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SlimCharles

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Everything posted by SlimCharles

  1. SlimCharles

    Dualshock 4 trigger issue in GRID Autosport PS3

    Thanks for the info @MarcusDeTycho
  2. SlimCharles

    Final nail...

    Oh great, another thing they did wrong that I wasn't aware of. Didn't have such frustration with a post launch development since Assetto Corsa for consoles.
  3. SlimCharles

    Practice mode

    So I just found there isn't any practice mode in the game. Neither career mode, free play or online. I know there is a suggestion thread, but it's just so basic that I thought would be good to know what people think of this particular feature.
  4. SlimCharles

    GRID Season 3 - Arriving April 15th

    Update is out. As predicted, Veyron shouldn't be nowhere near that class. If you, as devs, think it's ok to have in that class a car 10 seconds slower or so that can't even match the others in straight line...
  5. SlimCharles

    GRID Season 3 - Arriving April 15th

    Spliting the 599xx from the other trackday-only cars and putting it with the Ford GT is wrong. Codemasters: Hold my super light track-only hypercar and my 2 ton grand tourer.
  6. SlimCharles

    Career events track list

    MAIN CAREER EVENTS TOURING - TOURING - TOURING - TOURING - TOURING - TOURING - TOURING - TOURING - TOURING - TOURING - TOURING - TOURING - TOURING - TOURING TC-2 UK OPEN Silverstone Circuit - International Circuit Reversed Brands Hatch - Indy Circuit TC-2 ASIA Okutama GP - Sprint Circuit Zhejiang Circuit - West Track BARCELONA SUPER SPRINT Barcelona - Torres Venecianes Loop SYDNEY SPRINT CUP Sydeney Motorsport Park - Druitt Circuit Sydeney Motorsport Park - Amaroo Circuit TC-2 STREET CUP Shanghai - Lujiazui Eight Ring San Francisco - Short Circuit B Barcelona - Cathedral Pass Havana - El capitolio SUPER TOURERS NIGHT ENDURANCE Okutama GP - Grand Circuit SUPER TOURERS CITY CUP San Francisco - Sprint Circuit Shangai - The Oriental Pearl Circuit Havana - El Malecón TC-1 SPECIALS EUROPE Brands Hatch - Indy Circuit Reversed Silverstone Circuit - International Circuit Barcelona - Columbus Bay TC-1 SPECIALS ASIA Zheijiang Circuit - East Track Shanghai - The Bund Sprint Okutama GP - Grand Circuit TC-1 SPECIALS AMERICA Crescent Valley - Infield Circuit Indianapolis - North Circuit Reversed San Francisco - Sprint Circuit INTERNATIONAL TC-2 CHAMPIONSHIP Zheijiang Circuit - Full Circuit Barcelona - High Street Crescent Valley - National Circuit Brands Hatch - GP Circuit INTERNATIONAL SUPER TOURERS CHAMPIONSHIP Havana - Paseo de Marti Barcelona - Marina Gate Sydeney Motorsport Park - Brabham Circuit Shanghai - Waibaidu Way INTERNATIONAL TC-1 SPECIALS CHAMPIONSHIP Okutama GP - Sprint Circuit Brands Hatch - GP Circuit Reversed Sydeney Motorsport Park - Gardner GP Circuit Sepang International Circuit - Full Track SHOWDOWN: HAMMERHEAD Barcelona - High Street MUSCLE - MUSCLE - MUSCLE - MUSCLE - MUSCLE - MUSCLE - MUSCLE - MUSCLE - MUSCLE - MUSCLE - MUSCLE - MUSCLE - MUSCLE - MUSCLE BAY AREA STORM San Francisco - Sprint Circuit B San Francisco - Sprint Circuit MOTUL STOCK MUSCLE OPEN Zheijiang Circuit - West Track Reversed Sydeney Motorsport Park - Amaroo Circuit MUSCLE MADNESS Barcelona - High Street Havana - El Malecón PRO TRUCKS CHALLENGE Crescent Valley - Club Circuit PRO-AM MUSCLE CUP Barcelona - Cathedral Pass Zheijiang Circuit - East Track Reversed Okutama GP - Sprint Circuit ROAD HUMBLE Barcelona - Fountain Loop Havana - Castillo View San Francisco - Short Circuit B PRO TRUCK EASTERN TOUR Sepang International Circuit - North Track Sydeney Motorsport Park - Brabham Circuit ZheIjiang Circuit - West Track Okutama GP - Sprint Circuit EUROPEAN CUP Silverstone Circuit - Grand Prix Circuit Reversed Brands Hatch - GP Circuit Reversed Barcelona - Columbus Bay ROAD RACE CHAMPIONSHIP Indianapolis - Sport Circuit Sydeney Motorsport Park - Gardner GP Circuit Crescent Valley - Infield Circuit THUNDER IN THE DESERT Crescent Valley - Oval Circuit