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  1. I mean... They are still there. You can't just "Replace" them yet.
  2. mantazzo

    F1 2020 BETA - Process Closed

    Just... don't invite Scott (ITB), he'll rage too much 😄
  3. mantazzo

    F1 2020 BETA - Process Closed

    So I guess my prediction of "2 weeks of registration and 1 week of selection" wasn't that far off 😅 (EDIT: I'm not joking. I was way too accurate on this one: Funny how accurate this sounds.) Anyway, good luck to everyone who will get in. If you don't get in - PLEASE, don't be mad and sad; it's a limited number of spots after all, but thanks for trying. If you DO get in - remember, this BETA is a Closed one, so NO FOOTAGE OF IT OR TALKING ABOUT IT (unless approved); also, don't forget that this is a BETA for a reason - bug/feature testing should be your main priority, not "early preparation for League Racing" or "a Demo of the game" or something else like that.
  4. mantazzo

    ERS Deployment - F1 2020

    Yeah, having watched the video fully, it's a bit odd. Of course, when I don't understand the language, that doesn't help 😅 I'm a bit confused - was that Overtake active while the bar was orange, or when the bar was green? Asking because AFAIK in English there was "Overtake" in orange and "Disable" in green - I'd say when Overtake is written, Overtake mode should be active, and when it's Disable, ERS should work as normal. For now it seems backwards - when "Overtake" is written, ERS works normally, while "Disable" means Overtake mode is on. Codemasters may need to improve this to understand it a bit easier, right now, it's a bit confusing - easiest way would be just not changing the text, keep "Overtake" at all times, and green background would mean it's active. Also why I'm saying modes should be like that - basing on the Spain Hotlap video. The mode was overtake, and O was written on the HUD on the wheel. I watched the video and when "overtake" was supposedly active, 2 was written. Strange. (Also Mode 0 still exists, but only in the pits.)
  5. mantazzo

    ERS Deployment - F1 2020

    ..I think we should rather wait until we get more details and more info about how does ERS work before we start judging if this is a good change or a bad one. Also, 2 can't be Overtake. My guess is "1 - Low, 2 - Medium, 3 - High, O - Overtake." Simple and effective.
  6. mantazzo

    F1® 2020 | First Gameplay Trailer

    With all due respect, good sir, but you're incorrect.
  7. mantazzo

    F1 2020 Gameplay by Content Creators

    I see the lights haven't been changed in Bahrain... (If you didn't know, in F1 2019 these lights worked all the time, even in daylight conditions. Seems to be the same here still...)
  8. mantazzo

    F1® 2020 | First Gameplay Trailer

    Not a bad looking trailer, though I must say a few things: Full-Wet conditions look a bit meh here. Not enough spray I guess? The part where the McLaren touches the wall - after careful rechecking of the trailer, sparks fly just before the wheel actually touches the wall. Interesting... ERS - so far it's a mystery. I thought maybe "Overtake" sign could mean "DRS" usage, as at one point it shows "Disable" and also Lap 1; However at one point it shows "Overtake", Mode 2, and it's Lap 1. No idea so far. Maybe a "KERS" button return? Needs more detail. Anyway, trailer looks nice, however, I'd preferred it to be a bit longer, and maybe showing some actual new features, or just generally showcasing the actual gameplay a bit more - maybe proper racing and some crashing here and there (damage model). Maybe that's just my thinking. (Also it probably is just me, but Leclerc's face... Doesn't look exactly like him? Maybe that's just me though.) EDIT: Oh and also, that list includes F1-2000 twice. Probably accidental mistake and the 88 McLaren should still be there.
  9. mantazzo

    F1® 2020 | Spain Hotlap

    Regarding cockpit cam, by the looks of it, Lookahead Angle set is at 10-15... I think? To be fair, a default of 4 degrees is quite low. I used to play with 10 degrees. 😄
  10. mantazzo

    F1® 2020 | Spain Hotlap

    First notice - Overtake mode. I wonder if that's just the "3" mode renamed, or it's a proper additional mode. Also 0 and O will look very similar on the wheel - I think changing the sign to a "+" for Overtake mode would work better? Audio-wise, I think the game sounds fine. Sure, I feel it could be even better, but for what it is, it's quite good. For the track, the changed in Sector 3 were noticeable. Seems like 11-12 were remade, and thank god - for me, these were one of the worst offenders. 13 to 14 change seems small, but at least you can notice you're going downhill now. Otherwise, the track still looks same-ish as before. (I suppose I can wish for a proper laser-scanned tracks in the future F1 games, to avoid many inaccuracies...)
  11. mantazzo

    F1® 2020 | Zandvoort Hotlap

    I found a comparison between rFactor 2's version of Zandvoort and current F1 2020 version of the track. Keep in mind - rFactor 2's version is in pretty much "Alpha" state, while the game's looks like a final-ish version. The mod used in rF2 was FSR 2020 mod.
  12. mantazzo

    F1® 2020 | Zandvoort Hotlap

    Regarding the night/rain, etc - I think it was mostly that the track was heavily WIP time ago and it was mostly suitable for dry daylight racing (otherwise probably missing/incorrect textures or bad lighting happened, not sure completely about that). Last year it was strongly updated to the (by then) the newest changes done, and now the track has the proper 2020 layout in the game. Though no DRS zones set up, or at least they weren't proper active in the Test Day I did. Correction - DRS zones ARE included, just needed to do some adjustments. It's currently in "Alpha", as it will be hopefully proper updated as time goes on: In the end, it will be an interesting comparison between Codemasters version and this one.
  13. mantazzo

    Is there a Test Day available in F1 2019?

    For online cars, I think the game allows you to do Practice also, just not Qualy or Race. Not sure.
  14. mantazzo

    F1 2020 BETA - Process Closed

    Well, giving this another go, I suppose - I signed up also. If I get invited - I'll try to do my best and find issues/test new things with the game. If not - hopefully other people will do a good job this year. 🙂 Anyway, good luck to everyone who registered!
  15. Eh, not too often, more like sometimes. If Discord, I do chat every now and then there. /offtopic