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MrGhostO1O

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145 Wheel Nut

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    Logitech G29

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  1. MrGhostO1O

    When will the betha to f1 2020 program start?

    WE ARE NOT BLIND BOI
  2. MrGhostO1O

    Manual start buggy?

    Dude, it's been five months but thanks! 😂
  3. Why would someone not want an F1 sim with a full 20 car lineup? Having an authentic visual, acoustical and physical recreation of the real Formula 1 motorsport cars is the dream of everyone who is a Fan, or at least enjoys it. True Formula 1 fans will never be satisfied with a wannabe recreation of a car. Having a more "realistic handling" will cause newcomers and current F1 fans to realize and appreciate the skill that real pilots have and that is required to maneuver these monsters around a circuit. And no, most leagues do not want to use custom liveries. It is something that is not essential for an official motorsport game as well as league and is only an extra headache in the organization process that wastes time. It is good to have the option, but it is not essential. Formula 1 fans want the most real thing possible, with all official teams, cars. handling, drivers, sponsors, accurate recreation of circuits of the respective season and challenge. Although I am not sure about FSR, the general category of leagues you are referring to has participation fees due to the creation of their own Formula cars. It is an immediate turn off not only for "casuals" but also advanced SimRacers. Unless you are dead serious about making Simracing a significant part of your life with enough financial means then those kind of leagues are not the way to go for you. Also, even if the-oh-so-great Greco is leading the handling team, does not mean that it is going to be a good recreation without accurate reference data from real cars, which is what Codemasters should have access to as the official developer of Formula 1 games.
  4. I think it is about damn time a "high profile" in the F1 and F1 gaming community speaks up about some flaws of Codemasters' F1 game(s). Hopefully they get some pressure from that & Liberty Media to improve the game on all fronts. Don't get me wrong. I think the game is good. It has everything essential to be an official Formula 1 (or motorsport in general) game... but that is really it. If you have played their games for enough years and each of them for enough hours, you will realize that a lot of detail is missing, not only in the racing part itself but also the settings, etc. that make the game more user friendly, stable and above all enjoyable for all kinds of players. Some examples would be: Information on what each graphic setting does and how it affects which hardware (maybe with some comparison screenshots). You have so much space available to the right of the settings. Use it. Information on what each audio category in "Audio Volume Levels" includes in the game (Speech: Commentator, Engineer, Interviewer, etc. as an example) Speed trap values displayed in race director. "Voice Chat Disabled" option in "Advanced Audio Settings" to disable the transmission of all microphone audio by other players in a lobby without having to "Mute All" manually every time. This fixes/is a workaround for a major issue in the game where the player's audio volume of all sources outside of "F12019.exe" is reduced permanently by about 50% when joining a lobby and another player transmits audio through his microphone. Selecting the "Do nothing" option in the "Communications" tab of Windows' "Sound" settings does not solve this. And lastly - of course - the general stability of the game as a whole. I have a pretty decent pc and rarely tab out of the game but still, it crashes every now and then. According to Lando Norris(don't remember exactly when he said it), he installed the game on 3 different PC's with the same results. Crashing almost every time he tabs out. This needs to be investigated and improved for the next titles. Major additions like interviews and F2 make a game good, however, it is the details that make a game great. - - - - - - - - - Regarding "arcade" handling: Codemasters' F1 games are, have never been and will never be decent sims like iRacing. Due to it being an official motorsport game it cannot be restricted to advanced drivers/SimRacers like in iRacing. Being an official game does not have to mean that you must be playable by all kinds of players, but in order to maximize the potential of the player count you are pretty much forced to. I think the handling of F1 2019 is ok. For an "arcade" game it is good. It definitely still has a long way to go in all departments. Examples would be the feel for the weight of the car (understeering in slow speed corners), how the wheel responds to tyres giving in and traction being way too low for such huge tyres + weight of the car. What they absolutely have to change in the handling though is: How the downshifts affect turn in. It is so ridiculous when I can simply go one gear down in order to make a corner even though theoretically I was already on my way off track for carrying too much speed into the corner. It would also be cool if we could not go to Neutral unless we are standing still with brakes applied. DRS effect being ridiculously strong and dirty air not existing at all. This makes serious races a cat&mouse game from the start to the very end. Chasing drivers have to be in DRS range to be able to catch up and to save ERS because DRS is so powerful that you can easily drive in None behind someone. That makes defending a position impossible because while you are using all your ERS to stay in position the driver behind you can simply go in None with DRS enabled and wear you out until the final 3 laps where he the overtakes you when you have barely any ERS left.
  5. MrGhostO1O

    Codemasters, enough is enough...

