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Posts posted by MrGhostO1O

  1. 6 hours ago, UP100 said:

    I've never really understood why'd would someone want an F1 sim. The current sims already have F1 imitators or officially licensed cars. Why would you need the full 20 car lineup? Most leagues around want to use custom liveries anyways, so one car is enough (which is possible, isn't it? iRacing has the 2015 McLaren Honda, GT Sport has some Mercedes F1 car, rF2 has loads of older cars + 2012 Marussia etc.) (...)

    Then there are leagues that produce their own Formula cars, such as FSR which has been around since the year 2000, 9 years longer than the first Codemasters published F1 game. FSR has had drivers such as Bono Huis, Stoffel Vandoorne and most importantly of all, F1 Game Handling team lead Greco 😛 

    Why would someone not want an F1 sim with a full 20 car lineup? Having an authentic visual, acoustical and physical recreation of the real Formula 1 motorsport cars is the dream of everyone who is a Fan, or at least enjoys it. True Formula 1 fans will never be satisfied with a wannabe recreation of a car. Having a more "realistic handling" will cause newcomers and current F1 fans to realize and appreciate the skill that real pilots have and that is required to maneuver these monsters around a circuit. And no, most leagues do not want to use custom liveries. It is something that is not essential for an official motorsport game as well as league and is only an extra headache in the organization process that wastes time. It is good to have the option, but it is not essential. Formula 1 fans want the most real thing possible, with all official teams, cars. handling, drivers, sponsors, accurate recreation of circuits of the respective season and challenge.

    Although I am not sure about FSR, the general category of leagues you are referring to has participation fees due to the creation of their own Formula cars. It is an immediate turn off not only for "casuals" but also advanced SimRacers. Unless you are dead serious about making Simracing a significant part of your life with enough financial means then those kind of leagues are not the way to go for you. Also, even if the-oh-so-great Greco is leading the handling team, does not mean that it is going to be a good recreation without accurate reference data from real cars, which is what Codemasters should have access to as the official developer of Formula 1 games.

    • Thanks 1
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  2. I think it is about damn time a "high profile" in the F1 and F1 gaming community speaks up about some flaws of Codemasters' F1 game(s). Hopefully they get some pressure from that & Liberty Media to improve the game on all fronts.

    Don't get me wrong. I think the game is good. It has everything essential to be an official Formula 1 (or motorsport in general) game... but that is really it. If you have played their games for enough years and each of them for enough hours, you will realize that a lot of detail is missing, not only in the racing part itself but also the settings, etc. that make the game more user friendly, stable and above all enjoyable for all kinds of players.

    Some examples would be:

    • Information on what each graphic setting does and how it affects which hardware (maybe with some comparison screenshots). You have so much space available to the right of the settings. Use it.
    • Information on what each audio category in "Audio Volume Levels" includes in the game (Speech: Commentator, Engineer, Interviewer, etc. as an example)
    • Speed trap values displayed in race director.
    • "Voice Chat Disabled" option in "Advanced Audio Settings" to disable the transmission of all microphone audio by other players in a lobby without having to "Mute All" manually every time. This fixes/is a workaround for a major issue in the game where the player's audio volume of all sources outside of "F12019.exe" is reduced permanently by about 50% when joining a lobby and another player transmits audio through his microphone. Selecting the "Do nothing" option in the "Communications" tab of Windows' "Sound" settings does not solve this.
    • And lastly - of course - the general stability of the game as a whole. I have a pretty decent pc and rarely tab out of the game but still, it crashes every now and then. According to Lando Norris(don't remember exactly when he said it), he installed the game on 3 different PC's with the same results. Crashing almost every time he tabs out. This needs to be investigated and improved for the next titles.

    Major additions like interviews and F2 make a game good, however, it is the details that make a game great.

    - - - - - - - - - 

    Regarding "arcade" handling:

    Codemasters' F1 games are, have never been and will never be decent sims like iRacing. Due to it being an official motorsport game it cannot be restricted to advanced drivers/SimRacers like in iRacing. Being an official game does not have to mean that you must be playable by all kinds of players, but in order to maximize the potential of the player count you are pretty much forced to. I think the handling of F1 2019 is ok. For an "arcade" game it is good. It definitely still has a long way to go in all departments. Examples would be the feel for the weight of the car (understeering in slow speed corners), how the wheel responds to tyres giving in and traction being way too low for such huge tyres + weight of the car.

