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mantazzo

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Everything posted by mantazzo

  1. mantazzo

    Controller vs Wheel

    Oh boy, here we go again... 😆
  2. I mean... They are still there. You can't just "Replace" them yet.
  3. mantazzo

    F1 2020 BETA - Process Closed

    Just... don't invite Scott (ITB), he'll rage too much 😄
  4. mantazzo

    F1 2020 BETA - Process Closed

    So I guess my prediction of "2 weeks of registration and 1 week of selection" wasn't that far off 😅 (EDIT: I'm not joking. I was way too accurate on this one: Funny how accurate this sounds.) Anyway, good luck to everyone who will get in. If you don't get in - PLEASE, don't be mad and sad; it's a limited number of spots after all, but thanks for trying. If you DO get in - remember, this BETA is a Closed one, so NO FOOTAGE OF IT OR TALKING ABOUT IT (unless approved); also, don't forget that this is a BETA for a reason - bug/feature testing should be your main priority, not "early preparation for League Racing" or "a Demo of the game" or something else like that.
  5. mantazzo

    ERS Deployment - F1 2020

    Yeah, having watched the video fully, it's a bit odd. Of course, when I don't understand the language, that doesn't help 😅 I'm a bit confused - was that Overtake active while the bar was orange, or when the bar was green? Asking because AFAIK in English there was "Overtake" in orange and "Disable" in green - I'd say when Overtake is written, Overtake mode should be active, and when it's Disable, ERS should work as normal. For now it seems backwards - when "Overtake" is written, ERS works normally, while "Disable" means Overtake mode is on. Codemasters may need to improve this to understand it a bit easier, right now, it's a bit confusing - easiest way would be just not changing the text, keep "Overtake" at all times, and green background would mean it's active. Also why I'm saying modes should be like that - basing on the Spain Hotlap video. The mode was overtake, and O was written on the HUD on the wheel. I watched the video and when "overtake" was supposedly active, 2 was written. Strange. (Also Mode 0 still exists, but only in the pits.)
  6. mantazzo

    ERS Deployment - F1 2020

    ..I think we should rather wait until we get more details and more info about how does ERS work before we start judging if this is a good change or a bad one. Also, 2 can't be Overtake. My guess is "1 - Low, 2 - Medium, 3 - High, O - Overtake." Simple and effective.
  7. mantazzo

    F1® 2020 | First Gameplay Trailer

    With all due respect, good sir, but you're incorrect.
  8. mantazzo

    F1 2020 Gameplay by Content Creators

    I see the lights haven't been changed in Bahrain... (If you didn't know, in F1 2019 these lights worked all the time, even in daylight conditions. Seems to be the same here still...)
  9. mantazzo

    F1® 2020 | First Gameplay Trailer

    Not a bad looking trailer, though I must say a few things: Full-Wet conditions look a bit meh here. Not enough spray I guess? The part where the McLaren touches the wall - after careful rechecking of the trailer, sparks fly just before the wheel actually touches the wall. Interesting... ERS - so far it's a mystery. I thought maybe "Overtake" sign could mean "DRS" usage, as at one point it shows "Disable" and also Lap 1; However at one point it shows "Overtake", Mode 2, and it's Lap 1. No idea so far. Maybe a "KERS" button return? Needs more detail. Anyway, trailer looks nice, however, I'd preferred it to be a bit longer, and maybe showing some actual new features, or just generally showcasing the actual gameplay a bit more - maybe proper racing and some crashing here and there (damage model). Maybe that's just my thinking. (Also it probably is just me, but Leclerc's face... Doesn't look exactly like him? Maybe that's just me though.) EDIT: Oh and also, that list includes F1-2000 twice. Probably accidental mistake and the 88 McLaren should still be there.
  10. mantazzo

    F1® 2020 | Spain Hotlap

    Regarding cockpit cam, by the looks of it, Lookahead Angle set is at 10-15... I think? To be fair, a default of 4 degrees is quite low. I used to play with 10 degrees. 😄
  11. mantazzo

    F1® 2020 | Spain Hotlap

    First notice - Overtake mode. I wonder if that's just the "3" mode renamed, or it's a proper additional mode. Also 0 and O will look very similar on the wheel - I think changing the sign to a "+" for Overtake mode would work better? Audio-wise, I think the game sounds fine. Sure, I feel it could be even better, but for what it is, it's quite good. For the track, the changed in Sector 3 were noticeable. Seems like 11-12 were remade, and thank god - for me, these were one of the worst offenders. 13 to 14 change seems small, but at least you can notice you're going downhill now. Otherwise, the track still looks same-ish as before. (I suppose I can wish for a proper laser-scanned tracks in the future F1 games, to avoid many inaccuracies...)
  12. mantazzo

    F1® 2020 | Zandvoort Hotlap

    I found a comparison between rFactor 2's version of Zandvoort and current F1 2020 version of the track. Keep in mind - rFactor 2's version is in pretty much "Alpha" state, while the game's looks like a final-ish version. The mod used in rF2 was FSR 2020 mod.
  13. mantazzo

    F1® 2020 | Zandvoort Hotlap

    Regarding the night/rain, etc - I think it was mostly that the track was heavily WIP time ago and it was mostly suitable for dry daylight racing (otherwise probably missing/incorrect textures or bad lighting happened, not sure completely about that). Last year it was strongly updated to the (by then) the newest changes done, and now the track has the proper 2020 layout in the game. Though no DRS zones set up, or at least they weren't proper active in the Test Day I did. Correction - DRS zones ARE included, just needed to do some adjustments. It's currently in "Alpha", as it will be hopefully proper updated as time goes on: In the end, it will be an interesting comparison between Codemasters version and this one.
  14. mantazzo

    Is there a Test Day available in F1 2019?