MUSCLE CHAMPIONS SERIES Havana - Paseo de Marti Barcelona - Memorial Run Shanghai - Waibaidu Way San Francisco - Grand Prix Circuit PRO TRUCK CHAMPIONS SERIES San Francisco - Short Circuit Crescent Valley - National Circuit Shangai - Nanpu Bridge Circuit Indianapolis - Sport Circuit Reversed THE CHASE AT INDIANAPOLIS Indianapolis - Oval Circuit SHOWDOWN: VULPINI RACING Crescent Valley - GP Circuit TUNED - TUNED - TUNED - TUNED - TUNED - TUNED - TUNED - TUNED - TUNED - TUNED - TUNED - TUNED - TUNED - TUNED - TUNED - TUNED - TUNED JDM RUSH San Francisco - Short Circuit B Shangai - The Oriental Pearl Circuit MOD-FEST ZheIjiang Circuit - West Track Okutama Sprint - Shinto Shrine TIME ATTACK BATTLE Zheijiang Circuit - Full Circuit Reversed UNLIMITED POWER Shanghai - Waibaidu Way Okutama GP - Sprint Circuit JDM TIME ATTACK TROPHY Sydeney Motorsport Park - Amaroo Circuit Shanghai - Lujiazui Eight Ring Sepang International Circuit - South Track Reversed Okutama GP - Grand Circuit B NIGHT TERRORS Shanghai - Yan' an Tunnel Run Zheijiang Circuit - East Track Reversed Sydeney Motorsport Park - Druitt Circuit SUPER MODIFIED ASIA Shanghai - The Bund Sprint Okutama GP - Sprint Circuit B Zheijiang Circuit - Full Circuit Okutama Sprint - Sakura Pass PRO-TUNED CHAMPIONSHIP Shanghai - The Bridge Circuit Sydeney Motorsport Park - Brabham Circuit Okutama Sprint - Tatsu Valley Barcelona - Cathedral Pass MAXIMUM ATTACK Okutama GP - Sprint Circuit B Brands Hatch - Indy Circuit Reversed Zheijiang Circuit - East Track OKUTAMA SUPER LAP CHALLENGE Okutama GP - Grand Circuit MODIFIED PRO TOUR Barcelona - Torres Venecianes Loop San Francisco - Grand Prix Circuit Sepang International Circuit - North Track Zheijiang Circuit - West Track Reversed SUPER MODIFIED PRO TOUR Havana - Castillo View Okutama Sprint - Mizu Mountain Sydeney Motorsport Park - Amaroo Circuit Shanghai - Waibaidu Way WORLD TIME ATTACK CHALLENGE Sydeney Motorsport Park - Gardner GP Circuit SHOWDOWN: DISRUPTR Shanghai - Nanpu Bridge Circuit GT - GT - GT - GT - GT - GT - GT - GT - GT - GT - GT - GT - GT - GT - GT - GT - GT - GT - GT - GT - GT - GT - GT - GT - GT - GT - GT - GT - GT - GT - GT - GT GT GROUP 2 SUPER SPRINT Havana - Castillo View GT CHALLENGE Silverstone Circuit - International Circuit Shanghai - The Bund Sprint GT-UK Silverstone Circuit - National Circuit Brands Hatch - GP Circuit GROUP 1 OPEN Brands Hatch - GP Circuit Shanghai - Waibaidu Way Night Cup Havana - Paseo de Marti Sepang International Circuit - South Track Shanghai - Yan' an Tunnel Run Zheijiang Circuit - Full Circuit EURO GT Barcelona - Marina Gate Silverstone Circuit - Grand Prix Circuit Reversed Brands Hatch - Indy Circuit GT SUPERCUP Barcelona - Fountain Loop Okutama GP - Sprint Circuit B Havana - La Havana Vieja Sprint Shanghai - The Bund Sprint GT GROUP 1 SUPER SPRINT Okutama GP - Grand Circuit B AMERICAN GT CHAMPIONSHIP San Francisco - Grand Prix Circuit Crescent Valley - National Circuit Indianapolis - Sport Circuit Reversed San Francisco - Grand Prix Circuit B PROTOTYPE SUPER SPRINT Crescent Valley - Infield Circuit INTERNATIONAL GT SERIES: GT GROUP 2 Barcelona - Marina Gate Indianapolis - Road Course Reversed Crescent Valley - National Circuit Brands Hatch - GP Circuit INTERNATIONAL GT SERIES GT GROUP 1 Sydeney Motorsport Park - Brabham Circuit Shanghai - Nanpu Bridge Circuit Silverstone Circuit - GP 2009 Circuit Reversed Barcelona - Memorial Run INTERNATIONAL GT SERIES PROTOTYPE Silverstone Circuit - Grand Prix Circuit Crescent Valley - GP Circuit Sydeney Motorsport Park - Gardner GP Circuit Sepang International Circuit - Full Track SHOWDOWN: EURO RAND Brands Hatch - GP Circuit Reversed FERNANDO ALONSO - FERNANDO ALONSO - FERNANDO ALONSO - FERNANDO ALONSO - FERNANDO ALONSO - FERNANDO ALONSO - FERNANDO ALONSO URBAN F1000 SERIES Shangai - The Oriental Pearl Circuit Havana - El Malecón THUNDER DOWN UNDER Sydeney Motorsport Park - Druitt Circuit Sydeney Motorsport Park - Amaroo Circuit GROUP 1 UK CHALLENGE Silverstone Circuit - GP 2009 Circuit Brands Hatch - GP Circuit Reversed BARCELONA