    *CROFTY VOICE* "WELCOME TO FORMULA 1!"
  6. MrGhostO1O

    Codemasters, enough is enough...

    Damage limitation game has begun.
  7. MrGhostO1O

    What F1 2020 desperately needs

    Lando Norris talking about the current ERS system of F1 2019. Thought I might just leave this here for discussions. https://twitch.tv/SpoopyGleamingBaboonSSSsss
  8. Just had a 100% league race around brazil and I was lapped due to a crash early on during the race. I had fresh soft tyres when the SC came out on lap 18 and was expecting to be let through to unlap myself in order to not disturb the leading cars in their own race. However, even though the SC was out for 3 laps almost the whole field was bunched up until the end of it, it did not let me unlap myself. This hit the final nail in the coffin of my race and I was forced to retire after the restart, 46s off the rest of the grid and with only a fresh Hard tyre remaining. My question is: Does F1 2019 have the feature to let the lapped cars unlap themselves as in the rules & regulations of the real Formula 1 race events or was I just unlucky? I honestly don't remember ever being in such a situation or that the game actually let someone through to unlap themselves.
  9. Even if some of those points come very late, it cannot be denied that it is a great update, especially the track map for spectators. The communication also seems to be on point and I hope it continues like this. Good job. Keep pushing.
  10. MrGhostO1O

    Copymasters F1 2018 Copy

    You are basically Rick Grimes from the Walking Dead when Negan and the Saviors came to take almost all their stuff and in the end he even thanked them for it.
  11. MrGhostO1O

    Copymasters F1 2018 Copy

    The career mode of their F1 games are repetitive as hell. It is always said how great the game looks but they don't do anything with their great graphics. It looks good and that is it. No new animations, intros, podium celebrations, etc. "Commentator" intros are almost always the same making it unnecessary in the first place. Track intro animations are also pretty much the same. Interviews become annoying because it is the same question & answer only asked & answered in a different way. There is absolutely no story after F2. F2 rivalry between you, WEBER & BUTLER is the best part of the whole career mode and it is not even F1. After F2 the career mode is a complete copy of F1 2018 with driver transfers + WEBER & BUTLER. Generally the game still has bugs and glitches that exist since F1 2016. Safety Car barely comes out. (Saftey Car feature really seems to be CM's kryptonite, I mean 2015 did not even have it at all) Penalty System is punishing all drivers involved instead of the one T-Boning half the field in T1 and other hard braking zones. Track limits are inconsistent in the majority of the corners of the calendar. You can cut some corners in a specific angle and get away with it gaining time. On the other hand you go off track on the exits of some turns, which costs you time and you get a penalty on top of the time lost. Since 2015 we are still waiting for a proper penalty system. Their highlights feature works like a$z recording the whole field getting past a camera that keeps on recording the same part of the track for 10 more seconds after. Then it just records random moments while missing or cutting off all the actual great moments like overtakes. The only good thing about the highlights feature is the slow motion shots but they come barely once in every highlights video. Exported videos have a very low bitrate and only 30FPS. Half hearted implementation like many other features of this game. We wanted a FULL REPLAY FEATURE where we could watch, save and export the entire race from different angles and driver perspectives like after grand prix and career mode races. Apparently that is too much to ask even though Supreme Commander, a game from 2007, had exactly that. Another example for half hearted implementations would be the driver transfers in career mode. Everyone wanted it for years and they go "Alright, alright, here! Have your bloody driver transfers and leave us alone!" *throws driver transfers into the game that are unrealistically fast and break championships* All of this mess comes down to Codemasters Birmingham, including Lee Mather (Game Driector) being one of the most half hearted and most clueless (in terms of Formula 1 motorsport) developers in the history of gaming. The only way I can see them getting all those great ratings and "Best Racing Game Of The Year" awards and what not is by imagining that the people rating the games got temporary amnesia, forgetting or simply ignoring the fact that the game is part of a series where the previous two titles barely differ from it. I don't see a bright future for this game series because every time I open the comments section of their forums or a twitter post regarding F1 games by CM the majority there are always the same negative comments about bugs and features. It just shows that they are losing their community. The new Xbox and PS are going to be released next year. I assume that F1 2020 will be a complete copy of 2019 + some new premium liveries and the final game on the current engine. I just cannot believe that F1 2019 has been in development for 2 years. At the first glance and couple of minutes into the game it felt like a new game. However, once you get a bit deeper into it you basically play the same game as last year. They probably wanted to release it as early as it was to focus on coding a new engine for F1 2021 in two years. F1 2021 will most likely be next gen. New engine and all like F1 2015. If 2021 does not kick a$z then it is only going to get even worse and it is already pretty bad. Their game development progression from one game to the next is so slow that they just need a good kick starter base game which F1 2015 was the complete opposite.
  12. MrGhostO1O

    Manual start buggy?