    What they absolutely have to change in the handling though is:

    • How the downshifts affect turn in. It is so ridiculous when I can simply go one gear down in order to make a corner even though theoretically I was already on my way off track for carrying too much speed into the corner. It would also be cool if we could not go to Neutral unless we are standing still with brakes applied.
    • DRS effect being ridiculously strong and dirty air not existing at all. This makes serious races a cat&mouse game from the start to the very end. Chasing drivers have to be in DRS range to be able to catch up and to save ERS because DRS is so powerful that you can easily drive in None behind someone. That makes defending a position impossible because while you are using all your ERS to stay in position the driver behind you can simply go in None with DRS enabled and wear you out until the final 3 laps where he the overtakes you when you have barely any ERS left.
    • Like 3
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  3. 3 minutes ago, AoiAsahina said:

    3 pages later and still haven't got a proper answer.

    All I've got is "we're investigating", deleted forum threads, some people desperately defending the game, and more evidence Codemasters need to buck their ideas up.



  4. 17 minutes ago, codexas said:

    Codemasters representatives: Thank you for deleting the stand alone thread that was posted yesterday about Lando Norris and Max Verstappen uninstalling Codemasters F1 2019.


    Although freedom of speech has its uses, the monetary value linked to the specific reputation of a product should be defended. My hat's off to you for defending our most beloved game. Ignore the actual racing drivers. 

    Damage limitation game has begun.

  5. Just had a 100% league race around brazil and I was lapped due to a crash early on during the race. I had fresh soft tyres when the SC came out on lap 18 and was expecting to be let through to unlap myself in order to not disturb the leading cars in their own race. However, even though the SC was out for 3 laps almost the whole field was bunched up until the end of it, it did not let me unlap myself. This hit the final nail in the coffin of my race and I was forced to retire after the restart, 46s off the rest of the grid and with only a fresh Hard tyre remaining.

    My question is:

    Does F1 2019 have the feature to let the lapped cars unlap themselves as in the rules & regulations of the real Formula 1 race events or was I just unlucky? I honestly don't remember ever being in such a situation or that the game actually let someone through to unlap themselves.

  6. 1 hour ago, 1512marcel said:

    Wow, great post, very perceptive. What did you expect for a sport that doesn't change that much except for the liveries, drivers and performance. Be glad they offer the long wished for F2 and try their best to be as creative as possible within the boundaries. (outcome is a point of discussion, true) Now off you go and post your letter.

    You are basically Rick Grimes from the Walking Dead when Negan and the Saviors came to take almost all their stuff and in the end he even thanked them for it.

    • Haha 1

    • The career mode of their F1 games are repetitive as hell. It is always said how great the game looks but they don't do anything with their great graphics. It looks good and that is it. No new animations, intros, podium celebrations, etc.
    • "Commentator" intros are almost always the same making it unnecessary in the first place.
    • Track intro animations are also pretty much the same.
    • Interviews become annoying because it is the same question & answer only asked & answered in a different way.
    • There is absolutely no story after F2. F2 rivalry between you, WEBER & BUTLER is the best part of the whole career mode and it is not even F1. After F2 the career mode is a complete copy of F1 2018 with driver transfers + WEBER & BUTLER.
    • Generally the game still has bugs and glitches that exist since F1 2016.
    • Safety Car barely comes out. (Saftey Car feature really seems to be CM's kryptonite, I mean 2015 did not even have it at all)
    • Penalty System is punishing all drivers involved instead of the one T-Boning half the field in T1 and other hard braking zones. Track limits are inconsistent in the majority of the corners of the calendar. You can cut some corners in a specific angle and get away with it gaining time. On the other hand you go off track on the exits of some turns, which costs you time and you get a penalty on top of the time lost. Since 2015 we are still waiting for a proper penalty system.
    • Their highlights feature works like a$z recording the whole field getting past a camera that keeps on recording the same part of the track for 10 more seconds after. Then it just records random moments while missing or cutting off all the actual great moments like overtakes. The only good thing about the highlights feature is the slow motion shots but they come barely once in every highlights video. Exported videos have a very low bitrate and only 30FPS. Half hearted implementation like many other features of this game. We wanted a FULL REPLAY FEATURE where we could watch, save and export the entire race from different angles and driver perspectives like after grand prix and career mode races. Apparently that is too much to ask even though Supreme Commander, a game from 2007, had exactly that.
    • Another example for half hearted implementations would be the driver transfers in career mode. Everyone wanted it for years and they go "Alright, alright, here! Have your bloody driver transfers and leave us alone!" *throws driver transfers into the game that are unrealistically fast and break championships*