BLAST Barcelona - Torres Venecianes Loop HIGH SPEED Indianapolis - Oval Circuit Crescent Valley - GP Circuit Okutama GP - Grand Circuit B FA RACING ASIAN TOUR PART 1 Shangai - The Oriental Pearl Circuit Sepang International Circuit - South Track FA RACING ASIAN TOUR PART 2 Okutama Sprint - Mizu Mountain Okutama Sprint - Tenshi Way FA RACING WORLD TOUR PART 1 Indianapolis - Road Course Sepang International Circuit - Full Track Reversed Silverstone Circuit - GP 2009 Circuit FA RACING WORLD TOUR PART 2 Silverstone Circuit - Grand Prix Circuit Zheijiang Circuit - Full Circuit Reversed Okutama GP - Grand Circuit INTERNATIONAL F1000 CHAMPIONSHIP Okutama GP - Sprint Circuit Shanghai - Waibaidu Way Zheijiang Circuit - East Track OFF THE GRID Havana - Castillo View San Francisco - Sprint Circuit FA RACING GACE OFF: PART 1 Zheijiang Circuit - Full Circuit FA RACING GACE OFF: PART 2 Indianapolis - Sport Circuit Reversed SHOWDOWN: FERNANDO ALONSO Sepang International Circuit - Full Track INVITATIONAL - INVITATIONAL - INVITATIONAL - INVITATIONAL - INVITATIONAL - INVITATIONAL - INVITATIONAL - INVITATIONAL - INVITATIONAL CLASSIC MINI TROPHY: SAN FRANCISCO San Francisco - Short Circuit B CLASSIC MINI TROPHY: BRANDS HATCH Brands Hatch - Indy Circuit CLASSIC MINI TROPHY: HAVANA Havana - Revolución Way CLASSIC TOURING CUP: BRANDS HATCH Brands Hatch - GP Circuit CLASSIC TOURING CUP: ZHEIJIANG Zheijiang Circuit - Full Circuit CLASSIC TOURING CUP: SILVERSTONE Silverstone Circuit - National Circuit EUROPEAN FERRARI F430 CHALLENGE CUP Barcelona - Cathedral Pass Brands Hatch - GP Circuit AMERICAN FERRARI F430 CHALLENGE CUP Indianapolis - Road Course San Francisco - Sprint Circuit ASIA FERRARI F430 CHALLENGE CUP Okutama Sprint - Torii Rush Zheijiang Circuit - West Track Reversed FORD SIERRA RS500 COSWORTH GROUP A TROPHY Indianapolis - Road Course FERRARI 512 BB LM SYDNEY CUP Sydeney Motorsport Park - Gardner GP Circuit Reversed FERRARI 512 BB LM WORLD CHALLENGE Silverstone Circuit - GP 2009 Circuit Reversed Zheijiang Circuit - East Track Reversed Indianapolis - Sport Circuit Reversed 1960S FACE OFF: PART 1 Silverstone Circuit - GP 2009 Circuit 1960S FACE OFF: PART 2 Indianapolis - Sport Circuit INTERNATIONAL HISTORIC GT SERIES Sepang International Circuit - North Track Reversed Silverstone Circuit - National Circuit Reversed Barcelona - Cathedral Pass CLASSIC GT CITY CUP Havana - Paseo de Marti Barcelona - Memorial Run CLASSIC GT SERIES Crescent Valley - Infield Circuit Okutama GP - Grand Circuit CLASSIC GT TOUR Indianapolis - Road Course Barcelona - Revolución Way RACING ICONS: "GULF GT40" Silverstone Circuit - GP 2009 Circuit RACING ICONS: "MOBY ****" Brands Hatch - GP Circuit RACING ICONS: "R32 GT-R" Sydeney Motorsport Park - Gardner GP Circuit OKUTAMA GRAND HILLCLIMB F1000 Okutama Sprint - Tenshi Way OKUTAMA GRAND HILLCLIMB MCA HAMMERHEAD NISSAN SILVIA (S13) Okutama Sprint - Tenshi Way OKUTAMA GRAND HILLCLIMB PORSCHE 917/30 Okutama Sprint - Tenshi Way GROUP 7 FACE-OFF PART 1 Indianapolis - North Circuit Reversed GROUP 7 FACE-OFF PART 2 Crescent Valley - Club Circuit SHOWDOWN: AURORA MOTORSPORT Indianapolis - Sport Circuit GRID WORLD SERIES - GRID WORLD SERIES - GRID WORLD SERIES - GRID WORLD SERIES - GRID WORLD SERIES - GRID WORLD SERIES GRID WORLD SERIES: TOURING CAR Brands Hatch - GP Circuit Sydeney Motorsport Park - Gardner GP Circuit Barcelona - High Street GRID WORLD SERIES: STOCK CAR Indianapolis - Sport Circuit Okutama GP - Sprint Circuit Crescent Valley - Oval Circuit GRID WORLD SERIES: TUNED Zheijiang Circuit - Full Circuit Shanghai - Nanpu Bridge Circuit Sydeney Motorsport Park - Gardner GP Circuit Reversed GRID WORLD SERIES: GT Shanghai - Waibaidu Way Crescent Valley - Infield Circuit Havana - Paseo de Marti GRID WORLD SERIES: FA RACING Zheijiang Circuit - East Track Havana - El Malecón Brands Hatch - Indy Circuit Reversed GRID WORLD SERIES: INVITATIONAL Zheijiang Circuit - Full Circuit Reversed Havana - Parque Sprint Okutama GP - Grand Circuit SHOWDOWN: RAVENWEST San Francisco - Grand Prix Circuit
  7. SlimCharles