    If you use a wheel with a gear stick connected then make sure that the gear stick is in NEUTRAL and not in a gear. I fixed my starting issues that way. Not really an issue really it was just a silly mistake on my end.
  13. Here are my top 10 things we NEED in F1 2020. I made this list alongside more that I will include in further videos later through the opinions of social media and this forum. I really hope Codemasters manage to make numbers 1, 2 & 4 happen. TL;DW More story even after F2 to give the career mode more life because the F1 career feels soulless compared to the F2 introductory events. Double Interviews with BUTLER or WEBER + live reactions and replies instead of simple off-screen interview transcripts When in title fight: Provocative comments or behavior during mini cutscenes like F2 introduction Maybe add more fake drivers? Stronger "Dirty Air" effect so that being ahead actually gives you an advantage unlike now where it is the complete opposite. Training Mode for solo practice in custom online track conditions Basically the same as a custom lobby only that you can get into qualifying and race sessions alone without needing a second player. Customise glove and suit color patterns like helmets and liveries Improve Damage Model Floor damage when driving too fast with a puncture for example, causing drop in rear stability. Suspension damage Caused by driving aggressivly over sausage kerbs, by strong contact with other cars or other objects. Constant vibrations in the force feedback, easier lockups, less grip when car leans on that tyre. Constant vibrations when locking up too often or hard, causing strong vibrations, less grip and even more lock ups. Wind Physics Have engineer update you on direction changes (e.g. "Ok, so we have head wind into turn X.") Headwind causes later possible braking point. Current wind direction and speed can be viewed on the info screen while in the garage during a practice or qualifying session, or on the grid before the race start. A voice command to receive current information about the wind ("Wind report.") VR Support Virtual Mirrors for HUD customisation Hotkey for OVERTAKE mode (press and hold hotkey to enter OVERTAKE mode, release to enter last selected mode) and remove HOTLAP mode from race sessions. No more DRS failures in online lobbies Honorable Mentions: "PUSH TO TALK" as default setting when launching game for the first time or creating a new profile Swap Multiplayer Car liveries in a lobby, not having to leave, select and rejoin. Generally better track limits
  14. MrGhostO1O

    Classic Tracks

    The major difference that people seem to forget between Classic Tracks & Classic Cars is that Cars are very restricted in terms of their use in gameplay. You will barely see any league or lobby run Cars because they cannot be set to equal performance and are generally not as well liked as before. Tracks on the other hand are guaranteed to be used in every aspect of the game. Leagues can have custom seasons with classic tracks, career mode can have more interesting events in combination with classic cars and online in general is very likely to pick an unfamiliar/"new" track over one of the current calender that they drove a thousend times already when it comes to track votes in lobbies. However you look at it, classic tracks are going to be great sellers and if they released even more in actual DLC's further down the road then it would make them even more money while keeping their daily player counts up. It is a win-win for both sides.
  15. MrGhostO1O

    Question on Braking

    F1 cars in-game are able to slow down from ~350 km/h to ~90 km/h within 125 m. These values come from Italy Time Trial in Turn 1. This is what you call a hard braking zone because the "amount" of speed you reduce per meter is high compared to most other corners on the calender. Depending on the nature of the corner (tight hairpin/tight hairpin followed by a corner in the opposite direction/corner combinations like suzuka first sector/long corner like parabolica in monza/long corner after long corner, high speed corner like spoon in suzuka) you will always want to reduce the speed for the corner as much as possible while still maintaining enough speed for the fastest possible exit. Most people call this the "slow-in-fast-out" method. Now although it is technically true, in reality you will always want to go fast-in-fast-out, carrying the maximum possible speed through a corner and its exit. But again, it depends on the corner you are going through. In most corner combinations you will want to go slow-in-fast-out because you have to open up a radius for the next imminent turn. I always suggest for starters the "slow-in-fast-out" because it is the easiest way to learn cornering before trying fast-in-fast-out. Take your time and practice as much as possible.
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