    All of this mess comes down to Codemasters Birmingham, including Lee Mather (Game Driector) being one of the most half hearted and most clueless (in terms of Formula 1 motorsport) developers in the history of gaming.

    The only way I can see them getting all those great ratings and "Best Racing Game Of The Year" awards and what not is by imagining that the people rating the games got temporary amnesia, forgetting or simply ignoring the fact that the game is part of a series where the previous two titles barely differ from it.

    I don't see a bright future for this game series because every time I open the comments section of their forums or a twitter post regarding F1 games by CM the majority there are always the same negative comments about bugs and features. It just shows that they are losing their community.

    The new Xbox and PS are going to be released next year. I assume that F1 2020 will be a complete copy of 2019 + some new premium liveries and the final game on the current engine. I just cannot believe that F1 2019 has been in development for 2 years. At the first glance and couple of minutes into the game it felt like a new game. However, once you get a bit deeper into it you basically play the same game as last year. They probably wanted to release it as early as it was to focus on coding a new engine for F1 2021 in two years. F1 2021 will most likely be next gen. New engine and all like F1 2015. If 2021 does not kick a$z then it is only going to get even worse and it is already pretty bad. Their game development progression from one game to the next is so slow that they just need a good kick starter base game which F1 2015 was the complete opposite.

    • Like 1
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  7. On 10/27/2019 at 7:03 PM, knowyourphone said:

    Hi everyone I am on patch 1.35 and i still have this problem and tried everything that was in here

    If you use a wheel with a gear stick connected then make sure that the gear stick is in NEUTRAL and not in a gear. I fixed my starting issues that way. Not really an issue really it was just a silly mistake on my end.

    • Thanks 1

  8. Here are my top 10 things we NEED in F1 2020. I made this list alongside more that I will include in further videos later through the opinions of social media and this forum. I really hope Codemasters manage to make numbers 1, 2 & 4 happen.


    1. More story even after F2 to give the career mode more life because the F1 career feels soulless compared to the F2 introductory events.
      1. Double Interviews with BUTLER or WEBER + live reactions and replies instead of simple off-screen interview transcripts
      2. When in title fight: Provocative comments or behavior during mini cutscenes like F2 introduction
      3. Maybe add more fake drivers?
    2. Stronger "Dirty Air" effect so that being ahead actually gives you an advantage unlike now where it is the complete opposite.
    3. Training Mode for solo practice in custom online track conditions
      1. Basically the same as a custom lobby only that you can get into qualifying and race sessions alone without needing a second player.
    4. Customise glove and suit color patterns like helmets and liveries
    5. Improve Damage Model
      1. Floor damage when driving too fast with a puncture for example, causing drop in rear stability.
      2. Suspension damage
        1. Caused by driving aggressivly over sausage kerbs, by strong contact with other cars or other objects.
        2. Constant vibrations in the force feedback, easier lockups, less grip when car leans on that tyre.
      3. Constant vibrations when locking up too often or hard, causing strong vibrations, less grip and even more lock ups.
    6. Wind Physics
      1. Have engineer update you on direction changes (e.g. "Ok, so we have head wind into turn X.")
      2. Headwind causes later possible braking point.
      3. Current wind direction and speed can be viewed on the info screen while in the garage during a practice or qualifying session, or on the grid before the race start.
      4. A voice command to receive current information about the wind ("Wind report.")
    7. VR Support
    8. Virtual Mirrors for HUD customisation
    9. Hotkey for OVERTAKE mode (press and hold hotkey to enter OVERTAKE mode, release to enter last selected mode) and remove HOTLAP mode from race sessions.
    10. No more DRS failures in online lobbies

    Honorable Mentions:

    1. "PUSH TO TALK" as default setting when launching game for the first time or creating a new profile
    2. Swap Multiplayer Car liveries in a lobby, not having to leave, select and rejoin.
    3. Generally better track limits
    • Agree 1

  9. The bump before the main straight is definitely way too harsh and I hope they fix that in the near future or at least next few games.