    Career events track list

    I made this to address the lack of practice mode in career events. I explained in the suggestions thread why is such a pain. The game has huge potential, but its wasted because of the poor polishment the game suffers (not just in this area). I hate when devs force me to work my way to find that potential. Funny enough, the king in leaving the work to the players is certain studio Codemasters aquired recently... Anyway, I used this video to make the list (THANKS A LOT REIJI). Im struggling to find gameplays with all the season pass events, but I might do the same with those in the future.
  8. SlimCharles

    GRID - Mode/Feature/Content Suggestions

    The absence of two things are really preventing me from enjoying the career: - Practice mode. - Option to disallow restart. I find myself having to restart qualifying again and again until I have proper pace. No need to metion this is totally unnatural. And lowering the difficulty would make the racing dull, as I would never have similar pace as the AI players. And disallowing restarting would make the races much more interesting. Like in real life, you mess up and it's over. And also giving you a plus of money would make the challenge rewarding. Happily though, the poor design and lack of polish the game suffers (it hurts because it has huge potential and lacks stuff GAS had) is more or less fixable. I'll be posting later a list of races the campaign has. Thing I would not have to if you could at least see what races the events of the campaign mode have. 🙄
  9. SlimCharles

    GRID Season 2 Coming February 12 - Track Day Supercars

    Makes no sense for me Chris. It's like getting the Tatuus fA01 and the 458 GT2 in the same class because they have similar performance. There are already cars that can't keep up with other cars of the same class. Better that than having car classes that make no sense. IMO.
  10. If tuning options are included, please add something so we can see before entering the lobby if that lobby has or doesn't have tuning options. There's nothing more annoying than getting into a lobby and not knowing what you are going to find (this applies to everything else). And also, would be good that you can still choose turning off tuning options. Fixed set up is something common even in full blown simulators, would be sad to loose race configurations with same conditions for everybody. IMO.
  11. SlimCharles

    Kerbs!!!

