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MrSpanky

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8 New Car Smell

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  1. I also notice this bug. I only have a pair of headphones plugged into my system. I've not tried dr2 since the 1.6 patch, but all prior versions had it. It's like an audio duck effect. When it occurs, I can only hear the gravel hitting the car underside audio effect, and there's some kind of duck effect that mutes all other channels. Perhaps it's related to audio buffer overflow, perhaps too many messages are being sent (osd perhaps). It'll stay that way if continue the stages without returning to FE. If I return to FE, the loading screen removes the duck effect and everything works ok. I'
  2. This begs the question. Has anyone at CM beat the game on master using a game pad as part of QA?
  3. I'd love to see a guide on game pad career mode on master difficulty. I just managed to get to this difficulty, but I find myself petty much 20+ secs off pace in most locations. I don't change any setup, I also go with recommended tyre choice etc. I'd love to hear the thoughts of the folks that completed master diff on game pad.
  4. Are you using a wheel setup? I personally find it a little too off putting using gamepad. Specially the faster stages. A slider to adjust difficulty would be a nice feature. I wish we could generally adjust things according to input devices.
  5. I agree with you that pad handling is missing something. Had no problems in dr1, felt intuitive and could predict and sense car behaviour. In Dr2, while it's serviceable, it doesn't give me the same confidence or make me want to try it just one more time. That addictive factor has gone šŸ˜¢ I do feel though it's a combination of track design and handling. So I don't know if it'll be addressed (or if it needs to be at all. After all, I could just have gotten so bad at playing games between dr1 and dr2.) Rather than ranting, I'll list things that I feel could improve pad handling: -
  6. Maybe @KickUp is talking about the ability to save the replays. It's something that we've not had in any Dirt titles in the past.
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