    Regarding 1st gear:

    The first gear is faster in many corners like spain hairpin, Bahrain T1 & T8 as it gives the car more turn-in due to extreme engine braking. Esports drivers and experienced league racers know about this and use it as the cars in-game unrealistically lack overall mechanical grip (the grip that comes from the suspension geometry as the downforce effect only starts at a specific speed/airflow) compared to IRL. Watch some IRL & game onboards of tracks with hairpins or tight corners side by side and you will see that the IRL cars turn way faster around slow corners like hairpins. If they increase mechanical grip and reduce the strength of the engine braking then 1st gear will never be faster except Monaco hairpin.

    • Like 1

  10. F1 is a more unique game than others that are released annually. They need the first couple if not the first half of the season to see where the teams stand in terms of perfromance for career mode. They can't just release the game every beginning of a new season because then the performance would be all over the place or unrealistic. There are soooooooooo many things CM has yet to add to their F1 game series to improve it for everyone and it makes me very happy when I see so many people sharing & collecting their ideas on this forum because that shows that people care for the series even if others do not, however, releasing the game even earlier than now is counter-productive in all aspects. I would not mind them releasing every second game during summer and the others during fall/winter if it means that at least for every second year they have more time to develope and ensure good quality of the end product on release day.

  11. I said it multiple times already but IMHO places like Monaco, Singapore and Baku are not race tracks. Monster cars like F1 should not be confined in such pathetic narrow streets. These places are proof of FIA's hypocrisy when some other real tracks' beautiful flow gets destroyed by disgusting chicanes because "there is not enough run-off area". Yes, Monaco is a beautiful and glamorous city but it is just not suitable for such wide cars and speed. If the qualifying event is the most exciting part of the weekend then there is something fundamentally wrong. In terms of it being "unplayable": No, it is not unplayable. It is just narrow, bumpy and therefore low-grip af as it is supposed to be. The "track" is well recreated.

  12. Although the ideas here are awesome, keep in mind that the PS5 and new Xbox consoles are rumoured to be released next year which means that the next F1 game might be the last on the current engine. If F1 2021 is going to be on a new engine then expect not many if any major additions to F1 2020 as they will have to shift focus on programing the new engine (they might have already begun). They might just release some more premium customisations to fund their new engine and F1 2021.

    But even if CM does not make a new engine for 2021 or in the near future then you can still expect disappointment in the quality of their product. Still so many glitches and bugs since F1 2015 have not yet been fixed which just shows they either have a biatch of an engine or they simply do not have the funds/time to fix them.

    Sometimes I wonder what a larger developer with more funds could do with the official Formual 1 license.

    I am not intending to discredit CM even if I post/say some heavy stuff about them sometimes (it is just "chronic frustration" :classic_biggrin:). They are good developers if you look at other products of them but they are simply too small and unequipped for annual releases of sports games such as F1 or FIFA. Each year it feels like they are a decade behind in terms of content and quality control. It is just too big for them.

    • Agree 1

  13. Both Sony with their "Playstation 5" and Microsoft with their new Xbox console(s), codename "Project Scarlett", are rumoured to be released in 2020. If so, then F1 2020 might be the final game of Codemasters with the current engine. Just like 2013 to 2014, F1 2020 might be a complete copy of F1 2019 with only little noticable additions/improvements.

    In conclusion: Do not get your hopes up for the next title but look forward to F1 2021. New regulations, generation of consoles and hopefully new & more stable game engine.

    • Agree 2

  14. I was doing some ranked online yesterday and had the same problem at every start ruining my races as well as score. My Clutch and Throttle are mapped on the same Upshift button on my Logitech G29 wheel and when I press and hold the shift up button the car does not go into 1st gear automatically like in F1 2018. It does however indicate to me that the clutch is being held. Even letting the clutch go earlier than lights off, without 1st gear engaged, gave me a drive through for jump starting once.