    For online cars, I think the game allows you to do Practice also, just not Qualy or Race. Not sure.
  15. mantazzo

    F1 2020 BETA - Process Closed

    Well, giving this another go, I suppose - I signed up also. If I get invited - I'll try to do my best and find issues/test new things with the game. If not - hopefully other people will do a good job this year. 🙂 Anyway, good luck to everyone who registered!
  16. Eh, not too often, more like sometimes. If Discord, I do chat every now and then there. /offtopic
  17. I mean, if we're talking about inaccuracies, some of the DRS zones implemented in the late season (like the 3rd zone in Singapore, for example) are completely absent in this game. STILL.
  18. mantazzo

    F1 2020 Beta

    You also forgot this part I think: And then there are always few who are using the Beta to find setups for their cars and practice with a few people for League races (or I suppose you can out them at the 2nd point..?) 😅
  19. mantazzo

    PAD is too faster than Wheel ! WHY ?

    Regarding "Steering assist" - it's not even an assist, it's just values of steering in the game files. From my understanding, there are "SteerIn" and "SteerOut" (for both sides) values (or called something like that) for every team separately, and they control the turning speed for gamepads. Some guy some time ago (I think for patch 1.10? unsure, can't remember) made a mod, which was posted in RaceDepartment, which changed the turning speeds to be literally "linear" - it made quick turning adjustments available, however the turning speed was so fast it was hard keeping the car in the straight line sometimes (tried it back then, was nice to have an actually responsive car, but it was unstable on track).
  20. mantazzo

    F1® 2020 | Announce Trailer

    A few thoughts: Personally, I'm interested in the new "My Team" mode - it's a small breath of fresh air. However, everything else sounds like it will be more of the same 2019 game. I was talking with one person about my expectations for this game, and I didn't bring up anything new - my main point is that F1 2020 should be treated like F1 2014, the last game before the next generation of games appear. It would make sense, considering Xbox Series X and PS5 are coming with more power, more capabilities etc., so a new game engine will be more or less required (replacing this one), and Codemasters just have to get a 2020 game out. And considering how F1 2015 came out (now when I remember it... oof), I think Codemasters may want to avoid the same "barebones" situation in the 2021 game, hence most development now going forward to 2021 game already. Of course, I was not expecting any new gamemodes (or especially split-screen (though now it makes no sense to not have VR options (unless there's still the FPS target and it's still 60 and not at least 90?..))), so it was a nice surprise, however, I'm still doubtful whether it will actually be a 2020 game or just a 2019.5 game. I don't know, that's just a few thoughts I have about this game - I'm not expecting much at all, and probably it will be just more of the same as in the 2019 game, with no improvements to main game areas (and returning old bugs). I guess you could say I'm very cautious so far. Also, if some thoughts didn't make sense, I'm sorry - English is my 2nd language, I'm not perfect in it. Also, early prediction - Safety Car will STILL be buggy on the launch day of F1 2020. Someone quote me on that 3 months later when the game releases, whether I was right or wrong.
  21. mantazzo

    F1 2020 Beta

    I personally hope that the Beta will be started soon. Currently we have 3 months before the game release, so a Beta-application-submission process should start next-week at least IMO (then give 2 weeks for submissions and 1 week to select submissions, and start the Beta-test in mid May - would give enough time to test various things).
  22. mantazzo

    F1® 2020 | Announce Trailer

    Looking cautiously to this so far. New Classic Cars and My Team is all great and fun, but we need way more details than that. Will ALL old content return to the game (like all classic cars)? Any other new Classic cars? What about Classic tracks? Maybe new short layouts? For now, I'm staying cautious, but hopefully we'll get more details in the upcoming weeks.
  23. I think the main problem here is that the official licensed cars are limited to F1 2019 game only. Cars in other racing games are either older versions now (the McLaren one in iRacing or SF70H in Assetto Corsa) or they are just mods imitating the cars (countless mods for AC, also F1 mods for rF2 by ACFL (which are mighty fun, tbf)). F1/FOM, and Codemasters overall, would benefit from some competition, as in - give some company a license to make the official cars (and tracks, maybe) in their game. One of the examples - the same rFactor 2: they have all official Formula E cars in the game (even if it's additional paid content), also they have official Monaco Formula E track. tl;dr of what I'm trying to say - have, basically, 2 games: one more arcade-y (like current Codemasters games) and one more simrace-y (for example, licensed cars for rFactor 2 (my bias shows here, I think)) - that would please both hardcore simracers (though some of them are TOO hardcore IMO), and your usual casual players.
  24. mantazzo

    Codemaster F1 2019 Gear ratios

    Since 2015, teams choose their gear ratio before the season and it can't be changed during the season (a.k.a. you can't change gear ratios). The usual way of altering the top speed, nowadays, is by increasing/decrasing the wings.
  25. mantazzo

    Codemasters, enough is enough...

    As always, it could be some driver issue, so a full clean reinstall would be great for him (as in, use Display Driver Uninstaller and then just install new drivers), also, a check with Borderless Windowed mode would work (though I don't know if it runs okay with higher framerates than 60 - since I have only a laptop with 60Hz monitor it's okay for me). And the issue really seems like a switching issue CM games have for quite some time, especially on higher graphics settings. I've had these issues a few times before myself, hence I'm mostly running CM games on Borderless Windowed mostly - seems to fix the issue most of the time. (But then again, I don't own F1 2019 game on PC (only tried Free Weekends so far) so I'm not sure how's everything working.)
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