    I think it's a problem deep down the physics engine because it happens in other codies games (not just Grid), although not specifically the kerb thing, but more like some sort of pattern regarding how the car rotates. Fixing it has to be very difficult... I also think kerbs are nightmares, and that they also aren't realistic. So why should be there something that is neither realistic or pleasant? And I don't think the the path of finally managing them is rewarding.
  12. SlimCharles

    Please Improve The AI

    I think they handle better fast tracks, like Barcelona or Okutama, rather than tracks with big breaking zones. Like you say, they break too much and very inefficiently.
  13. SlimCharles

    Latest on community-requested multiplayer changes

    @FlashStealth I agree it's possible to create a public multiplayer with custom lobbies that's not a complete mess. Like you said, Autosport is a fine solution. But I just think a system controlled by devs it's always going to be better. Radical position, I know, but I have my reasons. Exactly. For one well behaved host, you will get a ton of selfish ones. And the only lobbies that will succeed will be those that follow the mainstream. Im gonna stop just on that. Kunos promissed for ACC matchmaking, and players thought that meant something like Iracing: either pushing a button and getting matched with players of the same ability and behaviour (what we have in Grid minus the rating stuff) or a set of races prepared by the dev that would start in a specific time (Iracing, Sport mode of GT Sport). When people found out the final structure of the multiplayer would be custom lobbies, they complained so much the thread of the discussion achieved 1600 posts in less than one month (one of the largest threads in the forum has 2200 posts in 22 months). https://www.assettocorsa.net/forum/index.php?threads/about-1-0-multiplayer-structure.56833/ ACC is dead precisely because of the custom lobbies system.
  14. SlimCharles

    Latest on community-requested multiplayer changes

    Thrilled. First time I can use the correlation/causation meme. First, many people online doesn't negate at all my point: sure, there is a buch of players on AC and PC2, but a high percentage of them are doing the same thing or playing in lobbies with 2 or 3 players. Second, the correlation doesn't always match: DR2.0 has custom lobbies and right now it only has 10 lobbies online while Driveclub, that doesn't have custom lobbies, was capable of reaching full lobbies not a year ago (the game is 5 years old). Third and foremost, correlation =/= causation: those games have those numbers (numbers of players, not online users) but could be for a dozen other reasons. In PC Assetto Corsa has that number because mods, Stefano Casillo said the percentage of online players was quite low. I could search for the data, but what's the point: you either are gonna ignore it or grossly juggle the stats to appeal to your bias.
  15. SlimCharles

    Latest on community-requested multiplayer changes

    One tells me Im the only guy saying something in particular while not explaining the obvious and the other basically copies what I said. Not much reasoning, but never mind, let's pass reasoning and get into facts: Im using 3 games with custom public lobbies (ProjectCars2, Assetto Corsa and Dirt Rally 2.0). Diluted player base Assetto has 39 of 52 half empty lobbies (or filled with less players). https://gfycat.com/respectfulamusedcomet Project Cars 2 has 16 of 20 half empty lobbies (or filled with less players). https://ibb.co/s1gMw1w https://ibb.co/p0Sprjy Dirt Rally 2.0 has 7 of 10 half empty lobbies (or filled with less players). https://ibb.co/yskkC1k https://ibb.co/bNnXbRd Variety of lobby options and consequent unpredictability Assetto has about 18 different options to choose not counting track/car combinations. https://ibb.co/vjcLxKg Project Cars 2 has about 40 different options to choose not counting track/car combinations. https://gfycat.com/thinwaterloggedamericancrow Dirt Rally 2.0 has about 10 different options to choose not counting track/car combinations. https://gfycat.com/teemingfreshdowitcher Poor track/class variety Assetto. 17 most populated lobbies: either trackday or drifting lobbies (no races available at that moment); either GT3, drift car class or a random mix of cars; using 5 of the 19 locations avilable in the game. https://gfycat.com/briefbrokenbull Project Cars 2. 20 lobbies: using 9 of 35 car classes available in the game and 14 of 60 locations. 11 lobbies using GT3 or GTE and gathering 62 of the 99 online users. https://ibb.co/s1gMw1w https://ibb.co/p0Sprjy Dirt Rally 2.0. 6 lobbies: only 2 have the same car class (5 of 13 rally classes available in the game). Of all the 10 lobbies online at that moment: only 3 have the same location (8 of 25 locations available in the game). https://gfycat.com/distortedaggravatingdeer If you prefer custom lobbies for honest reasons, like much larger variety of races and possibility to create more unique lobbies, great. But dont try to sell what is not true, for example, that it's the obvious path to create a balanced and accessible multiplayer.
  16. SlimCharles