    It is really weird, I will compare my settings to F1 2018 to see if I changed something incorrectly, but if nothing is different then this is either a bug or I do not understand the starting procedure. Cars in IRL usually let you select 1st gear even without reving the engine higher. @Acerees


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  15. 1 hour ago, svensenk86 said:

    Well the first official reviews are released and the press says it is the best F1 experience ever, even the good 2018 version was topped by little but smart changes…cannot be too bad

    I will wait still a bit, but will buy it for sure

    Never believe the press reviews. They unfortunately lost their integrity as not few can easily be bought. Now I am not accusing CM of buying reviews but I generally like to experience the game for myself before I judge it.

    • Agree 2

  16. 1) If you want to play a racing sim, a true racing sim, then iracing is the way to go if you have the financial means to play it. Codemasters' F1 game series has never been an actual sim even if they advertise it. If you have been here for a bit longer than 2 years then you should have already known that by now. It is a balance between competitive and casual playstyle. They try to deliver the closest handling that they can, however, it is not always perfect. When was a game ever perfect? There are always going to be some who like the handling and some who don't. Wether it is realistic or not is, if anyone, up to Lando Norris to decide and not Rosberg. He is a gamer and a current F1 driver for McLaren. Nico has not been in an F1 car of the current regulations at all, so unless he had a private drive session with Mercedes or some other team I wonder how he would know. Take my advice: Stop expecting realism in terms of handling from Codemasters' F1 games. A game can never be as realistic as a real car it can only be as close as it can, period.

    2) I agree with you that the Legends Edition could have used some recreations of events of the past and not just some altered challenges that already existed in the game before. The content from that edition is poor but for "only" 10€ more what do you expect? Classic tracks would be nice but I don't think they will add them in the near future if they already struggle to recreate the new pit-entry/exit of the french gp with the resources they have.

    3) Regarding drivers from one team driving cars from another: Why should contract and PR restricitons be a thing in a videogame? Should a game not be about doing what you, the player, wants to do? If someone wants to name himself Mick Schumacher and driver a McLaren classic then why should he not? I see no harm in that in a game. That is what it is for.

    4) Formula 2 is something that many people wanted. Although I would have enjoyed a whole integrated career season(s), we should be thankful that we have the whole grid and cars for both career, solo and online. It is not a major addition for the F1 career but it is not a waste of time. It introduces your rivals who will follow you through your career. It gives the whole thing a bit of life and emotions which in my opinion was lacking in the previous titles.

    5) The graphics improve from year to year. Compare this game with F1 2015, which at that time was a great improvement to 2014 and its older engine, and you will see how far it has come. Beauty is in the eye of the beholder though, so even though to you they look "okayish", to me they look solid.


    To conclude all this: I think that you have things on your mind that would only harm the game more than it would help. That "realism" you look for only restricts the players who ultimately want the freedom to do what they want. The handling will never be realistic, but if you want handling that comes very close to real cars then I suggest you to play iracing.

    • Like 2
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    • Disagree 1

    1. Download the latest version of the "Logitech Gaming Software" from the Logitech website and install it. Make sure your wheel is disconnected from your PC before doing that.
    2. Once the software is installed, start it up, go through the initial startup settings, connect the wheel again and let it calibrate.
    3. When the calibration is done open the "Logitech Gaming Software" window, select your wheel in the device list, click on any glowing button and double click on "Wheel" which is positioned at the top of the steering wheel picture. This will open the wheel settings.
    4. In the wheel settings you can change (from top to bottom) the turning sensitivity (I suggest you keep it at 50%), the turning degrees (I suggest no more than 375° for F1 2017), activate or deactivate the centering spring (I have it enabled, personal preference) and the amount of its strength (22% for me, personal preferenc).
    5. Start the game.
    6.  Open the control settings, adjust the scheme to your liking and make sure to save the changes.
    7. Test the wheel in any mode.
    IMPORTANT: Everytime your wheel calibrates (when connecting it to the pc or, if already connected, when starting up the OS) you may have to repeat step 3 in order to initialize your settings again before starting any game. If you don't, your wheel settings may not work in any game and you will be stuck with a low turning degree and different centering spring strength. Simply open the wheel settings and click on OK. The settings from former changes should be kept anyway.