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Moggie16

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  1. Moggie16

    Announcing F1 2015

    The situation between Project CARS and F1 2015 reminds me a lot of the battle between Pro Evolution Soccer and FIFA a few years back.  FIFA always had the official licences, however PES had a phase of being far more popular because the game play was that much better than FIFA.  People could live without official licences if the compromise was a superior game.  I think the lost sales spurred FIFA on to improve, and by 2011’ish it was back to being the best (IMHO). The point is; licences don’t guarantee sales, especially when there’s an unlicensed alternative (ie Project CARS).
  2. Moggie16

    I have decided, that I hate DRS.

    Wow, people are so hostile here.   I referenced a very specific era (late 90s’ to 2010) for a reason.  Before this cars were significantly less aerodynamically sensitive and could follow each other much closer through corners, thereby assisting overtaking.  If you want to revert back to the 1950s’-1980’s that’s great, there was some awesome racing, but you’ll have a hard time explaining to people why F1 is so much slower than GP2.  Modern F1 is much faster than the F1 of 30 years ago, however it is the way that speed is achieved (aerodynamically) that is the problem with overtaking.   I also said, “Until a better solution comes along”, if you have a better solution then great, lets here it.  The dependency on aerodynamic performance is this problem; its’ no good blindly saying ‘get rid of DRS because in the 80’s racing was great and they didn’t have it then’.   What’s funny is I’m not even a fan of DRS; it’s a plaster on a bleeding wound, but I’m not so naïve that I think getting rid of it will improve F1 without addressing the source of the problem.
  3. Moggie16

    I have decided, that I hate DRS.

    Tourgott - Let’s say you get your wish and DRS is banned. Overtaking virtually stops as cars can’t get close enough to attempt a move. Cars finish the race in much the same order they qualified. Millions stop watching the new processional F1.   This is exactly what happened from late 90s’ to 2010, some seasons being worse than others.  As a purist I’m sure you’d love the idea, but how long until you too are complaining that F1 is boring as everyone just overtakes during pit stops or on the first lap?   Until a better solution comes along, F1 is better for having DRS.  It’s not perfect, but it’s far better than racing without it considering modern F1 cars aerodynamic sensitivity.
  4. Moggie16

    I have decided, that I hate DRS.

    Actually, no. They were not 'just introduced for the show', they were introduced because of safety concerns about the heavy metals previously being used and to force teams to run higher ride heights to manage plank wear. I don't remember people complaining about F1 being fake last time titanium skid blocks were used (pre 1994)! Also, DRS has never been about creating an easy overtake. We all want to see cars pulling 5g round corners but the consequence of that is it's nearly impossible to closely follow the car in front. When DRS is applied correctly, it gives the following driver a fighting chance of getting into the breaking zone to challenge for position. Without it the following car would need to be 2+ seconds a lap faster to attempt a move. Admittedly, at some circuits it is applied better than others, but since the DRS zones are determined before the cars hit the track it’s a bit of a guessing game where the correct placement should be. Oh come on, you actually believe this bullshit? FOM officially considered to introduce sparks because of the show. Later Charlie came up with this bullshit safety reasons only because they recognized once more that F1 is just show bullshit today. As for DRS: I rather take one single real overtake than this DRS fake overtaking crap. Where are the times when an overtake was really about the skills of the drivers like Lauda, Senna, Prost, Schumacher? "Line him up for the pass" had a meaning back then. Given the choice between believing a statement from Charlie Whiting or you, you can guess who I'll choose. A 'real' overtake as you call it, almost always required the following car to be 2 second a lap faster, so it hardly had meaning. Oh well done, the faster car overtook and disappeared into the distance. The Schumacher era was some of the dullest racing in decades. Something had to be done. Im glad we no longer have 'the skills' of relying on traction control, active suspension etc. 
  5. Moggie16

    Announcing F1 2015

    So u watch formula 1 for the formation lap??  Well, to be fair, it's the closest the cars ever come to overtaking each other in a lot of F1 races these days :open_mouth:  Oh come on, there's significantly more overtaking these days than there used to be. Formation laps are a part of F1 and should be included.  It builds the tension, warms up tyres and brakes which has a material impact on the first lap.  Project Cars has formations laps so it's not an impossible request.
  6. Moggie16

    I have decided, that I hate DRS.

    Actually, no. They were not 'just introduced for the show', they were introduced because of safety concerns about the heavy metals previously being used and to force teams to run higher ride heights to manage plank wear. I don't remember people complaining about F1 being fake last time titanium skid blocks were used (pre 1994)! Also, DRS has never been about creating an easy overtake. We all want to see cars pulling 5g round corners but the consequence of that is it's nearly impossible to closely follow the car in front. When DRS is applied correctly, it gives the following driver a fighting chance of getting into the breaking zone to challenge for position. Without it the following car would need to be 2+ seconds a lap faster to attempt a move. Admittedly, at some circuits it is applied better than others, but since the DRS zones are determined before the cars hit the track it’s a bit of a guessing game where the correct placement should be.
  7. Moggie16

    My god... how did I ever play this game?

    Fundamentally you need a game that allows users of varying ability to set consistent lap times.  Going full sim can be incredibly frustrating if the cars are so hard to control that you need to be a pro to do a full race distance without a spin.  If you think you’d step into a real F1 simulator and match real drivers lap times you’re delusional, there’s a reason they’re professionals. So there needs to be a balance.  No doubt there are improvements to be made on the handling and feel, however I like the strategy side to F1 (something the games lack depth and variety in) which requires users to lap consistently.
  8. Moggie16

    Announcing F1 2015

    Firstly, the game looks beautiful and the communication about the game is so much better than the past few years. There's a real excitement about it now.  Along with others however, I am concerned about the lack of a classical career mode. I look forward to hearing what it's been replaced with. I wonder if Ryan McKane (TOCA Race Driver) is making his F1 debut????
  9. Codemasters’ biggest mistake is a lack of strategic direction.  When F1 2010 was launched there should have been a clear strategy about how they wanted to progress the series and what features they would implement each year to realise that strategy.  Instead, features were added then dropped the following years (live-the-life, classics).  It’s such a waste of time to development something that won’t progress with the series.  Their lack of direction suggests they don’t have a clear view of the type of game they want to produce. With a clear strategy from the beginning there’s little doubt all the features and options we all want would have been implemented by now.  To do it all for F1 2015 would be a mammoth undertaking.  Time will tell.
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