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  1. mantazzo

    Podium pass 5?

    Obviously, with the new Podium Pass we will get a patch, because, after all, Codemasters need to "implement" the new stuff (it's not in the game files yet, last I checked). Of course, it will include other game changes, but I'm not very sure what changes will happen.
  2. So... Seems it is fresh news, but EA has "tabled a potentially knockout bid for Codemasters, trumping an offer agreed last month with Take-Two Interactive Software". https://news.sky.com/story/games-giant-electronic-arts-gatecrashes-725m-codemasters-takeover-12160582 So... Who would we like to see more, EA or Take-Two?
  3. mantazzo

    The Worst Things Jeff Says to You

    So far, I think the most annoying thing Jeff says was in every start: "After the points finish last weekend, let's aim for another Top 10 finish" Bloody hell, I'm a front-runner car, I fight for wins, and you expect only a P10 for me? And not to mention this happens more or less every race... Say something more for once please.
  4. (This procedure seems oddly familiar... 😅) 1. A detailed description of the issue. Please include any error codes here. I was returning to the pits manually (or the so-called In-Lap) and when I entered the pits, I got some confusing information - even though the game UI reported the Fuel Mix is set to 1 (Lean) (as I selected), a dashboard in SimHub I'm using (which uses the UDP data stream) reported that my fuel mixture while I was in the pits was Level 3 (Rich). Looking at the fuel usage, it seems like the game is actually using the "Rich" Fuel Mix, even though the UI says otherwise. I was using the "Haas" car in Bahrain (normal layout). 2. Platform PC (Steam) 3. What version of the game you are using (Shown on the start screen in the bottom left corner of the screen) 1.07 4. Game-mode? Driver Career mode. 5. What are your replication numbers? Minimum test attempts are 4. Please also add EXACT replication steps for us to try too. It happened every time in Practice - since I did all the Practice Programmes and I did the In-Lap every time (and did some Practice Programmes multiple times), it's most likely 10/10 times. It probably also happens in other sessions too - I'll have to check some more. Replication: - Exit the pits; - Drive a lap around the track and come back to pits; - Make sure the Fuel Mix set in the UI is either Lean or Normal; - When in the pits, check the UDP data stream - Fuel Mix will be reported as 3 (Rich), which is actually used in the game (most likely). 6. What troubleshooting have you attempted? Please always try to attempt to fix the issue Tried using different Fuel Mixes when entering, also tried switching Fuel Mix in the pits - didn't help. 7. What peripherals are you are using (gamepad, wheel make & model etc) Xbox One gamepad. Also using my phone + SimHub + Custom dashboard for UDP data information. 8. Any screenshots or video of the issue? If the video is long, please include a timestamp for when the issue appears. I am not sure if I can do a video or take screenshots of this - since the UDP data is reported on my phone and UI is on my computer. Additional note: I feel like this is a bug continuing back from F1 2017 - back in that game, I remember having very similar issues with fuel usage in the pits, but I was told that's how it should be. With the new UDP data available, I feel like this is a bug which was in the game for quite some time now...
  5. I think it's not only sound issue, but the engine performance itself isn't switching also. Might be a major bug if that's true.
  6. mantazzo

    Merge career and my team

    I think it's not possible. Both gamemodes utilize different game mechanics. In one, you only need to take care of your results mostly (and no proper calendar, I think?), in another, you need to manage money, sponsors, 2nd driver, check calendar, etc. They are vastly different. My Team is, essentially, an expanded Career Mode.
  7. mantazzo

    How do I launch F1 2020 in DX 11 mode?

    Well, if you launch the game from Steam directly (not using a shortcut on desktop, etc), it will ask you if you want to launch a DX12 or a DX11 version.
  8. mantazzo

    Controller vs Wheel

    Oh boy, here we go again... 😆
  9. I mean... They are still there. You can't just "Replace" them yet.
  10. mantazzo

    F1 2020 BETA - Process Closed

    Just... don't invite Scott (ITB), he'll rage too much 😄
  11. mantazzo

    F1 2020 BETA - Process Closed

    So I guess my prediction of "2 weeks of registration and 1 week of selection" wasn't that far off 😅 (EDIT: I'm not joking. I was way too accurate on this one: Funny how accurate this sounds.) Anyway, good luck to everyone who will get in. If you don't get in - PLEASE, don't be mad and sad; it's a limited number of spots after all, but thanks for trying. If you DO get in - remember, this BETA is a Closed one, so NO FOOTAGE OF IT OR TALKING ABOUT IT (unless approved); also, don't forget that this is a BETA for a reason - bug/feature testing should be your main priority, not "early preparation for League Racing" or "a Demo of the game" or something else like that.
  12. mantazzo

    ERS Deployment - F1 2020

    Yeah, having watched the video fully, it's a bit odd. Of course, when I don't understand the language, that doesn't help 😅 I'm a bit confused - was that Overtake active while the bar was orange, or when the bar was green? Asking because AFAIK in English there was "Overtake" in orange and "Disable" in green - I'd say when Overtake is written, Overtake mode should be active, and when it's Disable, ERS should work as normal. For now it seems backwards - when "Overtake" is written, ERS works normally, while "Disable" means Overtake mode is on. Codemasters may need to improve this to understand it a bit easier, right now, it's a bit confusing - easiest way would be just not changing the text, keep "Overtake" at all times, and green background would mean it's active. Also why I'm saying modes should be like that - basing on the Spain Hotlap video. The mode was overtake, and O was written on the HUD on the wheel. I watched the video and when "overtake" was supposedly active, 2 was written. Strange. (Also Mode 0 still exists, but only in the pits.)
  13. mantazzo

    ERS Deployment - F1 2020

    ..I think we should rather wait until we get more details and more info about how does ERS work before we start judging if this is a good change or a bad one. Also, 2 can't be Overtake. My guess is "1 - Low, 2 - Medium, 3 - High, O - Overtake." Simple and effective.
  14. mantazzo

    F1® 2020 | First Gameplay Trailer

    With all due respect, good sir, but you're incorrect.
  15. mantazzo

    F1 2020 Gameplay by Content Creators

    I see the lights haven't been changed in Bahrain... (If you didn't know, in F1 2019 these lights worked all the time, even in daylight conditions. Seems to be the same here still...)