pretty much. Maybe we'll have a few normalish ones for season 3. Shame you have to wait nearly 2 months for it.
  5. Very. Just set it to private and there you go. Only people who are invited can join.
  6. It's decent but it really should be possible for parts like the ICU to fail fully before high wear. You can get random engine failures in F1 when they're new. We used to get them in Sony's F1 games but Codemasters have had an aversion to this for a long time. Steve Hood, a guy who was creative director (or a position like that) in the first few Codemasters F1 games, said something like they didn't want to alienate people with a random element like that which could be a turn off for people. I recognise some names on here who seem familiar from way back then so they might remember it too.
  7. For it to actually happen this week and not be delayed will be a start. Well we'll obviously get all three of those. Whether there's many decent ones is another matter yet to be seen. Really hope there's some good liveries and there's at least a few that aren't completely ridiculous and cartoony. Same for the helmets and a few good celebrations.
  8. Thanks Codemasters. There had better be less garish and extravagant designs in season 2.
  9. The team members celebrating are there on 2020. Don't know if they were removed very early on but they're definitely there for me.
  10. They're certainly still there visually. Maybe the effect is still there but it's a lot less. Now you mentioned how different the tyres are then it does make sense if the effect isn't as drastic.
  11. Around F1 2011ish, when you went off the racing line, your grip really went away dramatically later in the race as you hit the marbles of rubber discarded from the tyre surface and the controller vibrated a lot in response. Think 2011 was the only game it was in. Really liked that. People remember it? Good example of something that should have stayed part of the series for me, but was forgotten about.
  12. Photo mode could be a bit more user friendly. Being able to zoom in with one of the sticks for example ike Forza and GT do (I think they both do anyway, Forza does) instead of having to go to the menus each time. Bit of a pain.
  13. Yeah not sure. Would be good if they were clear on it but then that's how they get people.
  14. There's a brilliant helmet as the weekly item this week. Unsure whether to save for the next pit pass next week (which I assume will be 9000 coins) or get it and then save for the pass with the coin unlocks. Think you miss out on VIP items if they come before the level at which you get VIP though?
  15. Outstanding post, @Blent. Love seeing well composed replies like that.
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