    Latest on community-requested multiplayer changes

    I´ve made 5 6 posts regarding the custom lobbies matter. I either get rethorical responses, funny reaction emojis or downvotes. Little to non reasoned responses. Interesting.
  17. SlimCharles

    GRID - Mode/Feature/Content Suggestions

    The game has the current full grid of GTE (except for the BMW) and couple of DPi... And the AI handles very well overtaking slow cars. Can't comprehend why multiclass is not a thing in GRID. It could be so much fun...
  18. SlimCharles

    Please Improve The AI

    It depends on the track (and maybe the class). On some tracks they are indeed very slow, I cant win starting from last. But in other tracks they are mighty fast. In Barcelona for example the races are fantastic thanks also to IMO one of the best AI behaviours out there. Definetly improved from Autosport (they don't ram you anymore if you are on the outside).
  19. SlimCharles

    Latest on community-requested multiplayer changes

    Im neither a fan of AI. There could be a use to it, but it should be extremely restricted. The AI of this Grid is fantastic, but I dont get online to play against it... I get online, precisely, to play against other people. And at this moment, with the only public multiplayer mode we have, the AI is a big obstacle for battles between humans. I would even remove it completely. But I disagree custom public lobbies it's a solution. I think it's even a problem for the wellbeing of a public multiplayer. Like you say, it will dilute the player base. Second, it will hurt the variety of races to choose (happens in ALL games with that system). Third, it will increase in a big way the uncertainty of what are you going to find when playing online. There is a place for custom lobbies: private lobbies. You can mess around all you want with the options the game offers you, without messing up the public multiplayer. Although doesn't matter at all what I say. It seems Im the only one in the forum defending that and most of all, they already confirmed custom lobbies. I agree with you what should be an ideal multiplayer system. GT Sport it's exactly what you are saying. But GT has the biggest community in PS4 (even in racing games?) and ridiculous developing time to create a complex rating system, Poly can achieve the ideal stuff. Grid doesn't, neither Driveclub. And EVO did a fabulous job (although I suspect DC community is way larger that what Grid will be ever be): no custom lobbies, keep the player base together. Great variety of races and even the posibility to choose while again, not diluting the player base (lobbies start every 30 secs or so, but one at once).
  20. SlimCharles

    Latest on community-requested multiplayer changes

    Im happy quick match is improved and not abandoned in favour of custom lobbies. I might be one of the very (very) few that thinks custom lobbies should not be an option for public multiplayer and that the public multiplayer should be managed by the developer. I think they are covering most of users desires with this update: let's see how it works.
  21. SlimCharles

    Multiplayer Lobby System

    That would be very good. It's what this Grid has, but without AI and with the possibility to choose track/car combination.
  22. SlimCharles

    Multiplayer Lobby System

    I do agree with that. AI always is not good. You can't hardly race (like really race) with real people.
  23. SlimCharles

    Multiplayer Lobby System

    Well, it's normal that after playing 200 races it becomes repetitive... And the solution to that is not custom lobbies, but demand more variety to the devs.
  24. SlimCharles

    Multiplayer Lobby System

    I still dont think adding custom public lobbies is a good idea. GT Sport can have both, public lobbies and matchmaking, because it has a whole lot more players than Grid and there is no risk of having problems to bring together players. And if I have to choose custom lobbies or the current system, I personally have very clear what to choose. I also would like to remind that the majority of people here aren't the majority of players of the game (that doesn't mean devs should not pay attention to feedback here). I just hope adding custom lobbies doesn't mean the quick race button is used for those lobbies instead of the current races. This is just false. Same races over and over again? I've played maybe 20 online races, and I have raced on Barcelona, Havana, Crescent, Indianapolis, Brands Hatch... With V8 supercars, tcr, f430 cup, time attack cars, muscle... Seriously what more do you want? There isn't more content in the game. And that's definetly WAY more variety that what you will find on custom lobbies. I bet my copy of the game. And no, custom lobbies is not the only way to go. Driveclub doesn't allow them (for public sessions), and has and absurd variety of races (even more before EVO was shutted down), allows you to choose while not compromising the ability to get together players.
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